OK - some people play chess 1 move a week by snail mail, and some play speed chess with a short clock. I usually play X-Wing with 1 partner, and we WAY over think things.
Don't laugh, well you will anyway, but it takes us 3 hrs to finish a 100 pt game with premade squads. So ... to try and speed things up, I got a Gaming/Chess clock. (it works for Warhammer as well, etc)
I'm thinking of assigning a set time limit for each of the four phases. (3-4 ships per side). The time can be different for every phase, w/e, but if a player goes over, he must either remove a shield or hull token on a ship of his own choosing. Pretty much a delay of game penalty.
I have no frame of reference. Any help in nailing down these parameters would be GREATLY appreciated!
For reference, the turn order. How many min/sec per phase?
(1) Planning Phase:
(2) Activation Phase:
Reveal Dial
Set Template
Maneuver
Check for Stress
Clean up
Perform Action
(3) Combat Phase:
Declare Target
Roll & Modify Attack Dice
Roll & Modify Defense Dice
Compare Results
Deal Damage and Crits if Necessary
(4) End Phase:
Thanks in advance. We have a lot of dough invested in this game, but this is becoming frustrating. Hopefully we'll get out internal clock reset and can play a 45min-1hr game.