Palob Godalhi
+ Blaster Turret
+ Opportunist
= 28 Points
Scum = ridiculous?
I see a lack of the enemy taking a focus action
Anytime you control what action the enemy does, it is a good thing.
I totally agree
Palob Godalhi
+ Blaster Turret
+ Opportunist
= 28 Points
Scum = ridiculous?
I see a lack of the enemy taking a focus action
Anytime you control what action the enemy does, it is a good thing.
I totally agree
Does anyone see what those 6 dials on the picture are?
You should be looking at Scum dials for 2x Z-95, 2x Y-wing, 1x HWK-290, and 1x Firespray.
2x Y-wing? Does that mean you can use a rebel model for scum? That would be nice.
Does anyone see what those 6 dials on the picture are?
You should be looking at Scum dials for 2x Z-95, 2x Y-wing, 1x HWK-290, and 1x Firespray.
2x Y-wing? Does that mean you can use a rebel model for scum? That would be nice.
Yes, it does
Does anyone see what those 6 dials on the picture are?
You should be looking at Scum dials for 2x Z-95, 2x Y-wing, 1x HWK-290, and 1x Firespray.
2x Y-wing? Does that mean you can use a rebel model for scum? That would be nice.
You can use the Rebel/Imperial models for Scum, as long as you are using the correct card, template, and dial for the faction.
Kath is epic. Emon could get pricey, but setting up a field of Proximity Mines certainly sounds like fun and a pain for your opponent. I won't get much use out of him, but I know players that are skilled with deploying mines will have a blast with him. Just afraid that he might fall into the Nera trap. The Mandalorian Mercenary is certainly my favorite card in the set. I love running Dual Firesprays. Now, I'll be running Two Mandalorians, both with Stay on Target and Outlaw Tech. Makes 78 points, enough for cheap support like Serissu with Swarm Tactics. The HWK Pilots will also have little trouble pulling their weight. Dace is vicious, and Palob and Torkil are both dirty. Really hoping fear of Torkil will help alleviate the fear of Phantoms, thereby reducing the prevalence of Falcons.
Not a single disappointing card for Scum so far.
Excuse me, I think I am dying from a priapism over here.
I'm looking forward to taking Andrasta with three seismic charges...And dropping all three at once.
My dual firespray list with Boba & Kath just got waaaay better! Only tricky part is deciding what to do to replace rebel captive...Maybe go back to recon specialist.
Boba with Outlaw Tech and Stay on Target is going to be downright nasty. Basically impossible to shake, and with a Focus and a mini target lock every turn, even with a red maneuver.
Unfortunately, per the FAQ, a ship can only drop one bomb per round.
Somebody said that Dace is not that good.
I don't know if he is worth the points, but by himself, he is an ion cannon that does 2 damage. That's not too bad on itself, but i don't know if it will be cost efficient or worth it with some synergies.
Now i have to buy the freaking YT2400 that i didn't want to buy... freaking stay on target. I hate you FFG.
/raises fist with one of his hand while his other one throws money at FFG
I'm looking forward to taking Andrasta with three seismic charges...And dropping all three at once.
Can only drop one at a time, in the latest FAQ
Somebody said that Dace is not that good.
I don't know if he is worth the points, but by himself, he is an ion cannon that does 2 damage. That's not too bad on itself, but i don't know if it will be cost efficient or worth it with some synergies.
Not to mention him + VI and you're matching PS with Whisper and beating Echo.
Edited by stmackI just realized that there are 2 y-wing movement dials in there...
My only problem with dace is that he is in a hwk, there is not a lot of green to remove stress with. His ability is still awesome though.
Hmmm one thing I find kind of disappointing is that none of these HWK abilities mesh that great with the new Autoblaster Turret. Dace is obviously better with ion, Palob with Blaster and Torkil doesn't get any real advantage with Autoblaster over any of the other options (vs a Phantom the whole PS0 thing doesn't even matter if you're using an Autoblaster anyway).
Kath is epic. Emon could get pricey, but setting up a field of Proximity Mines certainly sounds like fun and a pain for your opponent. I won't get much use out of him, but I know players that are skilled with deploying mines will have a blast with him. Just afraid that he might fall into the Nera trap. The Mandalorian Mercenary is certainly my favorite card in the set. I love running Dual Firesprays. Now, I'll be running Two Mandalorians, both with Stay on Target and Outlaw Tech. Makes 78 points, enough for cheap support like Serissu with Swarm Tactics. The HWK Pilots will also have little trouble pulling their weight. Dace is vicious, and Palob and Torkil are both dirty. Really hoping fear of Torkil will help alleviate the fear of Phantoms, thereby reducing the prevalence of Falcons.
Not a single disappointing card for Scum so far.
Yeah, from what I've seen there don't seem to be any real stinkers so far with scum. I'm dubious about a few, like accuracy correctors and BTL-A4, but the vast majority seem pretty well-considered and useful. Time will tell, of course. I just hope there isn't anything wildly overpowered in there. So far it looks like a very well-constructed faction.
My only problem with dace is that he is in a hwk, there is not a lot of green to remove stress with. His ability is still awesome though.
Well between that and his Pilot Skill (he's a contender for PS9 with VI like others have mentioned), he seems ripe for an Engine Upgrade for some added maneuverability. With an Ion Turret on him he's got some real standalone power, and that's probably your best bet for chasing Phantoms.
Unfortunately, per the FAQ, a ship can only drop one bomb per round.
Drat, I missed that last time I looked at the FAQ.
Unfortunately, per the FAQ, a ship can only drop one bomb per round.
Drat, I missed that last time I looked at the FAQ.
It'd be way OP otherwise.
Hmmm one thing I find kind of disappointing is that none of these HWK abilities mesh that great with the new Autoblaster Turret. Dace is obviously better with ion, Palob with Blaster and Torkil doesn't get any real advantage with Autoblaster over any of the other options (vs a Phantom the whole PS0 thing doesn't even matter if you're using an Autoblaster anyway).
Palob would do just as well, or better, with AB turret. He cannot guarentee that the enemy is always going to provide him a focus, in fact if he is packing a blaster turret, I would make sure to do some action other than focus if I were his potential prey. Also, someone like carnor could make an appearance. now, with autoblaster, if he gets a focus, hey, great! but if he does not, he can still fire the thing effectively.
Great stuff here. I can see the andrasta and a couple of y wings laying 5 prox mines on the table........
The autoblaster turret seems best for Ys. That and their title will make it fun but it might be more rebel than scumy.
Accuracy correcters are fine, just not broken since correcters and autoblaster cannons cost way to much combined. Getting two hits or more each shot is great on any ship.
Edited by GeneticDriftPalob's a nice pair with Blaster because he can spend his action on the focus to fire it and then modify his dice with a token he nicked.
Palob is awesome. Can't wait to run him with recon specialist, blaster turret, and the moldy crow title. Expert handling would be an interesting EPT for him (or anyone flying with him), because it would allow total action denial.