Cygnus Starwing Assault Gunboat: Proposed stats and justification.

By DariusAPB, in X-Wing

gunboa10.jpg

This is what I came up with. Notice the Beam Weapon Upgrade slot.

I like the stats, but that seems expensive. It's really just a Y-wing. I'd reduce to 16 points and remove the cannon icon, then add a two-point title to add the cannon back. Then you can use it as a dogfighter or fire support.

I would be so happy to see this be made for the next wave...

Agh. Exciting! Lol

gunboa10.jpg

This is what I came up with. Notice the Beam Weapon Upgrade slot.

I like the stats, but that seems expensive. It's really just a Y-wing. I'd reduce to 16 points and remove the cannon icon, then add a two-point title to add the cannon back. Then you can use it as a dogfighter or fire support.

Do you really want that it would be possible to field 6 empty StarWings with 48 hp summed up?

It might be overpriced by one point, but this is to prevent 4 HLC decked with 8 hp each.

The main job of the Gunboat is to carry ion cannons into battle. With a base cost of 19 it would be 22 points with ion - just like a Blue B-Wing, but with ion power to compensate the weaker primary weapon.

Then you would have 3 points left for a cool new beam weapon for 4 of them :)

gunboa10.jpg

This is what I came up with. Notice the Beam Weapon Upgrade slot.

I think the card is dead-on for stats.

I WOULD give it at least 1 missile slot however. Or two.

There are enough imperial ships with missile slots.

And the real missile deal will come with the Missile Boat ;)

gunboa10.jpg

This is what I came up with. Notice the Beam Weapon Upgrade slot.

I think the card is dead-on for stats.

I WOULD give it at least 1 missile slot however. Or two.

There are enough imperial ships with missile slots.

And the real missile deal will come with the Missile Boat ;)

Missile boat carried like 40 ACMS... need 8 slots or something.

gunboa10.jpg

This is what I came up with. Notice the Beam Weapon Upgrade slot.

B-Wings having of course more attack, better defense stats distribution, barrel roll, and system slot. While you haven't posted a dial, if it's similar, is the beam weapon slot plus 3 points worth it?

Edited by Koshinn

gunboa10.jpg

This is what I came up with. Notice the Beam Weapon Upgrade slot.

I think the card is dead-on for stats.

I WOULD give it at least 1 missile slot however. Or two.

There are enough imperial ships with missile slots.

And the real missile deal will come with the Missile Boat ;)

Missile boat carried like 40 ACMS... need 8 slots or something.

Unlimited. Only limited by the amount of points you want to sink into one ship..

Currently the FFG Tie Defender has been assigned the role of the Assault Gunboat: shielded, hyperdrive enabled, ion cannon, ordinance, multi-purpose quick deploy fighter.

very roughly:

Cheap: Tie Fighter vs Z-wing

Regular: Tie Interceptor vs X-Wing

Bomber: Tie Bomber vs Y-Wing

Missile: Tie Advanced vs A-Wing

$$ Tie Phantom vs E-Wing

Support Shuttle vs Hawk

Large Hitter Firespray, Decimator vs Falcon, Outrider

Heavy Fighter Tie Defender vs B-Wing

An assault gunboat would be sandwiched right between the Tie Bomber and the FFG Tie Defender.

Gun boats carried sixteen missiles they should have at least one slot, missile boats should have unlimited secondary ammo.

Could they break the mold and auto include the ion Canon as standard and make it so it can't be changed?

Currently the FFG Tie Defender has been assigned the role of the Assault Gunboat: shielded, hyperdrive enabled, ion cannon, ordinance, multi-purpose quick deploy fighter.

very roughly:

Cheap: Tie Fighter vs Z-wing

Regular: Tie Interceptor vs X-Wing

Bomber: Tie Bomber vs Y-Wing

Missile: Tie Advanced vs A-Wing

$$ Tie Phantom vs E-Wing

Support Shuttle vs Hawk

Large Hitter Firespray, Decimator vs Falcon, Outrider

Heavy Fighter Tie Defender vs B-Wing

An assault gunboat would be sandwiched right between the Tie Bomber and the FFG Tie Defender.

This is assuming the sides should have symmetrical roles. They should not.

I'd not class the Defender alike a B-wing at all, completely different monsters. Likewise calling an A-wing a missile option is.. no. Sure it can carry them but Z does it cheaper.

Gun boats carried sixteen missiles they should have at least one slot, missile boats should have unlimited secondary ammo.

Could they break the mold and auto include the ion Canon as standard and make it so it can't be changed?

I would have liked to see that on the Defender and B-wing also... (But B-wing would still have a cannon slot).

gunboa10.jpg

This is what I came up with. Notice the Beam Weapon Upgrade slot.

So basically... A worse B-Wing with a small point savings?

B-Wings having of course more attack, better defense stats distribution, barrel roll, and system slot. While you haven't posted a dial, if it's similar, is the beam weapon slot plus 3 points worth it?

It's meant to carry an ion cannon and the dial should be better a bit.

gunboa10.jpg

This is what I came up with. Notice the Beam Weapon Upgrade slot.

I think the card is dead-on for stats.

I WOULD give it at least 1 missile slot however. Or two.

There are enough imperial ships with missile slots.

And the real missile deal will come with the Missile Boat ;)

Missile boat carried like 40 ACMS... need 8 slots or something.

4 slots with an option of a discount of 1 point for each

Don't like it - the design looks like a lazy ripoff of the Lambda - albeit in a smaller spaceframe.

Given the choice between a rather dull and relatively obscure new ship and a buffing of some of thge genuinely iconic ships we already have, I know which I would rather FFG devoted their efforts to

Don't like it - the design looks like a lazy ripoff of the Lambda - albeit in a smaller spaceframe.

Given the choice between a rather dull and relatively obscure new ship and a buffing of some of thge genuinely iconic ships we already have, I know which I would rather FFG devoted their efforts to

We'll have do agree to disagree here. I'd argue Deci and Syck are more obscure than the Gunboat... The YT2400 in a lot of ways too. This said i'd hope they'd do a TIE Advanced fix and a huge ship first also. My recon squadron can fly Advanced.

Don't like it - the design looks like a lazy ripoff of the Lambda - albeit in a smaller spaceframe.

Given the choice between a rather dull and relatively obscure new ship and a buffing of some of thge genuinely iconic ships we already have, I know which I would rather FFG devoted their efforts to

WHOOOOOOOOOOOOOOOOOOOOOOSSSSSH.

g1.jpg

Sorry, I couldn't hear you over the sound of AWESOME.

Dammit Gecko I'm out of likes!

gunboa10.jpg

This is what I came up with. Notice the Beam Weapon Upgrade slot.

So basically... A worse B-Wing with a small point savings?

B-Wings having of course more attack, better defense stats distribution, barrel roll, and system slot. While you haven't posted a dial, if it's similar, is the beam weapon slot plus 3 points worth it?

It's meant to carry an ion cannon and the dial should be better a bit.

So a free ion canon?

gunboa10.jpg

This is what I came up with. Notice the Beam Weapon Upgrade slot.

So basically... A worse B-Wing with a small point savings?

B-Wings having of course more attack, better defense stats distribution, barrel roll, and system slot. While you haven't posted a dial, if it's similar, is the beam weapon slot plus 3 points worth it?

It's meant to carry an ion cannon and the dial should be better a bit.

So a free ion canon?

Free? No.

I would stand behind a gunboat,

Not if you want to keep your eyebrows!

gunboa10.jpg

This is what I came up with. Notice the Beam Weapon Upgrade slot.

I like the stats, but that seems expensive. It's really just a Y-wing. I'd reduce to 16 points and remove the cannon icon, then add a two-point title to add the cannon back. Then you can use it as a dogfighter or fire support.

2/1/4/4 without a cannon slot should cost 16 points at PS2 with the dial that you would expect for this bird.

2 attack with a cannon slot now makes HLC auto-include. You will never, ever, ever want to do anything else. Fundamental mathematics.

Could they break the mold and auto include the ion Canon as standard and make it so it can't be changed?

I think this is the best idea. To run with it a little further:

First, make the base ship 16 points at PS2, for 2/1/4/4. Then add this option:

Gunboat Cannon Mount

Modification. Assault Gunboat only.

Cost: 4

This ship gains the [cannon] slot, and the Ion Cannon has its cost reduced by 2 when equipped on this ship.

This makes the HLC Gunboat cost 27 points, which is 2 less than the HLC B-wing. That's probably fair given the lack of 4 attack at range 1. I would have to math it out further to be sure, but it's a good starting point.

It makes the Ion Cannon Gunboat cost 21 points, one less than a B-wing. You have about the same dial, durability, but sacrifice some damage in favor of control.

To find the right balance the numbers might have to be tweaked a point in either direction, but I think this is the approach that is needed.

Edit:

Do you really want that it would be possible to field 6 empty StarWings with 48 hp summed up?

x/1/4/4 is about 1.4x as durable as a TIE Fighter, on average. So it would have a hair more durability than an 8-TIE Swarm (8.4 vs 8.0) but significantly less damage output. It would be fine.

Edited by MajorJuggler

Don't like it - the design looks like a lazy ripoff of the Lambda - albeit in a smaller spaceframe.

Given the choice between a rather dull and relatively obscure new ship and a buffing of some of thge genuinely iconic ships we already have, I know which I would rather FFG devoted their efforts to

WHOOOOOOOOOOOOOOOOOOOOOOSSSSSH.

g1.jpg

Sorry, I couldn't hear you over the sound of AWESOME.

Going to have to report you for putting pr0n on the forums, sorry.

Also really hoping for an Assault Gunboat. If for no other reasons (though there are plenty), it's because it would be the first mainstream production fighter used for reinforcements. Advanceds were prototypes, Defenders didn't come later, and we don't need bounty hunter scum!

I'd have pegged the Gunboat at being a cheaper, slower cannon carrier for the empire. Sure you can stick HLCs on them, but if they're point-costed out to say "no more than four bare gunboats in a list" (so 23-25?) you have to ask if you want to take three PS1 gunboats with only HLCs. They might be more survivable than B-Wings, but also more fragile.

The Dial is the Defender's most defining trait and the greatest contrast to a hypothetical Gunboat (And Avenger for that matter), the Gunboat would have the poorest of the three. It was not a very fast craft, though it was capable, and I'd expect it to be on the level of, maybe, the Hwk? With a K-turn (Say 3). 2 agility since it could dogfight, but once you got one in your sights it was easy to stay behind one if you were going at the same speed.

I'd expect 1 missile slot. When it first shows up in X-Wing it's firing concussion missiles at you (and they are a PAIN). It may be decided to put torpedoes on them simply because the Empire doesn't have many torp-throwers, but *shrug*

I really want to see this one, this and the Avenger. And I think they're the most desired imperial craft at this point. Let's see if FFG is open to responding to customer demand!

Don't like it - the design looks like a lazy ripoff of the Lambda - albeit in a smaller spaceframe.

Given the choice between a rather dull and relatively obscure new ship and a buffing of some of thge genuinely iconic ships we already have, I know which I would rather FFG devoted their efforts to

We'll have do agree to disagree here. I'd argue Deci and Syck are more obscure than the Gunboat... The YT2400 in a lot of ways too. This said i'd hope they'd do a TIE Advanced fix and a huge ship first also. My recon squadron can fly Advanced.

It's not the obscurity I object to so much as the fact that the ship design is uninteresting and a blatantly lazy bit of plagiarism.

The work you've done on the cards and stats is great, and I encourage you to make more posts and threads like this - but the bottom line is, when it comes to the Starwing, you just can't polish a turd.

Don't like it - the design looks like a lazy ripoff of the Lambda - albeit in a smaller spaceframe.

Given the choice between a rather dull and relatively obscure new ship and a buffing of some of thge genuinely iconic ships we already have, I know which I would rather FFG devoted their efforts to

We'll have do agree to disagree here. I'd argue Deci and Syck are more obscure than the Gunboat... The YT2400 in a lot of ways too. This said i'd hope they'd do a TIE Advanced fix and a huge ship first also. My recon squadron can fly Advanced.

It's not the obscurity I object to so much as the fact that the ship design is uninteresting and a blatantly lazy bit of plagiarism.

The work you've done on the cards and stats is great, and I encourage you to make more posts and threads like this - but the bottom line is, when it comes to the Starwing, you just can't polish a turd.

and again, this is something we'll just have to agree to disagree to. I always felt that the Gunboat filled a niche that was not filled by other imperial ships until after hoth (Tie Defenders).