Tie Advanced - how to fix it.

By TheRealStarkiller, in X-Wing

It would file the role people try to file when they load interceptors with hull and shields. It would allow interceptors to go back to actually being interceptors not the bloated builds they have become. Especially with the new "anti turret" mod coming.

You also are down playing the role of the dial. Seeing as the "how do defenders do" thread is a thing and keeps coming up it is obvious there is still need for a properly costed shielded fighter that can actually maneuver and not be forced to take a heavy laser.

Edit: Also the Interceptor and defender have no segnor turn. That would be a huge change.

Edited by All Shields Forward

I wish FFG would leave the Tie Advanced alone. Darth Vader is not broken, and I don't need the other Tie Advanceds.

A unique ship for a unique pilot.

Darth Vader

Engine Upgrade

Expose

Not cheap, certainly, but nobody laughs at that one.

Best arc dodge.

Best turtle

3 attack dice with Target Lock, when in position.

Soontir with a shield, hull, and. PTL are the same cost with a better dial and always has 3 attacks and 3 agility without costing an action.

Fwiw, outmaneuver is better since it's cheaper, doesn't cost an action and procs in the same situation you'd likely use expose.

I say this as someone who has started flying Vader at 39 points with Outmaneuver, Prockets, and EU. It's a ton of fun and works well, but there are a lot of choices that will be more effective for those points.

Soontir has a better dial, but has to do green maneuvers to shed the stress from PTL. Vader has more shields and a targeting computer. So I don't think Soontir is better. If he was a bit better, that would not make Vader broken.

Ever taken both of them?

Outmaneuver is cheaper than Expose because it packs less punch. One red die more for you is better than one green die less for your opponent, even if you can use the spare action for an additional focus for your two attack dice, as you are have Target Lock anyway.

Here's my take on how on some Tie Advanced title cards.

Each expansion for a specific ship, gives it some flavor and something unique to the ship. Rebel Aces makes the A-wing the only ship that can take two EPT cards. Imperial Aces makes the Intercepter the only ship that can two modifications. Keeping that in mind, a Tie-Advanced expansion needs to be enable something that only that ship can do. Let's embrace the "experimental" aspect of the ship.

In the vein of "experimental":

-- Illicit Modification - Title - 1 points - Tie Advanced only:

You may equip an Illicit upgrade card.

With Scum and Villainy coming out, the Tie Advanced could be the only ship outside of the faction to equip these upgrades. Yea, it's weird, but it would make the Tie Advanced stand-out.

-- Experimental Modification - Title - 0 points - Tie Advanced only:

You may equip a modification card for a cost of -2 with a minimum cost of 0.

This encourages more experimentation with the ship. Want hull upgrade, engine upgrade, or an additional shield? You can do it for a lot cheaper. Experimental Interface becomes almost a must-have at 1 point.

These ideas add a lot of flavor and variance to a ship that's competing to be unique with all of its peers. By making modifications cheaper, you're encouraging experimental changes. The illicit upgrade takes this idea to 11 by allowing completely new options for an otherwise bland ship.

Hurray!

A likeminded spirit!

Hell yeah...another TIE Advanced thread and another dollar in the TIE Advanced jar!

You bet.

And more will follow! You will get your squadron, as predicted somewhere in another one of these tie advanced theads.

PS. Sorry for the double post

how about a unique system upgrade that allows tie advanced to take imperial r2 droids?

It would file the role people try to file when they load interceptors with hull and shields. It would allow interceptors to go back to actually being interceptors not the bloated builds they have become. Especially with the new "anti turret" mod coming.

You also are down playing the role of the dial. Seeing as the "how do defenders do" thread is a thing and keeps coming up it is obvious there is still need for a properly costed shielded fighter that can actually maneuver and not be forced to take a heavy laser.

Edit: Also the Interceptor and defender have no segnor turn. That would be a huge change.

If you dont want the Avenger thats fine, but I've expained many times how they are very different and how they can fit a role in the game.

Thse are the same exact arguments used last year to argue why the Defender and E-wing, and more recently the yt2400, shouldnt be in the game. But FFG made it work and the game is better for it.

It would be a real shame if they shoe horn an Avenger title with no new model to fix the Advanced. I believe in FFG's team to be more creative than that.

Different upgrades, different actions, different modifications. Plenty of stuff can be used to differentiate the Avenger from the Advanced or Defender.

Plus, I imagine that the FFG design team will be much, much more creative with the Advanced fix than merely adding an attack die. Just look at the Y-wing and A-wing titles.