Tie Advanced - how to fix it.

By TheRealStarkiller, in X-Wing

Upgrade card that adds a turret (tie agressor).

Maybe one that removes missles for either a system slot or cannon slot.

A tie advanced only upgrade/title card that gives then access to the new segnor's loop maneuver. If the tie advanced is the only ship that can do that, it might be interesting. Especially if it is a zero cost vard.

Mix of A-Wing and Interceptor Aces.

Missile refit for -2 points

0 point title that allows for 2 Modifications. (especially if a modification will be used down the line to weaken red turret dice when outside a ship's firing arc)

No, it just means that Vader is currently powerful relative to the generic TIE Advanced pilots. If you apply the same fix to all of the TIE Advanced pilots, then it will make them all better, but the relative gap between Vader and everyone else is still there. So Vader would be almost auto-include in certain lists, and the generics would be merely OK, and still not get used.

Right now Vader's rare and Maarek, Storm and Tempest are unheard of.

If Vader's powerful relative to the generics and everyone gets buffed equally that doesn't mean he's going to become the new broken. He's still got a TIE advanced dial and an almost TIE defender cost. Yes, if the TIE advanced gets brought up to the rest of the pack in terms of strength Vader'll end up pretty **** good, but he's Vader. He should be Soontir territory in terms of pilot quality.

Its been a long, long time....

I think we will see the same answers as before. Personally, I would like to see a negative point title that gives it a system slot and or something that gives PS4 an EPS (but not for the higher skilled pilots like that Droid). Heck I would be happy with a title that gave it a second free action (like when you focus, get an evade token in addition to the focus or vice versa).

Slightly off topic, I went to tourney last weekend, brought Vader and 4 TIEs to the table. I was surprised that in the final round I was going to the championship table. I was even more surprised to sit down across from someone who fielded Vader and 4 TIES.

Vader for the win.

You mean you were the only one there?

its vader, it must be overpowered

In a sane world Darth Vader > or = Fat Han.

Yeah I agree 100%. If Darth Vader is a little over powered, I wouldn't mind. He is awesome. And if you had him you wouldn't have aton of other stuff, besides maybe Tie Fighters.

I don't think Vader is anywhere close to getting overpowered, I think a fix to make all TIE Advanced good will just make him great, and that's fine.

How can we encourage more TIE Advanced fans to play the game? I have not seen many TIE Advanced players at the local gaming nights, and the few times they were there they were mocked and made fun of. It's obvious that there is a problem, because I only see X-wing and TIE Fighter players, but very vew (if any) TIE Advanced players.

Is it common that you get [ship type] players, rather than playing with whatever sounds fund to them at the time?

It looks less likely now but a title to allow ships at range 1 to use tokens on the tie advanced would be sweet.

Is it common that you get [ship type] players, rather than playing with whatever sounds fund to them at the time?

I believe that was a referential joke, not a serious post.

i'm spitballing, and there's a little fluff to back this up, so here goes.

modification, tie advanced only, hyperdrive

after completing a straight manuever, you may add one die to your attack value for the rest of this turn.

no idea on point cost

this would reflect how vader was blasting x wings out of the sky in the trench run at full speed and the tie advanced's inclusion of a hyperdrive.

and then hope they never include a hyperdrive mechanic in later expansions.

Edited by nikk whyte

I'm almost certain FFG will have taken care of it and we now just have to wait and see what they have done....

It is going to be difficult for them to come up with a solution that makes the generics competitive without making Vader overpowered.

That would suggest Vader is currently powerful.

The Emperor does not share your optimistic appraisal of the situation.

No, it just means that Vader is currently powerful relative to the generic TIE Advanced pilots. If you apply the same fix to all of the TIE Advanced pilots, then it will make them all better, but the relative gap between Vader and everyone else is still there. So Vader would be almost auto-include in certain lists, and the generics would be merely OK, and still not get used.

They're going to fill significantly different point values, so I'm not convinced one will be taken to the exclusion of the other. I think Soontir is a good example. He can benefit from new upgrades other interceptors get but I don't think people are choosing between him and a RG or Saber.

I know you like the free FCS, but I think that we're at a point in the meta where two attack dice are a severe detriment despite other options and there's a threshold I think people will be willing to spend on a ship that has two base attack dice (and no other utility). Z-95s, Ties, maybe Prototypes are under that threshold, but I think even the Refit might not be enough for named A-wings in the current meta, even though it would have been great anytime up to mid wave four. If it could be combined with proton rockets, I think we'd have a different story, but as is....I'm pessimistic.

i'm spitballing, and there's a little fluff to back this up, so here goes.

modification, tie advanced only, hyperdrive

after completing a straight manuever, you may add one die to your attack value for the rest of this turn.

no idea on point cost

this would reflect how vader was blasting x wings out of the sky in the trench run at full speed and the tie advanced's inclusion of a hyperdrive.

and then hope they never include a hyperdrive mechanic in later expansions.

Also he had 2 TIE fighters keeping upnwith him and they dont have hyperdrives..

Edited by oneway

I bet if they dropped the price by 10 pts that you would see more.

A smorgasboard of upgrade options to reflect the Advanced's role as a testing craft.

Things that I would like to see on the Advanced upgrade:

-Title or modification that allows it to fire at targets outside of its firing arc.

- Tractor beam modification that requires an action to use, against a target in arc, and prevents them from boosting or barrel rolling. Multiple tokens reduce speed of maneuvers by one category per token past 1. Remove 1 token during the end phase.

- Missile refit that reduces point cost by 2

- Pilot with PS 5 or 6 that can pass an evade token after it used it.

i'm spitballing, and there's a little fluff to back this up, so here goes. modification, tie advanced only, hyperdriveafter completing a straight manuever, you may add one die to your attack value for the rest of this turn.no idea on point cost

this would reflect how vader was blasting x wings out of the sky in the trench run at full speed and the tie advanced's inclusion of a hyperdrive.

and then hope they never include a hyperdrive mechanic in later expansions.

Why would a hyperdrive add to the attack value, or be useful in this game at all... wouldn't they have used it on all the rebel ships by now...

Also he had 2 TIE fighters keeping upnwith him and they dont have hyperdrives..

Edited by nikk whyte

Vader is very good. Is he a gatekeeper, no. But I would say not say that he isn't competitive.

If he is not the gatekeeper, would he then be the keymaster?

I'm almost certain FFG will have taken care of it and we now just have to wait and see what they have done....

It is going to be difficult for them to come up with a solution that makes the generics competitive without making Vader overpowered.

That would suggest Vader is currently powerful.

The Emperor does not share your optimistic appraisal of the situation.

No, it just means that Vader is currently powerful relative to the generic TIE Advanced pilots. If you apply the same fix to all of the TIE Advanced pilots, then it will make them all better, but the relative gap between Vader and everyone else is still there. So Vader would be almost auto-include in certain lists, and the generics would be merely OK, and still not get used.

MJ, I really want to see why you think that way. In my opinion, I completely disagree. I see Vader as equally cost ineffective.

I don't know what phantom fix you're thinking about that would make him completely overpowered. Can I see it?

MJ, I really want to see why you think that way. In my opinion, I completely disagree. I see Vader as equally cost ineffective.

I don't know what phantom fix you're thinking about that would make him completely overpowered. Can I see it?

Well to be honest the difference isn't massive, but he is still better than the rest of the pilots. So here is what i did for my house rules:

TIE Advanced Pilots

The TIE Advanced lacks a useful capability, and is overcosted by 4 to 4.5 points relative to the TIE Fighter. These changes address both issues. It essentially gives all TIE Advanced a free Fire-Control System (Credit: TheRealStarKiller) and a 2 point cost reduction, with some further point tweaking on the PS4, 7, 9 pilots. The refit is a title, so you can still run DareVader with Daredevil and Engine Upgrade, if you want.

The FCS has some extremely interesting ramifications on its role. It legitimizes the usage of Missiles on the TIE Advanced, especially coupled with the House Rule changes here for Missiles.

This section will undoubtedly get revised later once we get spoilers on the "TIE Advanced love" that the developers teased at GenCon.

I'm not quite ready to change Maarek Steele's ability, but here are some ideas:

  • (TheRealStarkiller): Card text now reads: "When attacking, the first critical hit ignores shields and can't be evaded."

All TIE Advanced can now take the "TIE Advanced Targeting Refit".

TIE Advanced Targeting Refit

  • Title. TIE Advanced Only.
  • Cost: 0
  • After you perform an attack, you may acquire a target lock on the defender.

Tempest Squadron Pilot

  • Cost reduced from 21 to 19

Storm Squadron Pilot

  • Cost reduced from 23 to 20.5

Maarek Steele

  • Cost reduced from 27 to 24

Darth Vader

  • Cost reduced from 29 to 28

Since these are House Rules, I am able to individually tweak the point cost for each ship.

  • PS2: -2 points
  • PS4: -2.5 points
  • Steele: -3 points
  • Vader: -1 point

Of course, FFG can't do that, because they don't change point values on cards they have already printed, ever. So the "across the board" universal fix in this case would be to give them a FCS with -2 cost. That would result in:

  • PS2: 19 points
  • PS4: 21 points
  • PS7 Steele: 25 points
  • PS9 Vader: 27 points

That would work, but Steele and the PS4 pilots would still never get used. You might see the occasional PS2. But Vader would absolutely see the most use of the 4, hands down.

i'm spitballing, and there's a little fluff to back this up, so here goes. modification, tie advanced only, hyperdriveafter completing a straight manuever, you may add one die to your attack value for the rest of this turn.no idea on point cost

this would reflect how vader was blasting x wings out of the sky in the trench run at full speed and the tie advanced's inclusion of a hyperdrive.

and then hope they never include a hyperdrive mechanic in later expansions.

Why would a hyperdrive add to the attack value, or be useful in this game at all... wouldn't they have used it on all the rebel ships by now...

Also he had 2 TIE fighters keeping upnwith him and they dont have hyperdrives..

You got a better idea? Because a free FCS doesn't one shot an x wing. 4 dice at range one while hauling ass could.

It's blasters.. moving faster doesn't make them hit harder.. and why then wouldn't the TIEs flying him would have the same ability from that point of view... sorry it's just a bad idea. A hyperdrive in this game is useless, even a kicro jump would take you out of the playimg field.

Not tying to be rude here, just pointing out the obvious holes.

Adding an FCS or just a systems slot does actually make it better, butnit does need more. It has 2 attack dice because it's just got the two blaster cannon spots on the ball, it would be nice to have 3 red dice to throw, but it needs a good reason. A card with upgraded blastrs is just gonna cost more and most people think will be a lame upgrade. I say make it more maneuverable and give it some systems options.

This will hopefully be FFGs response, or something similar

Vader is very good. Is he a gatekeeper, no. But I would say not say that he isn't competitive.

If he is not the gatekeeper, would he then be the keymaster?

There is no Vader, only Zuul.

Adding an FCS or just a systems slot does actually make it better, butnit does need more. It has 2 attack dice because it's just got the two blaster cannon spots on the ball, it would be nice to have 3 red dice to throw, but it needs a good reason. A card with upgraded blastrs is just gonna cost more and most people think will be a lame upgrade. I say make it more maneuverable and give it some systems options.

The problem with giving any 2 attack ship a System Upgrade slot is this:

accuracy-corrector.png

For any ship with reasonable durability (like the TIE Advanced) it would be auto-include, and you could take evade as an action to also simultaneously increase your durability.

Adding an FCS or just a systems slot does actually make it better, butnit does need more. It has 2 attack dice because it's just got the two blaster cannon spots on the ball, it would be nice to have 3 red dice to throw, but it needs a good reason. A card with upgraded blastrs is just gonna cost more and most people think will be a lame upgrade. I say make it more maneuverable and give it some systems options.

The problem with giving any 2 attack ship a System Upgrade slot is this:

accuracy-corrector.png

For any ship with reasonable durability (like the TIE Advanced) it would be auto-include, and you could take evade as an action to also simultaneously increase your durability.

You say "problem," I say "pretty easy fix." Does making the Advanced get two automatic hits make it powerful? Sure. Does it make it overpowered? I don't think so. Not even Vader. It's still only two dice, your opponent still gets to roll their evade dice, and it is still a big time point investment.

This would get more people to fly the Advanced, but it would also shift the tactics of the opponent, as no one is going to just leave an auto-hitting ship like that alone until mop-up time. I think it would be worth at least playtesting amongst ourselves, just to see what it looks like in practice.

A hyperdrive in this game is useless, even a kicro jump would take you out of the playimg field.

However, in Attack Wing.... http://en.memory-alpha.org/wiki/Picard_Maneuver

Edited by nathankc

You say "problem," I say "pretty easy fix." Does making the Advanced get two automatic hits make it powerful? Sure. Does it make it overpowered? I don't think so. Not even Vader. It's still only two dice, your opponent still gets to roll their evade dice, and it is still a big time point investment.

Yeah, when I did my MathWing: Accuracy Corrector post on it, I think I came to the same conclusion that it still would not redeem the TIE Advanced.

My main problem with it, is that it significantly reduces the design space. Why even bother adding the System Slot? You might as well just say "Add Accuracy Corrector to this ship and make it 3 points more expensive". And the PS4 and Steele would still never see use.

This would get more people to fly the Advanced, but it would also shift the tactics of the opponent, as no one is going to just leave an auto-hitting ship like that alone until mop-up time. I think it would be worth at least playtesting amongst ourselves, just to see what it looks like in practice.

Absolutely, I am all about playtesting different ideas.

Edited by MajorJuggler

Just because I missed the topic :D

One of my favourites!

I can hardly wait what they come up with. If they come up with something, but there seems to be a hint in the GenCon interview.

I still sugget the addition of either system or illicit upgrades.

Maybe at a slight decrease in cost?

Tinkering with the attack value is to difficult.

Keeping it at two and you can go for the cheap tie. Make it three and why would you grab an interceptor?

How to fix the TIE Advanced in 1 easy step:

Titles.

TIE Avenger and TIE Advanced x2 would both be good options.

The TIE Advanced x2 is a free title that adds +1 Attack and the Boost action.

The TIE Avenger is a 2-point title that adds +1 Attack and +1 Shield, as well as a Systems Upgrade slot.