Looking to fill 7 points

By rabid1903, in X-Wing

So far I have:

Soontir Fel - Push the Limit

Turr Phennir - Veteran Instincts

Rexlar Brath

My debate is whether to give Rex a HLC or Ion Cannon + Proton Rockets + VI

What does everyone think?

I vote vi and proton rockets for rexler. Vi will help fight phantoms. Prockets will fight Falcons. Your mobility will fight everything else.

Oh and hull on Soontir. Extra insurance!

Ion cannon isn't that useful IMO. I like to just blast them dead.

Nice list! I might try it.

I'd almost go for a Hull on both interceptors, 12 hp is so little hp... even with 3 green dice a piece.

Speaking of hp, you could always replace Rexler with 2 OGPs...

Edited by stmack

I would go proton rockets, VI, and predator. Predator helps offset your need for focus, which can be spent to flip facedown hits and annihilate your enemies.

If you can't tell, I seen the business end of this maneuver.

Edited by nikk whyte

Predator on Rex to help him deal more damage shield on Soontir to make him more resilient.

Turr is fine as is

Well. You can't equip vi and predator. I'd do it too.

On second thought. I'd take predator on rexler. Having 2 ps9 ships is good enough vs phantom. We tried this list today. Prockets no good if not TL and F.

Turr doesn't NEED hull IMO. If he dies I don't care that much. If soontir dies I'm very sad. He does more damage.

HEY GUYS I DID IT:

Take a look, 3 versions. We did one play test today VI and Prockets on Rexler , soontir hull (dont use that build).

Version 1:

No fancy flying needed. If you are good with Turr and Soontir, this is great! No synergy problems. Very economical. 1 pt init bid.

Soontir and Turr both have 2 actions at least and PS9, and they both have a hull incase you eff up royally.

The Delta with HLC will help against heavier targets like Falcons.

Rebel Captive is pretty hurtful here though.

Soontir Fel (27)
Push the Limit (3)
Hull Upgrade (3)
Royal Guard TIE (0)
Turr Phennir (25)
Veteran Instincts (1)
Hull Upgrade (3)
Delta Squadron Pilot (30)
Heavy Laser Cannon (7)
Total: 99
Version 2: Adds Vessery for even higher damage output. But uneconomical in 4 points of TC. Also no Hull on Turr. Which... is passable. Wingman can help a lot to make both ints even more maneuverable and helps against Rebel Captive.
Soontir Fel (27)
Push the Limit (3)
Hull Upgrade (3)
Targeting Computer (2)
Royal Guard TIE (0)
Turr Phennir (25)
Veteran Instincts (1)
Targeting Computer (2)
Colonel Vessery (35)
Wingman (2)
Total: 100

Version 3:

Soontir Fel (27)
Push the Limit (3)
Hull Upgrade (3)
Turr Phennir (25)
Veteran Instincts (1)
Rexler Brath (37)
Predator (3)
Total: 99
Version 4:
Actually, this is the one I said not to do... mainly because Rexler's native damage even with Prockets is not good enough.
If you save the Prockets for a TL and F shot though, thats a 4.68 average roll.
Has a very easy time versus Phantom I would think.
Soontir Fel (27)
Push the Limit (3)
Hull Upgrade (3)
Turr Phennir (25)
Veteran Instincts (1)
Rexler Brath (37)
Predator (3)
Total: 99

And now for MY list:

Soontir Fel (27)
Push the Limit (3)
Targeting Computer (2)
Turr Phennir (25)
Veteran Instincts (1)
Colonel Vessery (35)
Heavy Laser Cannon (7)
Unneccessary to say you shouldn't lose Soontir early in the game.
Phennir isnt important. Even Vessery isn't important. Just don't lose Fel.

I thought of that one too. I think its just that... if you DO lose Soontir... say to a well timed block... you're in big trouble. That's what happened in my test game this time.

Also, if you forget to use TL as Soontir, Vessery can be a little sad. Sometimes, the target just isn't right.

Also, sometimes Soontir uses his PS9 TL first before Vessery fires.... that makes Vessery sad too.

Also, no hull means you better fly well. All in all, a lot of chance for mistakes imo.

You made a point. And Fel is better when he roams freely.

Turr must be downgraded to free up a few points:

Soontir Fel (27)
Push the Limit (3)
Targeting Computer (2)
Saber Squadron Pilot (21)
Push the Limit (3)
Targeting Computer (2)
Colonel Vessery (35)
Heavy Laser Cannon (7)

I think Fel is decent if he is nearby. He has lots of actions.

The saber... Has questionable ps level. Also still dies very fast.

I like my chances with turr better. Still two actions. No stress. Possible barrel roll or boost out of arc.

PS 6 is better, isnt it? Maybe we do a switch to Royal Guard:

Carnor Jax (26)
Push the Limit (3)
Targeting Computer (2)
Royal Guard Pilot (22)
Push the Limit (3)
Targeting Computer (2)
Colonel Vessery (35)
Heavy Laser Cannon (7)
I like this one.

PS 6 is better, isnt it? Maybe we do a switch to Royal Guard:

Carnor Jax (26)
Push the Limit (3)
Targeting Computer (2)
Royal Guard Pilot (22)
Push the Limit (3)
Targeting Computer (2)
Colonel Vessery (35)
Heavy Laser Cannon (7)
I like this one.

I think you'll have a hard time against Phantoms, but if you can handle it, I guess its fine.

Personally, I'm never gonna try and hit a Phantom with lower PS. Just too much that can go wrong. He can arc dodge you. Range restrictions on power. Not enough dice to overcome the 4 defense. Luck when too many dice are involved. Getting one ship killed each turn.

Having to continually think about free guessing where he is going to go... ugh.

No matter what you do, you cant have a list that beats any list.

Fat Han ist closest - but you can counter him with a swarm list.

It's scissors, rock, paper. You know?

How do you think these fare against both?

Version 3:

Soontir Fel (27)
Push the Limit (3)
Hull Upgrade (3)
Turr Phennir (25)
Veteran Instincts (1)
Rexler Brath (37)
Predator (3)
Total: 99
Even:
Soontir Fel (27)
Push the Limit (3)
Hull Upgrade (3)
Royal Guard TIE (0)
Turr Phennir (25)
Veteran Instincts (1)
Hull Upgrade (3)
Delta Squadron Pilot (30)
Heavy Laser Cannon (7)
Total: 99
Though I like this one a little less as you're tempted to spend the focus on the Delta often, and 4 dice really likes focus.

I want to try this list:

Soontir Fel (27)

Push the Limit (3)

Targeting Computer (2)

Turr Phennir (25)

Veteran Instincts (1)

Targeting Computer (2)

Colonel Vessery (35)

Veteran Instincts (1)

Ion Cannon (3)

Total: 99

Should handle Phantoms and swarms relatively well, although I think your version 3 would have a slight edge against tricky large ships. In my meta though there's not a single C3PO, so I'm not too worried about it. Besides, even if it takes two turns I will ion that Falcon into an asteroid at some point.

I'm not sure I see the point for vi on vessery. He doesn't really care when he shoots. And he shoots before most of the non ps 9 anyway.

I'd rather have some damage buff there. Outmaneuver or even ruthlessness.

Or a hull on the ints and a adrenaline rush or determination.

If it's just down to the choice you outlined in the initial post, I'd go with the HLC.

If you have space for alternatives, I'd consider giving PtL to Turr Phennir instead of Veteran Instincts and Predator on Rexler Brath. 2 points left...

I suppose it depends on your meta. There's a fair amount of Crackens, Farlanders, Howlrunners, Horns and Echoes here, and when Scum is out there'll be even more PS7-8.

OP's list:

HU for each Squint, and VI for Rexler.

Or,

Predator for Rexler and TC for Soontir and Turr.

Give Soontir a Targeting Computer and give Rexler Predator, keep 2 points for PS bid.

Wow there were a lot of replies after I went to sleep haha! Thanks everyone!

I don't play very competitive, and really enjoy playing high risk lists. I actually get a bit of a thrill knowing one bad move with my squints could be their doom.

I really like Predator on Rex, which will leave me with 4 points left to spend. Anything to help him hold onto his focus I'm going to like. With that, would it be better to fill those with Prockets and an initiative bid or Targeting Computer for both squints? Rex won't ever be able to use his ability with the Prockets unfortunately, but Target Lock still allows him to put some serious hurt on low Agi targets.

Wow there were a lot of replies after I went to sleep haha! Thanks everyone!

I don't play very competitive, and really enjoy playing high risk lists. I actually get a bit of a thrill knowing one bad move with my squints could be their doom.

I really like Predator on Rex, which will leave me with 4 points left to spend. Anything to help him hold onto his focus I'm going to like. With that, would it be better to fill those with Prockets and an initiative bid or Targeting Computer for both squints? Rex won't ever be able to use his ability with the Prockets unfortunately, but Target Lock still allows him to put some serious hurt on low Agi targets.

Totally an Ion cannon. In this low ship meta, Ion cannons are pretty brutal. They are also excellent on Defenders. Ion a ship, then k-turn behind them for a range 1 attack where they can't fire back. If you Ion a ship, it's also easier for your Interceptors to bring their guns to bear and can help keep your Interceptors safe. Not to mention that you can Ion a ship, land a damage and use Brath's ability to flip a damage card.