Hypermobility in the age of Wave 5

By DraconPyrothayan, in X-Wing

How does this work with Tetran Cowall ... treat a maneuver as 1, 3, or 5 - then any other bearing at 1, 3, or 5 - which is like - the whole dial for the most part.

At first blush it seems like you can use his ability or Stay on Target in either order because of the trigger event of revealing your maneuver dial, but you'd probably want to use his ability first. I'd bet that if you reveal a 3-K, you could use his ability to switch to 5-K, then SoT to a 5-Straight, and finish by taking a stress token.

Arguably, you could also reveal a 3-Straight, use SoT to rotate to a 3-K, then swap to either a 1-K or 5-K, but I don't know if the dial rotation from SoT would qualify as "revealing" a maneuver per the wording on Cowall's card.

Simultaneous triggers, mate. Same way that it works with Navigator, if they both happen upon revealing an X.

Of course, he says when revealing a Koiogran, so you'd have to start with one of those, then pull a 1, 3, 4 (This is the koiogran you actually revealed) or 5 speed maneuver.

Cowall revealing a 4 K-turn? That's news to me. Did I miss anything in the FAQ?

Can Cowall execute maneuvers not on his maneuver dial? Hs obviously can. Mainly a 1 K-turn. With SoT, he can choose a 3 K-turn, then switch to any speed 1, 3 or 5 maneuver. That's 6 maneuvers at speed 1, 6 at speed 3 and 2 (no bank or turn) at speed 5. That makes Cowall/SoT the only interceptor with 1 straight and 1 bank maneuvers.

SoT allows you to change to a maneuver that's on your dial. You can't do a maneuver that you couldn't do under normal circumstances.

How does this work with Tetran Cowall ... treat a maneuver as 1, 3, or 5 - then any other bearing at 1, 3, or 5 - which is like - the whole dial for the most part.

At first blush it seems like you can use his ability or Stay on Target in either order because of the trigger event of revealing your maneuver dial, but you'd probably want to use his ability first. I'd bet that if you reveal a 3-K, you could use his ability to switch to 5-K, then SoT to a 5-Straight, and finish by taking a stress token.

Arguably, you could also reveal a 3-Straight, use SoT to rotate to a 3-K, then swap to either a 1-K or 5-K, but I don't know if the dial rotation from SoT would qualify as "revealing" a maneuver per the wording on Cowall's card.

Simultaneous triggers, mate. Same way that it works with Navigator, if they both happen upon revealing an X.

Of course, he says when revealing a Koiogran, so you'd have to start with one of those, then pull a 1, 3, 4 (This is the koiogran you actually revealed) or 5 speed maneuver.

Cowall revealing a 4 K-turn? That's news to me. Did I miss anything in the FAQ?

Can Cowall execute maneuvers not on his maneuver dial? Hs obviously can. Mainly a 1 K-turn. With SoT, he can choose a 3 K-turn, then switch to any speed 1, 3 or 5 maneuver. That's 6 maneuvers at speed 1, 6 at speed 3 and 2 (no bank or turn) at speed 5. That makes Cowall/SoT the only interceptor with 1 straight and 1 bank maneuvers.

SoT allows you to change to a maneuver that's on your dial. You can't do a maneuver that you couldn't do under normal circumstances.

True.

You reveal a 3 K-turn which triggers both the pilot ability and SoT. You choose to resolve SoT first. You rotate your dial from 3 K-turn to 3 bank left. After that you resolve the pilot ability and treat (not rotate to) the 3 bank left as 1 bank left.

Edit:

Cowall without SoT does not rotate his dial to 1 K-turn either.

Edited by dvor

Is anyone else unreasonably annoyed that Stay on Target should clearly be called something else and SoT should be the name of Expose? Much like Advanced Proton Torpedoes should be Heavy Rockets?

True.

You reveal a 3 K-turn which triggers both the pilot ability and SoT. You choose to resolve SoT first. You rotate your dial from 3 K-turn to 3 bank left. After that you resolve the pilot ability and treat (not rotate to) the 3 bank left as 1 bank left.

Edit: Cowall without SoT does not rotate his dial to 1 K-turn either.

Nope. Read Tetran Cowell's card again.

"When you reveal a (k-turn) manuever, you may treat the speed of that manuever as "1", "3" or "5".

"that manuever" being the key phrase here. If you resolve SoT first and change "that manuever" to "a.n. other manuever", you will no longer be performing "that manuever", so you cannot use Tetran Cowell's pilot ability to change the speed of it.

Is anyone else unreasonably annoyed that Stay on Target should clearly be called something else and SoT should be the name of Expose? Much like Advanced Proton Torpedoes should be Heavy Rockets?

Nope. And why on earth should Advanced Proton Torpedoes be called "Heavy Rockets"?

Edited by FTS Gecko

Stay on Target is probably the best name they could give that card.

"When you reveal a (k-turn) manuever, you may treat the speed of that manuever as "1", "3" or "5".

"that manuever" being the key phrase here. If you resolve SoT first and change "that manuever" to "a.n. other manuever", you will no longer be performing "that manuever", so you cannot use Tetran Cowell's pilot ability to change the speed of it.

Then why not change your K-turn speed and then use Stay? Stay on Target can be used on a red maneuver: it's the basis of the Keyan Stay on Target combo, you spin it to 2k and then pick your maneuver when you move.

Stay on Target is probably the best name they could give that card.

"When you reveal a (k-turn) manuever, you may treat the speed of that manuever as "1", "3" or "5".

"that manuever" being the key phrase here. If you resolve SoT first and change "that manuever" to "a.n. other manuever", you will no longer be performing "that manuever", so you cannot use Tetran Cowell's pilot ability to change the speed of it.

Then why not change your K-turn speed and then use Stay? Stay on Target can be used on a red maneuver: it's the basis of the Keyan Stay on Target combo, you spin it to 2k and then pick your maneuver when you move.

A) Reveal a 5-K. Change speed to 3-K with his pilot ability. Use Stay on Target to rotate to a 3-Turn, and take the stress token according to SoT errata.

B) Reveal a 3-Turn. Change to 3-K with Stay on Target. Use his pilot ability to change speed to 5-K. Take stress token.

The only thing I'm not comfortable 100% with is using SoT to change a maneuver and then having that new maneuver qualify as revealing your dial. Option B might be ruled out in a future FAQ for that reason. I can see no reason A wouldn't work though!

Then why not change your K-turn speed and then use Stay? Stay on Target can be used on a red maneuver: it's the basis of the Keyan Stay on Target combo, you spin it to 2k and then pick your maneuver when you move.

Yeah, that's fine - I'm just disputing the idea further upthread that Tetran Cowell could abuse his pilot ability and SoT to pull off this:

Can Cowall execute maneuvers not on his maneuver dial? Hs obviously can. Mainly a 1 K-turn. With SoT, he can choose a 3 K-turn, then switch to any speed 1, 3 or 5 maneuver. That's 6 maneuvers at speed 1, 6 at speed 3 and 2 (no bank or turn) at speed 5. That makes Cowall/SoT the only interceptor with 1 straight and 1 bank maneuvers.

Edited by FTS Gecko

Tetran Cowall can absolutely be used with Stay On Target. He can reveal a 3K, choose to treat it as a 1K using his pilot ability, and then use Stay On Target to rotate to a (red) 1-turn. He could reveal a 3-turn, rotate to a 3K with Stay on Target, and then choose to treat it as a 5K.

He's got a lot of flexibility! Basically planning any maneuver with speed 3 or 5 gives him access to all maneuvers on his dial at speeds 1, 3, and 5, but he can't get maneuvers at those speeds that aren't on his dial, except for the 1K.

True.

You reveal a 3 K-turn which triggers both the pilot ability and SoT. You choose to resolve SoT first. You rotate your dial from 3 K-turn to 3 bank left. After that you resolve the pilot ability and treat (not rotate to) the 3 bank left as 1 bank left.

Edit: Cowall without SoT does not rotate his dial to 1 K-turn either.

Nope. Read Tetran Cowell's card again.

"When you reveal a (k-turn) manuever, you may treat the speed of that manuever as "1", "3" or "5".

"that manuever" being the key phrase here. If you resolve SoT first and change "that manuever" to "a.n. other manuever", you will no longer be performing "that manuever", so you cannot use Tetran Cowell's pilot ability to change the speed of it.

There were long discussions about navigator on Boba Fett. The main point of disagreement was which maneuver is the starting point for the 2nd ability that resolves: Either the maneuver originally revealed or the one on the dial after resolving the first ability. The FAQ answered that: Fettigator revealing a 2 bank right is not limited to four maneuvers (three right banks and 2 bank left) but can choose between all six. The 2nd ability uses the result of the first ability as it's starting point. The same applies here. SoT first, then treat the speed different via pilot ability.

Edit: Starting a new thread in rules questions where the topic belongs.

Edited by dvor

Stay on Target is probably the best name they could give that card.

"When you reveal a (k-turn) manuever, you may treat the speed of that manuever as "1", "3" or "5".

"that manuever" being the key phrase here. If you resolve SoT first and change "that manuever" to "a.n. other manuever", you will no longer be performing "that manuever", so you cannot use Tetran Cowell's pilot ability to change the speed of it.

Then why not change your K-turn speed and then use Stay? Stay on Target can be used on a red maneuver: it's the basis of the Keyan Stay on Target combo, you spin it to 2k and then pick your maneuver when you move.
That's the idea. Either:

A) Reveal a 5-K. Change speed to 3-K with his pilot ability. Use Stay on Target to rotate to a 3-Turn, and take the stress token according to SoT errata.

B) Reveal a 3-Turn. Change to 3-K with Stay on Target. Use his pilot ability to change speed to 5-K. Take stress token.

The only thing I'm not comfortable 100% with is using SoT to change a maneuver and then having that new maneuver qualify as revealing your dial. Option B might be ruled out in a future FAQ for that reason. I can see no reason A wouldn't work though!

My ruling goes with stacking triggers.

On B: When you revealed your dial, Stay on Target triggered.

On B: When you revealed your dial, you did not reveal a koiogran. Pilot Ability does not trigger.

On A: You revealed a Koiogran on your dial. Both trigger, and you may resolve in the order you wish.

After reading through the thread, I am much more excited about Tetran Cowall being more than just a random speed K turn.

Could make him interesting if you have someone who can wingman for him. Still don't know if it's that great, you still lose an action and have no extra defenses on an interceptor.

Could make him interesting if you have someone who can wingman for him. Still don't know if it's that great, you still lose an action and have no extra defenses on an interceptor.

You're right, and to me it's just interesting to mix two really interesting abilities, even if I wouldn't put them on the table yet. However, once we find out the details of Autothrusters, we may be able to seriously consider different EPT/Squint combos!

Edited by Tsiegtiez

Tetran Cowall can absolutely be used with Stay On Target. He can reveal a 3K, choose to treat it as a 1K using his pilot ability, and then use Stay On Target to rotate to a (red) 1-turn. He could reveal a 3-turn, rotate to a 3K with Stay on Target, and then choose to treat it as a 5K.

He's got a lot of flexibility! Basically planning any maneuver with speed 3 or 5 gives him access to all maneuvers on his dial at speeds 1, 3, and 5, but he can't get maneuvers at those speeds that aren't on his dial, except for the 1K.

Perfectly summed up, VS!

Is anyone else unreasonably annoyed that Stay on Target should clearly be called something else and SoT should be the name of Expose?

Yes.

Staying on Target is staying on the same course to the detriment of your Agility. It's a minor foible...the WORST FREAKING KIND!

I wouldn't call it mobility as much as I would call it maneuver correction. Something which up until this point was practically a taboo because it takes out some of the guess work when selecting dials in the maneuver phase. Now this is not a new thing since Boba Fet (Imperial pilot) and Navigator do those things but they were not that effective for the points and were of limited use. Now with cards like Stay on target maneuver correction is becoming a big part of the game. It does not completely remove the need to be able to judge the placement of the maneuver as Stay on Target gives you a stress token (making maneuvers red).

Edited by Marinealver

The movie reference has nothing to do with whipping back and forth to keep a target in sights, and everything to do with flying perfectly straight to get a better shot. If you are going to name a card after a famous line from the movie then you should pay attention to what is going on.

Adv ProTorps should be Heavy Rockets because both come from the X-Wing PC video games. In the games APTs were simply proton torpedoes but better in every way - faster, more damage, etc. Heavy Rockets on the other hand, did a ton of damage but were so slow as to only be able to be used at near point-blank range.