Hi guys, So i'm setting up a campaign in mission control - i'll probably release act 1 (3-6 missions) in a couple of weeks.
One Dynamic of this campaign is that ships gain XP, but i don't want them to increase in price. Likewise resources are taken from certain pools (astromech pool for rebels, ordnance pools for each). So for example an academy pilot is 12 points, it gains 5 XP. 1 XP=1 point to spend on upgrade to pilot card/ept/modifications it can become a black squadron pilot, or have a shield gen etc.
How would I best phrase this?