I'm simply annoyed because I bought into the Huge scene and then was left hanging. Armada feels like a bait and switch tactic to me. I never wanted ships that were so ridiculously big that they just didn't fit into a dogfight game. All I want is counterparts to the Rebel huge ships for some fun epic battles. C'mon FFG, throw us a bone or two.
Imperial Huge Ship Speculation
Ya know, if we're getting a huge Imp, shouldn't it be a star destroyer?
<< fills bowl with popcorn >>
Ya know, if we're getting a huge Imp, shouldn't it be a star destroyer?
<< fills bowl with popcorn >>
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Star Destroyers have little chance of working in game, but 400 meter Star Frigates on the other hand.
Ya know, if we're getting a huge Imp, shouldn't it be a star destroyer?
<< fills bowl with popcorn >>
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Doing you due diligence to stoke the fires... good man .
Hope the Vigil-Class Corvette becomes a thing! Looks awesome, and the scale looks entirely plausible.
I really like this idea. Any idea what sort of stats the Vigil would have? It should be relatively easy to convert one from existing star destroyer models.
I hope for an imperial DP20 (even though it looks like a well... massage device). It was more common for rebels and for scum, but also used by imperials and I think it totally fits within the SW universe and it was used in many of the games as well. If not, then Vigil and than maybe Gozanti. It feels more like a carrier and less like an awesome battleship. Also, don't need more ties or tie pilots, when so many other imperial ships are lacking pilot choice.
Edited by sigidiI presonally wish they hadn't done the huge ships. Maybe just the transport and then an imperial one. I've owned a transport since they first shipped, and never used it.. nor the X wing it comes with, or its cards. I got it cheap so I'm not too upset by that, as when I can get a game in I have the opportunity to use them.
This has been my experience as well; people just seem more inclined to do fighter-only games. Maybe it's that there aren't Imperial ships out there, or maybe it detracts from the "pick-up game" feel. I dunno. My large ships haven't left the hangar, though.
Selfishly, I would love a kitbash of the Vigil-class Corvette because I have one that plays into my Edge of the Empire campaign.
A Rear Admiral NPC nemesis runs his patrol fleet from an Interdictor-class Star Destroyer, but I think that'd be too large to get on the board.
Love how X-Wing and Edge of the Empire flatter each other.
Just a thought for the Vigil:
Fore 55 points
PS: 3
Attack: 4 (+2 dice if no other fore secondary fires in forward arc, +1 dice if in fore/side arc)
Dodge: 0
Body: 8
Shields: 6
Actions: Reinforce, Target Lock
Upgrades: Hardpoint, Team, Team, Crew, Cargo
Aft 65 points
Energy: 6
Dodge: 0
Body: 10
Shields: 5
Actions: Recover, Coordinate
Upgrades: Crew, Crew, Hardpoint, Hardpoint, Team, Cargo, Cargo
Dial: 1 bank gives 2 energy; 2 straight gives 3 energy, 2 bank gives 1 energy, 3 straight gives 2 energy, 4 straight gives 1 energy.
Thoughts?
So, the DP20 Frigate is totally out of consideration? It actually fits the game at the same scaling as the CR90, unlike many of those mentioned above.
I thought the DP(snicker)20 was a Rebel ship...
like massively Rebel.
Affiliation
- Galactic Republic
- merchant companies
- wealthy travelers
- planetary defense forces
- pirates
- Alderaanian Resistance
- Galactic Empire
- Alliance to Restore the Republic
- New Republic
- Galactic Federation of Free Alliances
- Confederation
The version we care currently playtesting:
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• http://starwars.wikia.com/wiki/DP20_frigate
Ships of the Imperial Navy
(The Imperial fleet at Bakura...)
The Bakura defense force's flagship was the
aging Carrack-class cruiser Dominant. The other
Bakura fleet vessels included six Corellian gun-ships,
five system patrol vessels, three outdated
Marauder dass corvettes, S the orbiting
Bakura Imperial Repair Station and one wing of
TIE fighters (72 TIE fighters)...
The six-day siege resulted in the loss of four gunships, two
system patrol craft, all three Marauders, and
nearly 60 TIE fighters. While most of the TIE
fighters were destroyed outright, virtually all of
the capital ships were disabled...
The three remaining system patrol vessels
and half of the remaining TIE fighters were so
severely damaged that they were dry-docked for
repairs at Bakura's orbiting repair station. Those
ships were repaired in time to join in the final
battle at Bakura.
• The Dominant
Type: Light cruiser
Scale: Capital
Length: 350 meters
Crew: 1,007. gunners: 90, skeleton: 500/+ 10
Weapons:
10 Heavy Turbolasers
20 Laser Cannons
• System Patrol Craft
Craft: Sienar Fleet Systems IR-3F
Type: Inter-system patrol/customs craft
Scale: Capital
length: 110 meters
Weapons:
4 Turbolaser Cannons
• Imperial Gunships.
Weapons:
8 double turbolaser cannons
6 quad laser cannon
4 concussion missile tubes
• Imperial Marauder-class Corvettes.
Weapons:
8 double turbolaser cannons
3 tractor beam projectors
• Bakura Imperial Repair Station.
Weapons:
8 turbolasers
Has repair docks for three capital ships under
200 meters long and a single dock which can
hold 30 starfighters.
• TlE/ln Fighters.
Weapons: 2 laser cannnons
How is play testing going? I have one of these too.
How is play testing going? I have one of these too.
Check the old thread for updates; I don't want to hijack this one.