Imperial Huge Ship Speculation

By Viceroy Bolda, in X-Wing

Is this a gun on the back side of the Gozanti ?

Hopefully its getting a hardpoint there ^^

The Imperial Gozanti has two turrets one on top one on the ventral side.

Is this a gun on the back side of the Gozanti ?

Hopefully its getting a hardpoint there ^^

The Imperial Gozanti has two turrets one on top one on the ventral side.

This would make a useful auxiliary cruiser.

So, the DP20 Frigate is totally out of consideration? It actually fits the game at the same scaling as the CR90, unlike many of those mentioned above.

I thought the DP(snicker)20 was a Rebel ship...

like massively Rebel.

Not sure why but I've never liked the look of the DP20.

Maybe because looks like a space faring version of male genitalia. :blink:

I'm going to need 3 Gozanti's for for 12 TIE swarm :)

Yes yes - the Gozanti spawnes 4 Tie Fighters each with fresh and motivated Tie pilots.

Therefore there will be 4 "Fresh and Motivated" tokens in the box.

lando-laugh.gif

Did someone just say Imperial Huge ship???

I would prefer something more classic imperial looking, like the lancer, but if they do the gozanti, I think it would be cool if it could generate reinforcements. say 6 energy to generate 1 AP, up to a max limit of 4. you could add energy over multiple turns in a "launch bay until reaching 6, then add a new tie fighter adjacent to the gozanti. It would be a new mechanic, it would just need to be balanced so it is not OP. The gozanti captain has to decide whether to spend energy reinforcing, regenerating shields, or launching fighters / firing hardpoints. i do think the capabilty should cost points as well, so it's a gamble, can you get those fighters off before you are destroyed?

I would prefer something more classic imperial looking, like the lancer, but if they do the gozanti, I think it would be cool if it could generate reinforcements. say 6 energy to generate 1 AP, up to a max limit of 4. you could add energy over multiple turns in a "launch bay until reaching 6, then add a new tie fighter adjacent to the gozanti. It would be a new mechanic, it would just need to be balanced so it is not OP. The gozanti captain has to decide whether to spend energy reinforcing, regenerating shields, or launching fighters / firing hardpoints. i do think the capabilty should cost points as well, so it's a gamble, can you get those fighters off before you are destroyed?

It can dock with TIE's but really it's not a carrier, they just sort of roost underneath like a Carrack.

As I said before I really hope its another CR 90 with 2 new cards " Night Caller" Which was an Imperial Designation or The "Ession Strike " which it was named after Wraith Squadron captured it :ph34r:

[...]

Then the game becomes about two huge ships to slugging it out while fighters and bombers try to get air (space?) superiority to tip the scales with a good bombing run.

That sounds like a fun game...

As I said before I really hope its another CR 90 with 2 new cards " Night Caller" Which was an Imperial Designation or The "Ession Strike " which it was named after Wraith Squadron captured it :ph34r:

I'd prefer to see a completely different ship than a repaint of the CR-90

Yes, I know it's not a carrier in the conventional sense, But since it could carry 4 ties in when it hyperspaces in, and it would take some time to launch those ships, the energy mechanic could be one way of doing it. So when you are kitting it out, you are deciding, do I want this to be a gunship, support ship, carrier, or some combination of all 3?

I will be seriously put out if the huge ship is a repainted CR-90.

I would prefer something more classic imperial looking, like the lancer, but if they do the gozanti, I think it would be cool if it could generate reinforcements. say 6 energy to generate 1 AP, up to a max limit of 4. you could add energy over multiple turns in a "launch bay until reaching 6, then add a new tie fighter adjacent to the gozanti. It would be a new mechanic, it would just need to be balanced so it is not OP. The gozanti captain has to decide whether to spend energy reinforcing, regenerating shields, or launching fighters / firing hardpoints. i do think the capabilty should cost points as well, so it's a gamble, can you get those fighters off before you are destroyed?

Or if you sport a Gozanti in your fleet, perhaps you could get a two point discount on up to four Tie Fighters.

So, the DP20 Frigate is totally out of consideration? It actually fits the game at the same scaling as the CR90, unlike many of those mentioned above.

I thought the DP(snicker)20 was a Rebel ship...

like massively Rebel.

The version we care currently playtesting:

15485655340_144c4c4d5e_o.png

http://community.fantasyflightgames.com/index.php?/topic/108071-cr90-imperial-version-or-proxy-miniature/?p=1317379

http://starwars.wikia.com/wiki/DP20_frigate

Ships of the Imperial Navy

(The Imperial fleet at Bakura...)

The Bakura defense force's flagship was the

aging Carrack-class cruiser Dominant. The other

Bakura fleet vessels included six Corellian gun-ships,

five system patrol vessels, three outdated

Marauder dass corvettes, S the orbiting

Bakura Imperial Repair Station and one wing of

TIE fighters (72 TIE fighters)...

The six-day siege resulted in the loss of four gunships, two

system patrol craft, all three Marauders, and

nearly 60 TIE fighters. While most of the TIE

fighters were destroyed outright, virtually all of

the capital ships were disabled...

The three remaining system patrol vessels

and half of the remaining TIE fighters were so

severely damaged that they were dry-docked for

repairs at Bakura's orbiting repair station. Those

ships were repaired in time to join in the final

battle at Bakura.

• The Dominant

Type: Light cruiser

Scale: Capital

Length: 350 meters

Crew: 1,007. gunners: 90, skeleton: 500/+ 10

Weapons:

10 Heavy Turbolasers

20 Laser Cannons

• System Patrol Craft

Craft: Sienar Fleet Systems IR-3F

Type: Inter-system patrol/customs craft

Scale: Capital

length: 110 meters

Weapons:

4 Turbolaser Cannons

• Imperial Gunships.

Weapons:

8 double turbolaser cannons

6 quad laser cannon

4 concussion missile tubes

• Imperial Marauder-class Corvettes.

Weapons:

8 double turbolaser cannons

3 tractor beam projectors

• Bakura Imperial Repair Station.

Weapons:

8 turbolasers

Has repair docks for three capital ships under

200 meters long and a single dock which can

hold 30 starfighters.

• TlE/ln Fighters.

Weapons: 2 laser cannnons

Edited by gabe69velasquez

Gabe, I don't know how good your photoshop is but you could remove the text of the aft section entirely by adding in a red 4 turret icon above the energy.

Gabe, I don't know how good your photoshop is but you could remove the text of the aft section entirely by adding in a red 4 turret icon above the energy.

Yes but I like the symmetry, which also matches the other Huge ship with two cards, the CR90.

Funny that you put it that way, as I put the card together and from that you should know how good my digital editing skills are. If was going to go that way I would mirror the attack value and bump the energy up instead.

Edited by gabe69velasquez

Still an ugly ship.. I hope if they do imp huge ships, I hope it isn't one of them.

Still an ugly ship.. I hope if they do imp huge ships, I hope it isn't one of them.

True, it looks like a Blue Peter version of a Star Wars ship, made out of shoeboxes and toilet rolls and eggcups... DoubleNot7 was pretty spot on as well, actually.

And anyway- even if it's role is different, aesthetically it's far too similar a ship to the CR-90. The difference being of course that the CR90 is much more iconic and has had much more care and attention paid to it's design.

Even though I know it's a cop out, I'd take an Imperial themed repaint of the CR90 over a DP20 any day.

Edited by FTS Gecko

[...]

Even though I know it's a cop out, I'd take an Imperial themed repaint of the CR90 over a DP20 any day.

True... but just coming out with new cards and bases is cheaper. Not sure why the DP20 looks to ugly to me.

Yep, even that would work - a CR-90 "Imperial Upgrade" pack with cards, templates & some unique Imperial-only crew and upgrades.

Suddenly people who oven the Corvette can officially field it for either faction. Job done!

Edited by FTS Gecko

Yep, even that would work - a CR-90 "Imperial Upgrade" pack with cards, templates & some unique Imperial-only crew and upgrades.

Suddenly people who oven the Corvette can officially field it for either faction. Job done!

That's basically what I said

With as many people that claim they would be angry at that prospect, I'm sure many of them would buy it.

I feel, possibly, that FFG was thinking kore sales would come from the huge ships, and then there were much fewer than they anticipated. Which might have caused a hold off on more huge ships to see what could happen to boost those sales.

I might be wrong, but I cant imagine they wouldn't release the reb and imp ones far apart on purpose. It's anticlimatic for one.

An imp CR90 wouldn't be a horrible thing, it is afterall an imperial ship. It's been seen moreso as a rebel ship, but its roots are in the old republic. Probably a staple of many fleets before the advent od str destroyers, or other large ships.

I presonally wish they hadn't done the huge ships. Maybe just the transport and then an imperial one. I've owned a transport since they first shipped, and never used it.. nor the X wing it comes with, or its cards. I got it cheap so I'm not too upset by that, as when I can get a game in I have the opportunity to use them.

I think the other games that they are making, Armada and imp assault, are designed to cover those aspects many fans requested and talked about, and gives them an out for pushing it on the X wing game. They dont need to now cause they have those that we can get all giddy anout. Time will tell how successful those will be, with 100 dollar price tages they may suffer a little, but for those who really want them they are there..

Just my thoughts... an opinion if you will.

Yep, even that would work - a CR-90 "Imperial Upgrade" pack with cards, templates & some unique Imperial-only crew and upgrades.

Suddenly people who oven the Corvette can officially field it for either faction. Job done!

That would probably piss off a bunch of imperial players.

Edited by Forgottenlore

Still an ugly ship.. I hope if they do imp huge ships, I hope it isn't one of them.

And anyway- even if it's role is different, aesthetically it's far too similar a ship to the CR-90. The difference being of course that the CR90 is much more iconic and has had much more care and attention paid to it's design.

Even though I know it's a cop out, I'd take an Imperial themed repaint of the CR90 over a DP20 any day.

The CR90 has only 6 weapons while the DP20 Gunship has 18 weapons, so obviously that's why the CR90 is NOT called a warship and the DP20 is called a warship. It's not surprising that you don't get it ("just a slightly different role maybe"), you're obviously too s****d to do the math, using the words similar and different in the same sentence to muddle the real comparison, while you settling for Imperial cards instead of Rebel cards for the same ship, why, because it's similar but different? Bull... try you sexual harassment bit again and see what happens.

The DP20 frigate or Corellian Gunship was one of the few dedicated warship designs produced by Corellian Engineering Corporation, and was the most common member of the Corellian gunship product line. Though small and compact, it was fast and carried heavy firepower for a ship of its size and class.

Unlike its cousin, the CR90 corvette, the gunship had minimal cargo space and almost no space for passengers or troops. These small ships were designed to be only two things: fast and deadly. Engines consumed nearly half of the gunship's interior space. What little room was left was used for deflector shield generators and weapons.

15686428025_7684fd2b6e_o.png

Edited by gabe69velasquez

It's based on the artwork of Chris Foss who also worked on Homeworld and Guardians of the Galaxy.

Chris Foss also did some insane concept work for Jodorowsky's Dune .

The problem with that is that the imperial players who don't want a rebel corvette and don't own one have to pay more for their imperial corvette than rebels have to pay for the exact same ship, because they have to buy the rebel ship (that they didn't want) AND the cards to make it imperial. Plus, they then end up with the iconically rebel paint job on their imperial ship.

That would probably piss off a bunch of imperial players.

Pffft. Rebel, Imperial, you make this game sound so black and white. Maybe it's different in your area, but the vast majority of players I know collect both Rebel AND Imperial ships.

And although you're partially right - in that the specifically Imperial-only players who want an Epic ship might get annoyed by having to buy a CR-90 and an upgrade pack to use it - the dual faction players who have a CR-90 would probably be pleased, and the Imperial players who have no interest in Epic play would likely be appreciate it as well,as they could pick up unique upgrades & crew for their Decimators, Shuttles etc without having to invest in the ship.

Horses for courses, innit? Some people were annoyed at Huge ships in the first place, some people were annoyed by the Scum faction, some people were annoyed by EU ships in Wave 4... but the vast majority of players were pleased by all these things. I really doubt this would be any different.