Yeah, but protect can be pumped to provide a minimum of 9 damage reduction to all attacks AND force powers for an entire turn (maybe turn and a half) to up to three targets for a paltry 3 force points, needing only will power 4 and FR3. Frighteningly, at FR4 the power will be activate-able like this about 50% of the time. good luck inquisitor at penetrating that.
[edit: prior to the update, the same could still be done, but it would be 5 damage prevented instead of 9 in this scenario. that's a much more manageable amount of reduction, and with the efficiency of the strength upgrades, scales up quickly. so I really do question the necessity of the change.]
I mean, it's not the end of the world, but that is a pretty solid defensive barrier to overcome.
I think Protect didn't need the boost to it's basic effectiveness, because soak comes into play in normal damage resolution. Unleash also may be too strong now, but it did need some boost to overcome basic soak averages.
But we'll see at our semi weekly session how this really changes our FR4 protect/unleash player, and what it does to the game. I'm trying to reserve judgement before we hit the table.
Edited by Thebearisdriving