CR-90 Corellian Corvette: Long Range Sniper Or Point Blank Slugger?

By FTS Gecko, in X-Wing

It does equate an extra attack with primary at the end... With Decimators entering the meta it may be worth it.

Navigator is the broken one - at least I found, surprised that's allowed back in.

Edit: Aha Navigator is still out, thank heavens.

Edited by DariusAPB

[...]

On a 3x6 table, it takes a while for the Imperials to get across the board.

The Imperials have to cross lengthwise along the 6' sides?

I thought Epic suggested everyone cross the 3' sides. If it is along the 6' side no wonder they get chewed up.

Engine booster is there to help try to crush ships (who predicted your range of movement, and are avoiding the few wallowing arcs of it)

Err, the last line on the engine booster card specifically reads: "You cannot use this ability if you would overlap another ship."

True. With engine booster your maneuver starts from a different location. The combination of engine booster and maneuver may result in overlaps which would not happen without engine booster.

I thought Epic suggested everyone cross the 3' sides. If it is along the 6' side no wonder they get chewed up.

You're right - the long board edges are the player edges:

Setup Procedure

Before the tournament begins, the TO must set up tables suitable for tournament play. Each table must contain a 6’ by 3’ square play area with clearly delineated edges. The two long edges of the play area should be labeled as player edges.

I just have a question,

what happens when you put "LEEBO" crew on a Huge?

'ACTION: Perform a free boost action. Then recieve one ion-token.'

just perform a 1 straight or 1bank with the huge ship template I guess? I don't remember it saying anywhere that huge ships can't boost... or how they would boost

Did I miss that? Or might this be something that could use a ruling like the Large ships barrel rolling?

Just an idea that popped up with the new cards...

I'd imagine Leebo will be FAQblocked for Epic play once the YT-24000 is actually released.

I just have a question,

what happens when you put "LEEBO" crew on a Huge?

'ACTION: Perform a free boost action. Then recieve one ion-token.'

FAQ p. 7:

Huge ships cannot perform free actions.

The same rule prevents the free barrel roll action from expert handling. If we ever get a huge ship with EPT slot.

Edited by dvor

I thought Epic suggested everyone cross the 3' sides. If it is along the 6' side no wonder they get chewed up.

You're right - the long board edges are the player edges:

Setup Procedure

Before the tournament begins, the TO must set up tables suitable for tournament play. Each table must contain a 6’ by 3’ square play area with clearly delineated edges. The two long edges of the play area should be labeled as player edges.

Yowzers! This might change things.

It just seemed more theamtic doing it the other way.

Edited by heychadwick

I thought Epic suggested everyone cross the 3' sides. If it is along the 6' side no wonder they get chewed up.

You're right - the long board edges are the player edges:

Setup Procedure

Before the tournament begins, the TO must set up tables suitable for tournament play. Each table must contain a 6’ by 3’ square play area with clearly delineated edges. The two long edges of the play area should be labeled as player edges.

I thought a square had four equal sides?

Yeah 'Leebo' became a joke on the corvette the Monday after gen-con. Two of us had him and were setting up new lists, I looked at my bud and said...

'Leebo' on the Tantive.

What? Why?

Boost the 'vette for one less energy next turn.

... Oh my

...(simultaneously) LEEEEEBOOOO JEEENKIIINNNSSSS!

Now it's the Corvette's battlecry. But we assume it's just illegal

But if you use Gunner/Luke on any attack that isn't the last one you lose all other attacks?

As far as I know, the setup listed above has always been the norm. it is 3x6 feet but you set up on the long sides, so there is a lot of width to the field, but no more distance between enemies than there is in a normal 100 point game, it's one more reason I don't like the turbolaser. It's easy for the enemy to get to range 3 in just a turn or two, and if you charge your quads on the first turn (which you can do now because you start with full energy) you can run right at them. Range 2 comes up pretty quick when both sides are blitzing, and it's largley unexpected.

Quotefail by me (doh)

>>>Armandhammer

Yes. Boost, then move/crush (hopefully)

Edited by halfyank

It just seemed more theamtic doing it the other way.

That might depend on the scenario you're playing...

I try to run a mix, to keep it flexible, though I largely rely on the escorts to keep the flies off at close range.

I agree you have to escort these Huge ships. Three B's with Auto Blasters and three Y's with Ion's.

;)