I grew up playing sports, soccer, baseball and basketball. Soccer was my favorite and sportsmanship played a huge part in the game. I mention this, because while I firmly believe in good sportsmanship, I am also competitive (I just beat my 12 yr old son in a local tourney, so I tied for first place. Had I let him win, he would have won overall and I would have come in 3rd.) It is this competitiveness that I want to address.
I've read quite a few posts and threads on stalling / slow play and everyone pretty much denounced it. Which seems odd to me. In timed sporting events (ie NOT baseball) a very common tactic is run out the clock when you are winning. Yes, I know there are shot/snap clocks or timers going so you can't delay too long. Heck, even in battles there are typically times where one side needs to hold out until reinforcements arrive ("Look to my coming, at first light, on the fifth day.")
I love casual play. Trying new ideas, new, odd lists that make people look at me like I've lost my mind. But I want to address tournament play. Casual play is for fun, and while tournament play should be fun too, in my mind, I see it as "how good am I against these other players" and "I want to win." (Not a win at all costs. I despise cheaters.)
Other than two local tournaments (one was a 50 pt tournament), I haven't played in a big tournament. I read in one of the threads about a person who lost a game, because when time ran out, and they got to finish that round, he chose to engage the other player and died instead of bugging out and winning. While I acknowledge his spirit of play is commendable, in my mind, that seems like the wrong decision to make. Yes, if he got out of range and saved his ship, it would have been an anti-climatic end to a very close game, but he would have won.
What would you decide to do in that position? Say it was the final match of the Regionals, time has expired and you are finishing the last round, you can bug out with your 1 hull pt remaining, very expensive point ship and place an asteroid and hopefully 3 range or further away from a basic but totally undamaged ship that you couldn't take out in one turn. Would you bug out for the win? Or pull a Biggs Cassidy & Stardance Kid, which would be a totally useless gesture as the Bolivian space fleet gunned you down?
What if time was almost up (not the final round yet, but soon) and you were in basically the same situation. Would you arc dodge for the win? Take your time, carefully setting up your maneuvers? (No delay of game/slow play, but definitely slower than your previous rounds. You are trying to save your last ship.) Or would you bring guns to bear and hopefully evade the opponents hits?

