Now the Force Powers all have a base power and upgrades.
The progressions and powers are cool and I really like them.
One thing I think could make this section even better is if the language were tightened up a bit regarding spending results.
Now the issue that is unclear here is that in some places it explicitly says the use of an upgrade costs more results beyond the base power, in some places it implies the use of an upgrade costs more points beyond the base power, in some cases it seems like the upgrade does not cost more points beyond the base power, and in some cases the it implies the use of an upgrade costs more points beyond the cost of another upgrade.
Some examples:
1. Move>Magnitude explicitly says using Magnitude still requires spending points to activate the Move power effects in addition to the cost of Magnitude. This is quite clear.
2. Foresee>Duration has the text missing about still needing to pay for the base power and pay for the upgrade. I think this is still a case where you have to pay for both base and upgrade but the absence of the explicit clarification in #1 is conspicuous, especially considering...
3. Influence>Control (for altering minds) and Sense>Control (surface thoughts) upgrades have a cost but it’s not clear if these upgrades cost more results in addition to a base power check. Particularly the concept of adding an Effect as in Sense>Control (surface thoughts) is unclear.
4. Influence>Control (for altering minds)>Magnitude has a cost to increase the magnitude of the Control (for altering minds) upgrade (which has a cost too) but maybe the cost of the base power is never necessary?
I recommend some tightening up the language for these and adding plenty of examples. I also recommend defining effect and maybe make it all a bit clearer by making all the upgrades based on a basic force power check (or making it clear when they do not).
Edited by usgrandprix