Wave 6 worries (What are your concerns with the upcoming wave 6?)

By Marinealver, in X-Wing

I want a Syck. It looks cute. I like that its almost like strapping a big HLC to a tiny little tie fighter esque thing. That will be utter fun.

I think Scum will have its own feel, and it will be distinct from Rebels based on the different upgrades available. What I'm not happy with is the amount of help the HWK and the Y get on the Rebel side without helping the Imperials. I'm not gonna say we don't have many choices... but we have less choices in list building I think than the Rebels already. I want to see this rectified.

Imperial strengths have steadily been wearing down. FFG is nerfing formation flying. FFG is nerfing swarm style. FFG gave Y wings bombs, but we stil don't have any ships that can even equip turrets. Lets not forget about that astromechs are one of the most powerful slots you can have, which Imperials have no equal to. Let's also remember that we don't have a mid price tanky ship of any sort. Within the 20 ish range. we have big (defenders, firesprays), small (all the other) and some that dont turn (lambda) but no real 20 point middle ship.

I don't believe in their current design. I don't think the game is broken, but its not in the shape I would have liked. 4 dice turrets was a silly idea in my opinion. another Rebel R3 turret also not what I wanted to see in the game. Still no Imperial Huge ship. No Bomber love.

anyway. I might sit out for a while for wave 5, (except to destroy fools with my new decimator of course). Wave 6 should be very fun but for my wallet's sake, I think I'm only buying a MW and one Syck. Gonna wait for the Wave 7 to bring back some Imperial and Rebel stuff. =)

(Seriously. I find myself building Rebel more than I do Imperial. Only recently found something that I think can break through the meta. )

4 dice turrets was a silly idea in my opinion...

Why stop at "just" 4 dice? Whack Jan Ors (with Blaster Turret, Kyle Katarn & VI) down within range 3 of a HLC Outrider. Enjoy!

4 dice turrets was a silly idea in my opinion...

Why stop at "just" 4 dice? Whack Jan Ors (with Blaster Turret, Kyle Katarn & VI) down within range 3 of a HLC Outrider. Enjoy!

I don't think Jan can boost secondary attacks??

4 dice turrets was a silly idea in my opinion...

Why stop at "just" 4 dice? Whack Jan Ors (with Blaster Turret, Kyle Katarn & VI) down within range 3 of a HLC Outrider. Enjoy!
I don't think Jan can boost secondary attacks??

Yes she can. It's simply any attack.

Unless it's been FAQ'ed - "When another friendly ship at Range 1-3 is attacking, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional attack die."

No distinction between primary & secondary weapons from what I can tell...

4 dice turrets was a silly idea in my opinion...

Why stop at "just" 4 dice? Whack Jan Ors (with Blaster Turret, Kyle Katarn & VI) down within range 3 of a HLC Outrider. Enjoy!
I don't think Jan can boost secondary attacks??

Yes she can. It's simply any attack.

It doesn't specify it does just give an extra die.

Hmmm well clearly I need to read some non-imperial pilot abilitys.....

So does that mean she can boost missile/torpedos too??

Not that worried.

I like the idea you can create an extra faction in your collection by buying just Most Wanted.

The boost for the Y-wing is good, giving it different options for being the ion turret carrier. A function slowly ursurped by the HWK.

Only the Y-wing pilot Kavil might be a very tough one, with VI, Blaster Turret and an R4 agromech.

4 attack dice is very powerfull, especially with a TL.

I'm worried it won't get here fast enough...

"Would it help if I got out and pushed?"

Hmmm well clearly I need to read some non-imperial pilot abilitys.....

So does that mean she can boost missile/torpedos too??

Yep!

I want to keep my X-Wing collection Rebels/Empire only. I simply don't have the storage space/cash/interest with a third faction.

However, my concern is that the Scum packs will feature upgrades that can be used on a variety of ships.

I love Y-wings and I'd REALLY enjoy having those bomb/A4 upgrade cards but I'd feel so bad picking up Most Wanted for a few cards.

I guess I'm going to just to have to accept the notion of printing them on my own but it's frustrating knowing that I won't own the real cards.

Edited by Armandhammer

There are sites that sell upgrade cards separately but you'll be paying over the odds for printed cards, but it's cheaper than buying ships you don't want.

There are sites that sell upgrade cards separately but you'll be paying over the odds for printed cards, but it's cheaper than buying ships you don't want.

Can you post some links?

I'm assuming your referring to Team Covenant but if there are any others feel free to post :)

I want to keep my X-Wing collection Rebels/Empire only. I simply don't have the storage space/cash/interest with a third faction.

However, my concern is that the Scum packs will feature upgrades that can be used on a variety of ships.

I love Y-wings and I'd REALLY enjoy having those bomb/A4 upgrade cards but I'd feel so bad picking up Most Wanted for a few cards.

I guess I'm going to just to have to accept the notion of printing them on my own but it's frustrating knowing that I won't own the real cards.

I've worked out splitting packages with others before (specifically transport/xwing). I am sure myself and others would be willing to split the costs and ship cards for less than covenant would. Hit me up when the time comes, and I am sure we can work something out.

I haven't bought separate cards myself but people have posted links before for a UK site but I didn't save the address as I intend to buy wave six when it hits about June 2015 :)

I would really love the cards in the YT2400 if anyone gets a second copy. =( I don't have enough space for one.

This seems to be in danger of turning into another "sky is falling" thread.

The Empire are 2 ships down? Really? TIE Bombers are still pretty effective, and the TIE Advanced has just received a nice boost in the form of Proton Rockets. They're not meta-shaking, but their hardly not present.

And the ability of ONE scum ship (yes, just one - "Genius" is a unique card after all) to drop bombs after it moves and potentially damage itself in the process isn't a middle finger to the Imperials, just a bit of individuality, fun and flavour to emphasise the recklessness of the Scum faction.

Worried for the Empire's "identity"? Why? Are Scum going to be using TIEs? The Empire's identity lies in cheap, disposable, unshielded, agile and UNIFORM fighters - aka the TIE series. What are Scum taking away from the Empire, exactly? The Firespray? A bounty hunter ship? A scum list will be anything but uniform (with the possible exception of Black Sun themed lists)

Are any of these really corncerns? Maybe, but generally unfounded ones - especially since we have yet to actually see the Scum lists in action.

Yup...

:D

I want a Syck. It looks cute.

I want a dozen, they will be very cute!

:lol:

The Empire are 2 ships down? Really? TIE Bombers are still pretty effective, and the TIE Advanced has just received a nice boost in the form of Proton Rockets. They're not meta-shaking, but their hardly not present.

How lucky, that may be true in your planet.... But in mine, from the eight ships available to the empire, only 4 see consistent usage, which are the ubiquitous TIE Fighter, the Firespray, the Lambda and the Phantom. The other 4 are hardly played, if played at all. Some Soontirs here and there, and that's all.

So I get precisely the opposite impression to you, those other 4 ships are hardly present in the current meta. Imperials are only using regularly half of their arsenal. The other half is directly considered not worthy, or at least, not worthy without weird combinations.

The Empire are 2 ships down? Really? TIE Bombers are still pretty effective, and the TIE Advanced has just received a nice boost in the form of Proton Rockets. They're not meta-shaking, but their hardly not present.

How lucky, that may be true in your planet.... But in mine, from the eight ships available to the empire, only 4 see consistent usage, which are the ubiquitous TIE Fighter, the Firespray, the Lambda and the Phantom. The other 4 are hardly played, if played at all. Some Soontirs here and there, and that's all.

So I get precisely the opposite impression to you, those other 4 ships are hardly present in the current meta. Imperials are only using regularly half of their arsenal. The other half is directly considered not worthy, or at least, not worthy without weird combinations.

Right, the so called empirials in your area just plain ole suck then!!!

:rolleyes:

The Empire are 2 ships down? Really? TIE Bombers are still pretty effective, and the TIE Advanced has just received a nice boost in the form of Proton Rockets. They're not meta-shaking, but their hardly not present.

How lucky, that may be true in your planet.... But in mine, from the eight ships available to the empire, only 4 see consistent usage, which are the ubiquitous TIE Fighter, the Firespray, the Lambda and the Phantom. The other 4 are hardly played, if played at all. Some Soontirs here and there, and that's all.

So I get precisely the opposite impression to you, those other 4 ships are hardly present in the current meta. Imperials are only using regularly half of their arsenal. The other half is directly considered not worthy, or at least, not worthy without weird combinations.

This is more what I'm saying... not that the sky is falling, but that is sure is raining on one side of it an aweful lot.

Here is what the Empire has:

Tie Fighter- cheap and efficient but you can buy up to the named ones for value so I guess this is 2 options.

Tie Bomber- seeing some use now as a Vessery escort. Saw minimal use before and almost none competetive. Flechettes helped but you're still choosing one and loading it with a range 2-3 options and a range 1 option. Even that load out isn't much of an option. Assualt missiles havn't worked, bombs are under used, flechettes and ions don't offer the same control as a turret. Call it one option.

Tie Interceptor- you can fly a named PTL moderate to high PS interceptor. Besides named ability, it's not really full of options. You can fly a mobile ace, a slighly more mobile ace, a slightly less mobile generic, or an ace that messes with the oponents a little. You pretty much fly each the same and build each the same. 1 option/style

Tie Advanced- you can put PS 9 and free PTL on any ship (even a hwk!) and it'll get played... but outside of that they aren't any better. Proton rockets are ok but to say that they are a Tie Advanced buff is a bit of a stretch. Loaded vader is the only option... it's so specific I'll call it HALF an option.

Lambda- MOST OPTIONS IN GAME. Seriously great ship. Needs better pilots but the upgrade and style options are there. I'd say there are 3 solid styles to it right now with the potential for more every release: Doom shuttle, Buzzsaw, and Heavy Fighter Zoom Shuttle. Support Shuttle might emerge soon too.

Phantom- you can fly whisper and you might fly echo. Pre-advanced sensor change you could see sigma here or there. competetively you don't fly the generics. Only 1 real option: Advanced Sensors + VI and 2-6pts of upgrades.

Defender- you can fly rexlar and you can fly Vess. Neither are tearing up the meta. The odd Jonus Bros list made a bit of noise but really? It has a bomber in it and is only a 3 ship list. EPT option or HLC option and sometimes both only nets you 2 real styles/options.

Firespray- Excellent value. Also needs better pilots and new options. You could call this 3 options (Ace, HLC heavy, and control) but only 2/3 are really viable (new cannons and better ordnance would help Krassis). I don't see an entire new feeling coming out of S&V for the Empire's use.

Decimator- Probably one of the more diverse Imperial ships. A lot like the YT's below in that the pilot really dictates the build (one offensive, one defensive, one has a cool trick). Doesn't have a "basic" option that would unlock another style. 3 options.

Rebels:

Awing- Swarm fighter. Check. Ace interceptor. Check. Missile platform check. 3 roles, 3 styles.

Bwing- Knife fighter. Check. Heavy with HLC. Check. Control with ion. Check. 3 styles. Don't forget 360 torps. 4.

Ewing- The Rebels Lambda for Aces, the rebel phantom for generics. Good and bad. The 2 named at least fly really differently. 2 styles (1 for Corran, 1 for Et'han...generics aren't great yet).

Xwing- The Rebels' Inteceptor...except their named pilots are pretty much all good instead of 3 being good.

Ywing- Turret. Check. Heavy fighter. Check. Bomber. check. Stress/Ion/both control. Check. That's 4.

Hwk- Turret. Check. Support. Check. Control. Check. 3 options out of the "worst ship" on the rebel side but we've not seen the Scum bump they are getting.

Z- I'm not going to claim 3 styles because I don't think missiles are good enough yet to count missile carrier. You can definately fly them as cheap and efficient swarm, filler, and support. I gave tie fighters 2 and I'll give them two (although you could say 3 each with Howlrunner vs. Kraken in support roles).

YT's... One actually is 2 seporate ships. That same one also has Defensive, offensive, and support pilots that can be customized out to fulfill any of those roles (and all 3 have won major events) 4 serious load style options. The other YT has turret, cannon, and crew and a title that unlocks cannon turrets. Crazy. I do only see 2 viable load outs but this one will need more time.

And I might have forgotten some here or there but 15.5 vs. 25 options is pretty telling. Even if the new HWK and Firespray updates go 1 in favor of the Firespray, something gets released to make missiles great, there is an interceptor buff card, AND 1-2 of the new ships options doesn't pan out, it's still prett lopsided.

The advanced is still terrible. The bomber is only as good as it's best missile/torp/bomb and anything it can do the Y can and then some now.

The sky isn't falling, but the Empire is certainly looking awefully grey right now.

My concern is that Q4 2014 really means February-March 2015

The Empire are 2 ships down? Really? TIE Bombers are still pretty effective, and the TIE Advanced has just received a nice boost in the form of Proton Rockets. They're not meta-shaking, but their hardly not present.

How lucky, that may be true in your planet.... But in mine, from the eight ships available to the empire, only 4 see consistent usage, which are the ubiquitous TIE Fighter, the Firespray, the Lambda and the Phantom. The other 4 are hardly played, if played at all. Some Soontirs here and there, and that's all.

So I get precisely the opposite impression to you, those other 4 ships are hardly present in the current meta. Imperials are only using regularly half of their arsenal. The other half is directly considered not worthy, or at least, not worthy without weird combinations.

This is more what I'm saying... not that the sky is falling, but that is sure is raining on one side of it an aweful lot.

Here is what the Empire has:

Tie Fighter- cheap and efficient but you can buy up to the named ones for value so I guess this is 2 options.

Tie Bomber- seeing some use now as a Vessery escort. Saw minimal use before and almost none competetive. Flechettes helped but you're still choosing one and loading it with a range 2-3 options and a range 1 option. Even that load out isn't much of an option. Assualt missiles havn't worked, bombs are under used, flechettes and ions don't offer the same control as a turret. Call it one option.

Tie Interceptor- you can fly a named PTL moderate to high PS interceptor. Besides named ability, it's not really full of options. You can fly a mobile ace, a slighly more mobile ace, a slightly less mobile generic, or an ace that messes with the oponents a little. You pretty much fly each the same and build each the same. 1 option/style

Tie Advanced- you can put PS 9 and free PTL on any ship (even a hwk!) and it'll get played... but outside of that they aren't any better. Proton rockets are ok but to say that they are a Tie Advanced buff is a bit of a stretch. Loaded vader is the only option... it's so specific I'll call it HALF an option.

Lambda- MOST OPTIONS IN GAME. Seriously great ship. Needs better pilots but the upgrade and style options are there. I'd say there are 3 solid styles to it right now with the potential for more every release: Doom shuttle, Buzzsaw, and Heavy Fighter Zoom Shuttle. Support Shuttle might emerge soon too.

Phantom- you can fly whisper and you might fly echo. Pre-advanced sensor change you could see sigma here or there. competetively you don't fly the generics. Only 1 real option: Advanced Sensors + VI and 2-6pts of upgrades.

Defender- you can fly rexlar and you can fly Vess. Neither are tearing up the meta. The odd Jonus Bros list made a bit of noise but really? It has a bomber in it and is only a 3 ship list. EPT option or HLC option and sometimes both only nets you 2 real styles/options.

Firespray- Excellent value. Also needs better pilots and new options. You could call this 3 options (Ace, HLC heavy, and control) but only 2/3 are really viable (new cannons and better ordnance would help Krassis). I don't see an entire new feeling coming out of S&V for the Empire's use.

Decimator- Probably one of the more diverse Imperial ships. A lot like the YT's below in that the pilot really dictates the build (one offensive, one defensive, one has a cool trick). Doesn't have a "basic" option that would unlock another style. 3 options.

Rebels:

Awing- Swarm fighter. Check. Ace interceptor. Check. Missile platform check. 3 roles, 3 styles.

Bwing- Knife fighter. Check. Heavy with HLC. Check. Control with ion. Check. 3 styles. Don't forget 360 torps. 4.

Ewing- The Rebels Lambda for Aces, the rebel phantom for generics. Good and bad. The 2 named at least fly really differently. 2 styles (1 for Corran, 1 for Et'han...generics aren't great yet).

Xwing- The Rebels' Inteceptor...except their named pilots are pretty much all good instead of 3 being good.

Ywing- Turret. Check. Heavy fighter. Check. Bomber. check. Stress/Ion/both control. Check. That's 4.

Hwk- Turret. Check. Support. Check. Control. Check. 3 options out of the "worst ship" on the rebel side but we've not seen the Scum bump they are getting.

Z- I'm not going to claim 3 styles because I don't think missiles are good enough yet to count missile carrier. You can definately fly them as cheap and efficient swarm, filler, and support. I gave tie fighters 2 and I'll give them two (although you could say 3 each with Howlrunner vs. Kraken in support roles).

YT's... One actually is 2 seporate ships. That same one also has Defensive, offensive, and support pilots that can be customized out to fulfill any of those roles (and all 3 have won major events) 4 serious load style options. The other YT has turret, cannon, and crew and a title that unlocks cannon turrets. Crazy. I do only see 2 viable load outs but this one will need more time.

And I might have forgotten some here or there but 15.5 vs. 25 options is pretty telling. Even if the new HWK and Firespray updates go 1 in favor of the Firespray, something gets released to make missiles great, there is an interceptor buff card, AND 1-2 of the new ships options doesn't pan out, it's still prett lopsided.

The advanced is still terrible. The bomber is only as good as it's best missile/torp/bomb and anything it can do the Y can and then some now.

The sky isn't falling, but the Empire is certainly looking awefully grey right now.

i've started playing Rebel more and more because the Empire is getting really stale, i'm tired of playing the same 4 or 5 ships because the rest really suck.

My concern is that Q4 2014 really means February-March 2015

This...

I want a Syck. It looks cute.

I want a dozen, they will be very cute!

:lol:

As the pew pew everyone out of the skies. Gods. That's gonna be so fun. an Epic list of 12 Sycks with HLC