Wave 6 worries (What are your concerns with the upcoming wave 6?)

By Marinealver, in X-Wing

Don't get me wrong, I am very much anticipating Wave 6 ships and the arrival of the new faction. However with this there are some concerns I have. I'm sure some of you have those concerns too. I know it happens every wave (such as the worry over wave 5 with 2 more large ships with turrets making arc dodging tactics null)

So with wave 6 here are a couple of concerns.

  • 1st one is obviously with the new faction will it function like a new and different faction or would it be more like Rebels with Boba Fet? With reusing already released ships (mostly from the rebels) I can see many possibilities where scum can turn into just another rebel faction. Problem is will it be more or less powerful or will it cause one other faction to disappear due to one faction being more powerful version of the other or due to one faction build completely destroying anything another faction can field. I know FFG is trying to alleviate many of these concerns with separating upgrade slots and different pilot abilities for unique pilots, and adjusting pilot skill stats on the non-unique pilots.

  • The 2nd one is with Accuracy corrector and its affects on low agility ships such as Y-wings and B-wings. On one hand this could be good for thematic purposes as now the B-wing is one of the best dog fighters in the game however fluff-wise it is supposed to be one of the worst dog fighters. This could make higher agility ships have better survivallibility in the current meta which favors high hit points over high damage reduction. Not to mention seeing some combinations with say autoblasters which removes any sort of defense.

So what are your concerns or due you have any insight which may relieve some of those concerns?

Thing is the HWK and Y-Wing are not really indictive of what most Rebel ships are about; they are very different from the others. They have been chosen from a fluff perspective though. And in that regard it is the abilities that more commonly give a faction its flair anyway, and we have been told that the Scum will have their own style in abilities. The Z's are the only thing that might feel similar IMO.

And I certainly wouldn't worry about Accuracy Corrector versus low agility ships. Firstly, with Focus a 3 dice attack is averaging two hits anyway, and even without Focus you have a good enough shot at rolling it. It also takes up the valuable Sensor slot, which for most of the ships that can take them, will probably be better spent on Advanced Sensors or FCS. Corran is the only ship I think it becomes a potential huge threat on. And as for the combo with Autoblasters, while potent no doubt, only two ships can go down that route.

The Rebels are synergistic: that's their thing. They have a lot of mutual support and token passing. The Scum are tricks and non-synergistic ships: every ship on a Scum board is out for itself.

Even the crossover ships play a new role. The Firespray's always been a straightforward powerhouse but the other crossover ships are completely respun. They all have illicit upgrades and the Y-wing swaps out Astromech for Salvaged Astromech, completely changing the abilities open to it. The named pilots are also different: the HWKs for Scum aren't support, they're debuff for the enemy. The named pilots too aren't synergistic: Airen Cracken (a support Z-95)'s Scum equivalent turns into a mini X-wing when by himself.

Accuracy corrector

MajorJuggler ran the numbers on it and it's nowhere near as brutal as it looks because it takes a systems slot: when you look at it in the context of the ships that can use it it's not that extreme.

Thing is the HWK and Y-Wing are not really indictive of what most Rebel ships are about

Are you sure you mean Rebel? The HWK is probably the most Rebel ship in the game based on faction identity (it's a support ship in a synergy faction) and the Y-wing's pretty standard as far as Rebel ship stats and a dials go.

Edited by TIE Pilot

Accuracy corrector is good, bit it won't be too good unless we get a high agility, 2 attack ship with high agility. IE, many think that a possible improvement to the TIE Advanced would be one or more system slots. Because if accuracy Corrector, it will likely not be getting a system, as it would almost become an auto-include. But, the real boon of AC is in high agility ships, like the E wing, IG2000, and Star Viper. You know you'll roll two hits, so you can always keep your tokens for defense. Times will arise when getting more than two hits is critical, but generally, ships with AC will have modified defense far more often and therefore will survive longer. It certainly poses a danger to the current meta as well as popular rebel ships like the B wing, but maybe that's it's purpose from the design point of view.

My fear is that it wont make a difference and high priced turreted ships will still dominate game.

I just worry that everyone is gonna play scum because it's new, and other factions will kinda drop off the meta (to an extent, of course: no faction is in danger of going extinct)

AC can only be fit on ships that naturally roll three dice or more and as said Above you'll usually get two hits anyway using focus or TL, it's by no means worthless but I don't see it breaking the game.

As for changing the meta we have only seen a few illicit upgrades it's too early to tell but if the "interceptor fix" comes with S&V ships it'll hopefully make life harder on the falcons.

I'm worried about my wallet only.

I'm only worried about having to get a new storage system to store all my new ships.

I'm worried about my wallet only.

I'm only worried about having to get a new storage system to store all my new ships.

This and this.

I am still concerned with the Empire's "identity". If scum are getting both "independent" and "illegal tech" as thier identity, what is left for the Empire? The Empire is flying 2 ships down right now (advanced and bomber) and although one has been promised a fix, the latter is still suboptimal. Both the advanced and the bomber need an Awing treatment and the faction as a whole needs something more than "is more maneuverable unless you take turrets" as an identity.

Turrets are getting stronger and more prevelent. Two more large 3 and 4* att "primary" turrets with more cannon and turret options (go ahead and add illicit too w/ hotshot blaster. Don't forget 360 torps too) is not a trend I'm looking forward to. 4x interceptors never arc dodged thier way to winning competitive events, maneuvering matters less...except now turrets are the arc dodgers AND still have thier shots. I'm skeptical that a single card is going to make turrets suddenly matter less in the face of thier sheer numbers at this point. And, if it does, that'll create just as big a hole elsewhere to patch.

I am concerned with the death of the 2 attack (or less) ship. 3-4 agility can still fail but it's uphill. There are soon to be 1 AG ship combos that 2 attack ships really can't scratch. I doin these will dominate since the number of 3-4 dice options has increased but 2 att ships are looking pretty bad right now in the timed competitive future.

Bombs, missiles, and torps are still not a threat. Nothing points to improvement in this area. Proton Rockets is the best thing in ordnance right now but we're going to need to see consistent release of quality missiles, torps, and bombs for a few ships to improve to the competetive level.

I'm concerned for my wallet too. Despite my above concerns, this game is awesome. I even bought a hwk the other day, looks like it'll be nice to have access to another.

I'm worried about my wallet only.

I'm only worried about having to get a new storage system to store all my new ships.

This and this.

and my marriage

I look forward to the Scum ships. They should add a distinct new flavor and psychology to the game. Small similarities are inevitable. After all, the ships all use the same stat figures and maneuver dials. Similarities will be noticed in at least some fundamental way.

My only real concern is the upgrade cards trivializing prior ones, but I have no basis from which to be concerned. I won't know until I try them out.

I'm concerned that now the scum have a way to drop a bomb after movement, it will be used as an excuse to deny this capability to bombers.

Why exactly is this a concern? The illicit upgrades, so far, have provided mostly abilities and powers that are either one time use, and many of them are highly situational, tricky to use and sometimes self detrimental or damaging. They take a -lot- of thought to use properly, and without that, I feel they're going to be something that takes a lot of mastery to work out. Do they change the game? Yes. Good! I want the faction to feel different from the Rebels and Imperials as much as possible. Are there similarities between the existing ships and the Scum equivalent? Yes, but only in the vein that it's a new version of a ship we already have. There are differences between them that are going to significantly alter how they are used on the battlefield, and to me that's just peach pie. I don't want the Scum Y-Wings to be the same as the Rebel ones, and do you know what? They aren't going to be. Of course we don't know the full details of what we can do yet, but we're going to know soon. I have my real doubts that the two unique Y-Wing pilots are going to look anything like Horton or Dutch. Heck, even Boba Fett is an entirely new outfit for his ship, and we're going to see lots of examples of this sort of thing. "Old but new" is my favorite aspect of this game for new ship packs. Just look at how A-Wings function now!

Slightly off topic rant- There is no single list in this game that has "guaranteed victory" written on it in block letters, because if that was the case we wouldn't have these forums to discuss what can be done about things. We can argue about how things change and move in the game, but really we don't have a heck of a lot of space to complain. We have gripes, but they're usually small things that don't ruin the gaming experience. For the record, the Millenium Falcon has been in this game since Wave 2. I'm really, really, REALLY tired of saying how they're (turreted large ships) broken or "The best thing ever" or the "worst thing to fight against". If you're going make a big deal about this now, then by all means tell somebody who isn't me. This is a horse that has long been dead, so stop resurrecting the problem as if it's something undestroyable.

My concerns:

How many am I going to buy and where am I going to store them all?

I entirely trust FFG in their balancing. They've shown, time and again, that virtually every "OMG TEH SKYZ FALLINGZ" rants are ill-timed. They generally seem to be simply over-reaction from all of us not knowing the long game of all the *other* upgrades and enhancements that are being play-tested and haven't been announced yet. I'm not suggesting that the OP is looking for the ceiling supports, but have faith in FFG. They haven't let us down yet.

I'm concerned that now the scum have a way to drop a bomb after movement, it will be used as an excuse to deny this capability to bombers.

Probably because most Imperial Bombardiers know better than to land in the spot they just bombed ;) .

If you come to think of it all "Genius" does is the equivalent of throwing the pin and dropping the grenade. :blink: You got to use engine upgrade to GTFO once Genius does its thing :o .

If you come to think of it all "Genius" does is the equivalent of throwing the pin and dropping the grenade. :blink: You got to use engine upgrade to GTFO once Genius does its thing :o .

Or just take the hit. Y-wings have a lot of HP, and it's worth sacrificing one if it means hitting your target(s).

I'm looking forward to wave 6. No concerns from my side. I'll trust FFG in this one.

Edited by TheRealStarkiller

This seems to be in danger of turning into another "sky is falling" thread.

The Empire are 2 ships down? Really? TIE Bombers are still pretty effective, and the TIE Advanced has just received a nice boost in the form of Proton Rockets. They're not meta-shaking, but their hardly not present.

And the ability of ONE scum ship (yes, just one - "Genius" is a unique card after all) to drop bombs after it moves and potentially damage itself in the process isn't a middle finger to the Imperials, just a bit of individuality, fun and flavour to emphasise the recklessness of the Scum faction.

Worried for the Empire's "identity"? Why? Are Scum going to be using TIEs? The Empire's identity lies in cheap, disposable, unshielded, agile and UNIFORM fighters - aka the TIE series. What are Scum taking away from the Empire, exactly? The Firespray? A bounty hunter ship? A scum list will be anything but uniform (with the possible exception of Black Sun themed lists)

Are any of these really corncerns? Maybe, but generally unfounded ones - especially since we have yet to actually see the Scum lists in action.

A scum list will be anything but uniform (with the possible exception of Black Sun themed lists)

... and Mandalorian themed lists I guess.

I suspect we'll see plenty mando lists, I'm looking forward to using the star viper.

I don't see empire losing their identity if anything that's more of a rebel concern, imps have some of the best ships in the game going from cheap but agile to expensive but deadly we'll be fine.

I'm worried about my wallet only.

This

I'm only worried about having to get a new storage system to store all my new ships.

And this most of all.

My only other concern is all the extra moronic anti EU QQ.

Luckily for me I don't have many of them in my area.

This seems to be in danger of turning into another "sky is falling" thread.

The Empire are 2 ships down? Really? TIE Bombers are still pretty effective, and the TIE Advanced has just received a nice boost in the form of Proton Rockets. They're not meta-shaking, but their hardly not present.

And the ability of ONE scum ship (yes, just one - "Genius" is a unique card after all) to drop bombs after it moves and potentially damage itself in the process isn't a middle finger to the Imperials, just a bit of individuality, fun and flavour to emphasise the recklessness of the Scum faction.

Worried for the Empire's "identity"? Why? Are Scum going to be using TIEs? The Empire's identity lies in cheap, disposable, unshielded, agile and UNIFORM fighters - aka the TIE series. What are Scum taking away from the Empire, exactly? The Firespray? A bounty hunter ship? A scum list will be anything but uniform (with the possible exception of Black Sun themed lists)

Are any of these really corncerns? Maybe, but generally unfounded ones - especially since we have yet to actually see the Scum lists in action.

Not intending to be a "scum will ruin everything" thread. I think it will take something ridiculous to unseat all the Falcon threads. As I stated in the opening I am excited about wave 6 and I plan to get the MW pack and 1 of each ship (maybe doubling up on the Scyk and Aggressor) but as with change there is always concerns. After all change = risk I am certain that FFG has already anticipated the risks and will put thing to take care of them.

However there is another concern that came up. In the past all Expansions packs were sort of "stand alone" as in everything such as upgrade cards inside the pack can be used with the ship inside. However wave 6 breaks this trend. Now I know the "Most Wanted" pack is a conversion and not a stand alone expansion as it was made for people who already have a collection and not a starter kit. However there is another pack that breaks this trend. The IG-2000 title is the one upgrade that you can't use if you buy a single Aggressor alone. You will need to buy another Aggressor and that is a large ship so it will come with the $30-$40 price tag a piece.

Now some might point to certain EPT upgrade cards like Swarm Tactics and Wingman and say those are upgrades that you can't use if all you had is that one ship in the expansion pack alone as a valid rebuttal. My counter-statement to that is almost all players start with a core set (as they should if they want to play x-wing) therefore while those upgrades are not entirely stand-alone as they require other ships, but they are inherently ready to play as soon as they are out of the pack due to the fact that everyone has to start with the core set and those upgrades work with the core and the expansion alone. With the IG-2000 title you cannot play it with only a single pack plus the core set. You could equip it but you would get no value from doing so.