Y-Wings :-(

By Monkeyshine77, in X-Wing

A Y-wing with R2D2 and a turret weapon is an easy way to regain a shield each round since you can afford to turn slowly. I wish the named pilots had an elite talent though so they could use elusiveness to stay in the game even longer, losing the stress and gaining a shield with each green move. The bomb loadout will make them better, but an elite pilot talent is key to improving them.

How are you regaining shield by turning? Only straight greens on the Y wing :-).

I've always preferred the R5 so you can soak up that damage and yeah yo might take some crits but you can fix em :)

A Y-wing with R2D2 and a turret weapon is an easy way to regain a shield each round since you can afford to turn slowly. I wish the named pilots had an elite talent though so they could use elusiveness to stay in the game even longer, losing the stress and gaining a shield with each green move. The bomb loadout will make them better, but an elite pilot talent is key to improving them.

How are you regaining shield by turning? Only straight greens on the Y wing :-).

I've always preferred the R5 so you can soak up that damage and yeah yo might take some crits but you can fix em :)

Only issue is it costs an action, which can be a pretty major issue. Until, if course, Experimental Interface hits the table.

If you read the card, you'll notice the boost optional, it is for lining up with arc dodgers like squints and phantoms, and it is a great way to get Focus + TL for your torps, and after they are gone, you can arc dodge and ion control. And if he's a tempting target, that much the better, because they shot him instead of Wedge, who is more of a threat.

Horton is probably more dangerous than Wedge at R2-3 with those proton torpedoes, and inside R1 he would be very squirrely kitted out with all these toys, so I think he IS more of a threat than wedge in this case, if not in general. But he costs ~15 points more than Wedge so that isn't surprising. At over 40 points, Horton is overloaded. I'll point out that you're loading up every upgrade slot he has, and not with cheap cards.

Going back to basics, the reason Horton is good is that he bypasses one of the worst aspects of most ordnance; the spending of a TL just to roll attack dice. Horton still needs to have a TL to shoot a torpedo, but it doesn't matter as much to him because of his reroll ability. A good Horton build should exploit this ability. In fact, a TL isn't worth as much to Horton as it is to other pilots (if he isn't using it to shoot off a torpedo), because he has a native reroll ability. If you're spending a TL to modify dice on your attack at R2-3, you're wasting Horton's ability.

I have read R7-T1, and the FAQ entry, and I understand that both actions are optional. R7-T1 and an ICT aren't the worst upgrades you can put on Horton, but they don't play to his strengths. Horton's ability is wasted at close range, where R7T1 comes into play. The TL from R7T1 can be redundant with Horton's ability. If he's not shooting a torpedo, a focus is often flat-out better than a TL for Horton.

You could also build a better ICT/R7T1 platform by just substituting Dutch w/ VI for Horton. Lower PS, but more action-efficient and also very synergistic with the rest of your squad.

Building Horton to be both a ordnance carrier and an ICT platform is wasteful. It's too many points for the ship, too vulnerable to being focused down early. He can do all sorts of tricks, but only as long as he is flying, which may not be long.

You don't seem to understand, would you rather fire with a Focus + TL/reroll or just a reroll? Without RT, you can't fire with both. Also you'll notice Horton has this thing called PS8, and 8 hitpoints almost ensuring he gets off atleast one torpedo. I know how good Dutch is, believe me. If Dutch was bad, I'd be fixing him instead. I also don't understand your statements on target locks. You NEED a target lock to fire torps, so tl + Hortons ability isn't redundant.

To anyone that wants me to elaborate, this is probably the Fat Horton that got the most likes:

Horton Salm (25)

Ion Cannon Turret (5)

Flechette Torpedoes (2)

Proton Torpedoes (4)

R7-T1 (3)

Experimental Interface (3)

However, there are 2 others I made:

Horton Salm (25)

Ion Cannon Turret (5)

Flechette Torpedoes (2)

Flechette Torpedoes (2)

R7-T1 (3)

Experimental Interface (3)

Horton Salm (25)

Ion Cannon Turret (5)

Proton Torpedoes (4)

Proton Torpedoes (4)

R7-T1 (3)

Experimental Interface (3)

The basis is, Horton can Focus, then trigger EI to use RT to get a TL and boost if necessary.

I've said it before elsewhere, but I'll put my two cents in again here - I like Horton, but I don't think he pairs well with R7-T1. Horton likes to hang out at long range at fire off torpedoes. He packs a wallop with a proton torp especially. Once the torpedoes are gone, he isn't doing awesome work, but he's still pretty decent.

R7-T1 is good if you want to close the gap fast, or arc-dodge at close range. But torpedo-shooting Horton doesn't want to be close, and if triggers the boost he'll move himself out of his own firing arc or too close to shoot a torpedo. R7-T1 is great with ICT Y-Wings though, and I do see an ICT here, but I also see 19 points of upgrades. Horton doesn't have the resilience to justify 44 points, especially if Biggs isn't around.

I think he'll be way too tempting and vulnerable a target, and the ICT/R7-T1 combo isn't likely to be in play long enough to justify the expense.

I prefer Horton loaded with a couple of proton torpedoes, and supported by abilities on other ships, such as Garven and Airen. This way, he hits hard early-on, and when his torpedoes are gone or he is space dust, the points spent making him deadly are still on the board helping you out.

If you read the card, you'll notice the boost optional, it is for lining up with arc dodgers like squints and phantoms, and it is a great way to get Focus + TL for your torps, and after they are gone, you can arc dodge and ion control. And if he's a tempting target, that much the better, because they shot him instead of Wedge, who is more of a threat.

I like Horton a lot, but I have to agree with Babaganoosh... R7-T1 just isn't worth it. Focus + Target Lock isn't worth getting the stress on Horton, especially since R7-T1 only works against ships at range 2 or closer. Save R7-T1 for Dutch, I find an engine upgrade and another droid are better on Horton. I mean... Engine Upgrade, R2-D6 and Push the Limit is only 2 more points and just plain better unless you want to Target Lock, Focus and boost, which would only make sense for a shot at range 1, because at range 2 Horton would already re-roll blanks and you already have a focus token.

Not just plain better because it is A. 2 more points B. You can't get a boost if you need one (I'm tired of restating it why but I will again, you might need to line up with a Phantom or Squint, or A)

C. Push the limit is a horrible choice on the Y-wing, because it becomes virtually useless after firing torps, RT you can still use to boost around the ICT bubble.

A Y-wing with R2D2 and a turret weapon is an easy way to regain a shield each round since you can afford to turn slowly. I wish the named pilots had an elite talent though so they could use elusiveness to stay in the game even longer, losing the stress and gaining a shield with each green move. The bomb loadout will make them better, but an elite pilot talent is key to improving them.

How are you regaining shield by turning? Only straight greens on the Y wing :-).

I've always preferred the R5 so you can soak up that damage and yeah yo might take some crits but you can fix em :)

Only issue is it costs an action, which can be a pretty major issue. Until, if course, Experimental Interface hits the table.

The R5 doesn't cost an action, I think you're thinking of R5-D8 :)

The R5 doesn't cost an action, I think you're thinking of R5-D8 :)

Definitely was, good call

Just fyi, from an imperial player: bombs suck

Also. The fat Horton list does look fun. Could be tier 2 competitive. By YwingAce. I like it.

Take it from another one: Bombs eat Bwings.

waiting for rebel aces two to come out.. it will feature the Y wing and the H- wing!!!!

I've never even heard of the H-wing.

K-wing is far more likely, and it's arguable how likely it even is.

More flaming turret ships the last thing the game needs.

K-wing is far more likely, and it's arguable how likely it even is.

K-wing is not likely at all, it is from 19 ABY, way out of the time frame, the farthest out we've gone is 12 ABY with the E-wing which is a pretty large stretch from the games time frame.

I like Horton a lot, but I have to agree with Babaganoosh... R7-T1 just isn't worth it. Focus + Target Lock isn't worth getting the stress on Horton, especially since R7-T1 only works against ships at range 2 or closer. Save R7-T1 for Dutch, I find an engine upgrade and another droid are better on Horton. I mean... Engine Upgrade, R2-D6 and Push the Limit is only 2 more points and just plain better unless you want to Target Lock, Focus and boost, which would only make sense for a shot at range 1, because at range 2 Horton would already re-roll blanks and you already have a focus token.

Not just plain better because it is A. 2 more points B. You can't get a boost if you need one (I'm tired of restating it why but I will again, you might need to line up with a Phantom or Squint, or A)

C. Push the limit is a horrible choice on the Y-wing, because it becomes virtually useless after firing torps, RT you can still use to boost around the ICT bubble.

To your point A: with this many upgrades 2pts is less than 5% of Hortons cost and only 2 % of the list. Pretty insignificant in my opinion.

To your point B: How do you figure that a ship with Engine Upgrade can't boost? Seriously if it was just Push it'd be 2pts LESS than your build.

To your point C: With a BOOST action (see refutation of point B); Push wouldn't be useless after the torps are gone because you could BOOST to get to range 2 or dodge out of arcs and still take a focus action.

That being said personally I won't be using either Push or Exp. Interface on Horton, I don't like stressing ships with only 2 green maneuvers. If he had a natural EPT and could take an R2, it'd be a different story but that's not the case. And so I generally go with either VI for higher PS or R5-P9 for tankiness.

Edited by Duty Remains

K-wing is far more likely, and it's arguable how likely it even is.

K-wing is not likely at all, it is from 19 ABY, way out of the time frame, the farthest out we've gone is 12 ABY with the E-wing which is a pretty large stretch from the games time frame.

Exactly my point. Two decades away, and far less obscure than the H wing.

K-wing is far more likely, and it's arguable how likely it even is.

K-wing is not likely at all, it is from 19 ABY, way out of the time frame, the farthest out we've gone is 12 ABY with the E-wing which is a pretty large stretch from the games time frame.

Exactly my point. Two decades away, and far less obscure than the H wing.

The USAF still uses B-52s its first flight was in 1952...... just saying

Just fyi, from an imperial player: bombs suck

Also. The fat Horton list does look fun. Could be tier 2 competitive. By YwingAce. I like it.

Take it from another one: Bombs eat Bwings.

WhAAAAt?????? WHAT.

First of all, you're doing 1 or 2 damage out of 8. Second, a higher or mid PS B like Keyan can BR out of the way, (unless you've set up a good shot, but hey! thats some top notch flying youre showing there. I'd hate to see what you can do with a Phantom.)

If its a PS2 thats great that you did all of 2 damage I guess. But the more relevant threat in his list is likely elsewhere, except in cases like Roark + 3 Bs.

If its PS4 and has initiative, it might even be able to BR away too.

This all assumes that of course you ever get a good shot anyway. As you can simply try to fly as the opponent so youre not going to get a buttload of bombs dropped in your face.

For those people who don't think bombs suck. Try and paste down a phantom list a bomb list. Go ahead. I'll wait.

Then try against an interceptor list. And a falcon list.

Sure those escorts are easy prey but the main part of their team that will eat you alive will make you rue the day you brought bombs like the scummy terrorists you are. Muhahahaha.

I beat a well flown list of Soontir, RGP, and Kath with my BH+HLC+Gunner, and 3X Scimitar+SC. The bombs forced Soontir to boost/barrel roll, and the nearby asteroids and my BH limited Soontir's final placement, laning him at range 1 of the BH and range 2&3 of my scimitars, which killed him.

So he basically had to choose between taking those move actions and relying on his dice to survive, or taking 2 bomb hits, and hope his dice and focus/evade would hold up under fire. His Kath was already gone, and the RGP had to avoid the bombs as well, putting him out of range, without a shot. I think only my BH took a hit from one of the bombs, but without them I don't know if I would have won the match.

So yes, bombs can be very useful, even if they deal no damage to you opponent.

That sounds like a fine game. However, would you do it consistently to a bunch of players in a tournament that costs money against Phantoms and Fat Han with Engine?

Of course they can be useful. Something you can do sometimes though is to simply take one bomb damage, but be in a better position. Seems like that player made the absolute worst decision in terms of what would kill his ship. 4 dice Gunner is much worse than even 2 direct damage.

--

anyway, multiple games versus Phantom and Fat Han? And maneuverable Bs like Keyan Farlander with Wes Opportunist and HLC TL+F 5 dice everyturn?

Edited by Blail Blerg

Just fyi, from an imperial player: bombs suck

Also. The fat Horton list does look fun. Could be tier 2 competitive. By YwingAce. I like it.

Take it from another one: Bombs eat Bwings.

WhAAAAt?????? WHAT.

First of all, you're doing 1 or 2 damage out of 8. Second, a higher or mid PS B like Keyan can BR out of the way, (unless you've set up a good shot, but hey! thats some top notch flying youre showing there. I'd hate to see what you can do with a Phantom.)

If its a PS2 thats great that you did all of 2 damage I guess. But the more relevant threat in his list is likely elsewhere, except in cases like Roark + 3 Bs.

If its PS4 and has initiative, it might even be able to BR away too.

This all assumes that of course you ever get a good shot anyway. As you can simply try to fly as the opponent so youre not going to get a buttload of bombs dropped in your face.

B-wings are slow, and bombs negate shields.

Bombs can very well eat B-wings.

For those people who don't think bombs suck. Try and paste down a phantom list a bomb list. Go ahead. I'll wait.

Then try against an interceptor list. And a falcon list.

Sure those escorts are easy prey but the main part of their team that will eat you alive will make you rue the day you brought bombs like the scummy terrorists you are. Muhahahaha.

I beat a well flown list of Soontir, RGP, and Kath with my BH+HLC+Gunner, and 3X Scimitar+SC. The bombs forced Soontir to boost/barrel roll, and the nearby asteroids and my BH limited Soontir's final placement, laning him at range 1 of the BH and range 2&3 of my scimitars, which killed him.

So he basically had to choose between taking those move actions and relying on his dice to survive, or taking 2 bomb hits, and hope his dice and focus/evade would hold up under fire. His Kath was already gone, and the RGP had to avoid the bombs as well, putting him out of range, without a shot. I think only my BH took a hit from one of the bombs, but without them I don't know if I would have won the match.

So yes, bombs can be very useful, even if they deal no damage to you opponent.

That sounds like a fine game. However, would you do it consistently to a bunch of players in a tournament that costs money against Phantoms and Fat Han with Engine?

Of course they can be useful. Something you can do sometimes though is to simply take one bomb damage, but be in a better position. Seems like that player made the absolute worst decision in terms of what would kill his ship. 4 dice Gunner is much worse than even 2 direct damage.

--

anyway, multiple games versus Phantom and Fat Han? And maneuverable Bs like Keyan Farlander with Wes Opportunist and HLC TL+F 5 dice everyturn?

This was in a wave 3 vassal tournament, so no phantoms or fat Hans, and iirc soontir was just barely inside the BH's arc. I wouldn't say bombs always pay off, but opponents tend to maneuver to avoid ending up where you might drop one, which really helps you guess where they're going, and keep flankers off your 6.

I like Horton a lot, but I have to agree with Babaganoosh... R7-T1 just isn't worth it. Focus + Target Lock isn't worth getting the stress on Horton, especially since R7-T1 only works against ships at range 2 or closer. Save R7-T1 for Dutch, I find an engine upgrade and another droid are better on Horton. I mean... Engine Upgrade, R2-D6 and Push the Limit is only 2 more points and just plain better unless you want to Target Lock, Focus and boost, which would only make sense for a shot at range 1, because at range 2 Horton would already re-roll blanks and you already have a focus token.

Not just plain better because it is A. 2 more points B. You can't get a boost if you need one (I'm tired of restating it why but I will again, you might need to line up with a Phantom or Squint, or A)

C. Push the limit is a horrible choice on the Y-wing, because it becomes virtually useless after firing torps, RT you can still use to boost around the ICT bubble.

To your point A: with this many upgrades 2pts is less than 5% of Hortons cost and only 2 % of the list. Pretty insignificant in my opinion.

To your point B: How do you figure that a ship with Engine Upgrade can't boost? Seriously if it was just Push it'd be 2pts LESS than your build.

To your point C: With a BOOST action (see refutation of point B); Push wouldn't be useless after the torps are gone because you could BOOST to get to range 2 or dodge out of arcs and still take a focus action.

That being said personally I won't be using either Push or Exp. Interface on Horton, I don't like stressing ships with only 2 green maneuvers. If he had a natural EPT and could take an R2, it'd be a different story but that's not the case. And so I generally go with either VI for higher PS or R5-P9 for tankiness.

To point A. 2 points can go to another ship with Wing Man to clear stress not just from EI but help with k turns or change a PT to APT

To point B: R7-T1 alone is cheaper again

To point C: why take PTL and EU and get 2 actions when R7-T1 + EI can give you 3 and is cheaper

But the funniest thing is it doesn't matter which way you do it when you're playing a game your going to wish you built your list the other way unless your winning

To point C: why take PTL and EU and get 2 actions when R7-T1 + EI can give you 3 and is cheaper

1) Because R7-T1 only works under limited circumstances (and when it does work it isn't always as effective as you want it to be), while engine upgrade works any time you want to take a boost action.

2) Because Salm already has a re-roll on blanks, making the value of the TL "action" fairly small in many/most situations.

To point C: why take PTL and EU and get 2 actions when R7-T1 + EI can give you 3 and is cheaper

1) Because R7-T1 only works under limited circumstances (and when it does work it isn't always as effective as you want it to be), while engine upgrade works any time you want to take a boost action.

2) Because Salm already has a re-roll on blanks, making the value of the TL "action" fairly small in many/most situations.

1) True. but how many times do you put a upgrade card on a ship and never use it. I should also have said the main reason I like R7-T1 + EI is for APT and i fly Cracken a lot and keep my ships close in this way i see R7-T1 more usefull

2) Also true. but when i put Blaster on Horton and im in range 1 haveing the target lock helps (yes I know the weaknes of Blaster Turrent and Ion Turrent is better but i like to have fun from time to time) anytime horton is in range 1 haveing Target Lock and Focus is a bonus

Just fyi, from an imperial player: bombs suck

Also. The fat Horton list does look fun. Could be tier 2 competitive. By YwingAce. I like it.

Take it from another one: Bombs eat Bwings.

It will take at least 2 Proton Bombs to get them but more like 3 as only several do 2 damage to hull (the other two that can do an extra damage will just take off a shield.) That will be 15 points of upgrades that has to be on at least 3 bombers or Y-wings. So you will have at least 63 to 69 points to field three proton bombs but you will want to spend more to have a higher pilot skill than 2.

A 3Y/1X list won a 22 player tournament in the UK this past weekend. 5 wins from 5.

Bombs on Y-Wings will cause chaos for TIE swarm lists.