Y-Wings :-(

By Monkeyshine77, in X-Wing

B-wings are slow, and bombs negate shields.

Bombs can very well eat B-wings.

I just want to make sure that everyone here understands properly how bombs work.

A Seismic Charge deals one damage, which means it follows the normal damage rules. If the ship has any shields remaining, at all, it will ping the shields. If there are no shields, then it will deal a damage card. No shield "negating", unless you mean it will remove a shield token...

A Proton Bomb will deal one faceup damage card, which happens irrespectively of any shields. But the Proton Bomb costs 5 points, and only does 2 hull damage in the best case scenario, so the amount of Proton Bombs you must hit a B-Wing with is usually 3, and sometimes 2. You might as well just bring 3 APTs, as you'll have a much easier time landing those than the bombs, and they'd be more effective - which is amazing, because that's APTs we're talking here.

Bombs aren't horrible, but it's the pair of Seismic Charges mixed into a Bomber swarm or dual Firepsray list that's making waves, used against swarms and Rebel slow movers. It's certainly not Protons used against elite slippery B-Wing aces.

B-wings are slow, and bombs negate shields.

Bombs can very well eat B-wings.

I just want to make sure that everyone here understands properly how bombs work.

A Seismic Charge deals one damage, which means it follows the normal damage rules. If the ship has any shields remaining, at all, it will ping the shields. If there are no shields, then it will deal a damage card. No shield "negating", unless you mean it will remove a shield token...

A Proton Bomb will deal one faceup damage card, which happens irrespectively of any shields. But the Proton Bomb costs 5 points, and only does 2 hull damage in the best case scenario, so the amount of Proton Bombs you must hit a B-Wing with is usually 3, and sometimes 2. You might as well just bring 3 APTs, as you'll have a much easier time landing those than the bombs, and they'd be more effective - which is amazing, because that's APTs we're talking here.

Bombs aren't horrible, but it's the pair of Seismic Charges mixed into a Bomber swarm or dual Firepsray list that's making waves, used against swarms and Rebel slow movers. It's certainly not Protons used against elite slippery B-Wing aces.

I was referring to the proton bomb in this case. a Bomb being a bomb, a charge being a charge.

APTs are overcosted but usually can 1 hit kill or seriously put the hurt on something. I use those with Nera.

I'm not such a fan of charges against B-wings as it's only 1 damage, and a B-wing can soak it up well.

I've dropped tandem bombs and wiped out clusters of fighters before with my TIE Bombers. When they are not expected, bombs do a mean job against the unprepared. I know that unexpected and unprepared are just about the same thing, but that's how they are best used. Not in the initial charge, but later when they've been forgotten about.

I was lucky enough to find a Y-Wing and an A-wing at my local B&N yesterday. Had a few missions against some TIEs. When flying with the X-Wing, I was able to defeat the two TIEs of approximately equal value although the rebels outnumbered the empire by 8pts. However, when pitted alone, after three tries, the poor Y was vaporized. Have not teamed the Y with the A-wing yet.

I have to upgrade my imperial collection with more TIES today.:D. Maybe a defender or interceptor.

Edited by mikeespo

K-wing is far more likely, and it's arguable how likely it even is.

K-wing is not likely at all, it is from 19 ABY, way out of the time frame, the farthest out we've gone is 12 ABY with the E-wing which is a pretty large stretch from the games time frame.

Exactly my point. Two decades away, and far less obscure than the H wing.

The USAF still uses B-52s its first flight was in 1952...... just saying

No you don't understand, the time frame is like around 1-BBY (equivalent of BC)to 10-12ish ABY (AD), the K-wing doesn't even EXIST yet in this time frame.

I was lucky enough to find a Y-Wing and an A-wing at my local B&N yesterday. Had a few missions against some TIEs. When flying with the X-Wing, I was able to defeat the two TIEs of approximately equal value although the rebels outnumbered the empire by 8pts. However, when pitted alone, after three tries, the poor Y was vaporized. Have not teamed the Y with the A-wing yet.

I have to upgrade my imperial collection with more TIES today. :D. Maybe a defender or interceptor.

because Y-wings aren't designed to do crazy damage, they are designed to control the board, they don't work well by themselves.

To point C: why take PTL and EU and get 2 actions when R7-T1 + EI can give you 3 and is cheaper

2) Because Salm already has a re-roll on blanks, making the value of the TL "action" fairly small in many/most situations.

This statement is hilarious. Horton's ability DOESN'T work to fire torpedoes, that's why you'd want to be able to TL.

Yes. Found that out the hard way. Also that proton torpedoes are relatively ineffective against highly maneuverable targets...:D

Edited by mikeespo

Yes. Found that out the hard way. Also that proton torpedoes are relatively ineffective against highly maneuverable targets... :D

Well torpedoes are designed to take out capital ships because they can bypass their heavy shields, missiles are there for fighters.

yeah i sometimes feel (without getting into the 'why no huge imperial' debate) that both Y wings and Tie Bombers sort of lose their battlefield role in a 100 point death match.

A few more scenarios with orbital defences that needed bombing into dust etc would probably give both of them a hell of a lot more play value.

Yes. Found that out the hard way. Also that proton torpedoes are relatively ineffective against highly maneuverable targets... :D

Well torpedoes are designed to take out capital ships because they can bypass their heavy shields, missiles are there for fighters.
Edited by mikeespo

WHY DON'T THE EMPIRE HAVE A HUGE SHIP YET????

Blame Gadge.

yeah i sometimes feel (without getting into the 'why no huge imperial' debate) that both Y wings and Tie Bombers sort of lose their battlefield role in a 100 point death match.

A few more scenarios with orbital defences that needed bombing into dust etc would probably give both of them a hell of a lot more play value.

Yes. Neither ship IMHO is designed to dogfight.

WHY DON'T THE EMPIRE HAVE A HUGE SHIP YET????

Blame Gadge.

Empire(and Scum) huge ships

Assault Gunboats

TIE advanced updates.

Ordnance updates.

all the game needs. Literally, they can wrap up and focus on another game after the above.

To point C: why take PTL and EU and get 2 actions when R7-T1 + EI can give you 3 and is cheaper

2) Because Salm already has a re-roll on blanks, making the value of the TL "action" fairly small in many/most situations.

This statement is hilarious. Horton's ability DOESN'T work to fire torpedoes, that's why you'd want to be able to TL.

Right; the reroll of blanks only compensates for the TL that you spend just to fire the torpedo. But in the context of R7-T1, a normal TL is just better in terms of firing torpedoes, because you don't need to be at R1-2 and in the firing arc of the target, and you generally don't want to boost before shooting your torpedo, because you would get too close to fire. Not to mention the extra expense and use of the astromech slot.

R7-T1 is incredibly useful for other attacks, like an ICT, but in those cases you aren't spending your TL to shoot, and Horton's ability isn't put to as good a use as possible.