Y-Wings :-(

By Monkeyshine77, in X-Wing

I've been doing pretty well with Y-Wings lately. R7-T1 and the generic R2s are my preferred Astromechs, and the Ion Cannons are excellent board control. If you can Ion a target while it's stressed, it's pretty well SOL.

Been practicing this list:

Grey Squadron Pilot + R2 Astromech + Ion Cannon Turret

Grey Squadron Pilot + R2 Astromech + Ion Cannon Turret

Gold Squadron Pilot + R2 Astromech + Ion Cannon Turret

Gold Squadron Pilot + R2 Astromech + Ion Cannon Turret

I love this list and my friends hate it when i use it.

I wouldn't buy a third now, I'd wait for Most Wanted.

Just fyi, from an imperial player: bombs suck

Also. The fat Horton list does look fun. Could be tier 2 competitive. By YwingAce. I like it.

Bombs don't suck. They require some piloting skill and they are situational, too.

Seismics are well-priced with a cost of 2 points - Mines and Proton Bombs are one point too much each.

Now with the latest FAQ the Mines got an interesting buff - but 3 points are still not justified.

But I think its worth to try it. Take 2 Scimitars/Y-Wings with Mines and blow an enemy high PS ship right before combat phase.

Indeed. Bombs are especially nice if you have multiples - seismic charges are cheap enough to field en masse, and 4 bombers pattern-dropping bombs can create a nightmare for fragile interceptors - they daren't drop in behind them if the bomb racks are still full.

I wouldn't buy a third now, I'd wait for Most Wanted.

If you want to fly a third Rebel Y-Wing then Most Wanted doesn't help you unless you are able to proxy. FFG has stated that the faction on the dial needs to match the faction that you are fielding. You also aren't going to get any Rebel pilots with Most Wanted so you'd be unable to fly 3 x Gold Squad in a list.

If you've got 2 Y-Wings already and want to fly them both with Scum, you'll need 2 copies of Most Wanted. 2 Y-Wing Expansions and 2 Most Wanted will allow you to fly either 4 Scum Y-Wings or 2 Rebels.

The situation is even worse when it comes to Z-95s as Most Wanted doesn't come with any extra dials. If you want a swarm of either 8 Scum or Rebel Z-95s you'll need to buy 4 copies of Most Wanted and 8 Z-95 expansions.

It'd be nice if FFG let you order dials for a buck or two a pop.

Also, unless FFG drops a bunch of Y-Wing inventory into the channel between now and Wave 6, Y-Wings are going to get even harder to find as people start buying then up in preparation for Most Wanted (it only has 1 model but has everything else you'd need for a second).

Just fyi, from an imperial player: bombs suck.

It's already been handled, but I think it's worth reinforcing that bombs don't suck. Seismic Charges, in particular, are a perfectly acceptable addition to just about any list that can take them.

I have always loved the Y-Wing since I first saw it in the movies. Not sure why but I always have. When I first got into X-Wing about a month ago I had to do some scrounging and hunting to find anyand got 2. I had an opportunity to get a 3rd today and stopped because no matter hard I try to make one work for me it never happens. So how can I then justify having 3? I know that some of the issues I have had were user error on my part, but even with that factored in it still seems like a lousy ship at the moment which makes me sad. Any advice?

My friend, may I direct you to this thread? http://community.fantasyflightgames.com/index.php?/topic/124767-another-fat-horton-list/

Just fyi, from an imperial player: bombs suck

Also. The fat Horton list does look fun. Could be tier 2 competitive. By YwingAce. I like it.

Thank you my friend, I am dedicated to making Y-wings make the meta :).

Ion turret and engine upgrade for a surprisingly nimble, 360 degree firing space tank... Dodge arcs and still get shots in.

I had a lot of success with ion turret y wings paired with ion cannon b wings. So much board control.

I've had a lot of fun with Y-wings sporting Ion Turrets and Engine Upgrades... I have a 3 Y-Wing list that although its all components are gathered together in one pre-set pack, doesn't get used. Playing just doesn't feel fair to my opponents, if it goes well, the game devolves into my opponents just rolling evade dice and dying one point at a time.

The list is as follows:

Horton Salm w/ R2-D6, Veteran Instincts, Ion Cannon Turret, Proton Torpedoes x2, Engine Upgrade -- 44 pts

Gold Squadron Pilot w/ R5, Ion Cannon Turret, Engine Upgrade -- 28pts

Gold Squadron Pilot w/ R5, Ion Cannon Turret, Engine Upgrade -- 28pts
On a side note, I've come to prefer R5's over R2's for my Y-wings because they rarely get stressed and flipping down damage cards has saved my bacon more than once. Surviving a Direct Hit and then flipping it down has elicited some particularly amusing reactions from my opponents. If I K-turned my Y-wings more often I'd probably favor the R2 though.

To anyone that wants me to elaborate, this is probably the Fat Horton that got the most likes:

Horton Salm (25)

Ion Cannon Turret (5)

Flechette Torpedoes (2)

Proton Torpedoes (4)

R7-T1 (3)

Experimental Interface (3)

Wedge Antilles (29)

Push the Limit (3)

R2 Astromech (1)

Engine Upgrade (4)

Rookie Pilot (21)

Total: 100

View in Yet Another Squad Builder

However, there are 2 others I made:

Horton Salm (25)

Ion Cannon Turret (5)

Flechette Torpedoes (2)

Flechette Torpedoes (2)

R7-T1 (3)

Experimental Interface (3)

Wedge Antilles (29)

Push the Limit (3)

Engine Upgrade (4)

Bandit Squadron Pilot (12)

Bandit Squadron Pilot (12)

Total: 100

View in Yet Another Squad Builder

Horton Salm (25)

Ion Cannon Turret (5)

Proton Torpedoes (4)

Proton Torpedoes (4)

R7-T1 (3)

Experimental Interface (3)

Wedge Antilles (29)

Push the Limit (3)

Engine Upgrade (4)

Green Squadron Pilot (19)

Push the Limit (3)

Chardaan Refit (-2)

Total: 100

View in Yet Another Squad Builder

The basis is, Horton can Focus, then trigger EI to use RT to get a TL and boost if necessary.

Edited by YwingAce

People hate on the Y-wing because there are only one or two combos that are Tier 1 competitive. If you impose build restrictions on your group, such as requiring a certain number of ships or no named pilots or any other restriction, they get a lot better pretty fast.

People hate on the Y-wing because there are only one or two combos that are Tier 1 competitive. If you impose build restrictions on your group, such as requiring a certain number of ships or no named pilots or any other restriction, they get a lot better pretty fast.

Actually not very many people truly hate the Y-wing, but it isn't very competitive, therefore isn't used as much as it deserves to be used.

Y wings are great

real tanks and cruise em round the board centre with some x wings as 'air superiority' cover and you can cover any arc making enemy movement a pig with turrets.

Ion turrets have also helped me turn more than one imperail ace into a slowmoving duck shoot....

Should I wait to get the Y-wing expansion?

No. I predict that when Scum comes out, Y's and Z's will be in short supply. Z's less so, but definitely Y's. It always happens.

If you want to fly a third Rebel Y-Wing then Most Wanted doesn't help you unless you are able to proxy. FFG has stated that the faction on the dial needs to match the faction that you are fielding. You also aren't going to get any Rebel pilots with Most Wanted so you'd be unable to fly 3 x Gold Squad in a list.

If you've got 2 Y-Wings already and want to fly them both with Scum, you'll need 2 copies of Most Wanted. 2 Y-Wing Expansions and 2 Most Wanted will allow you to fly either 4 Scum Y-Wings or 2 Rebels.

The situation is even worse when it comes to Z-95s as Most Wanted doesn't come with any extra dials. If you want a swarm of either 8 Scum or Rebel Z-95s you'll need to buy 4 copies of Most Wanted and 8 Z-95 expansions.

It'd be nice if FFG let you order dials for a buck or two a pop.

Good point.

Edited by mazz0

A team I tried and will continue to do so with scums with some slight modifications (maybe switching the astromech and torpedoes for proximity mines) is:

2x Gold Squadron Pilot +R2 unit+ Ion Cannon Turret + Flechette Torpedoes

4x Bandit Squadron Pilot

Good control with the Y-Wing.

I don't think the Y-Wing needs any help, it is a very good support/control ship, and will be even better with the bombs. More options is always nice of course so keep them coming, but it is not needed.

A team I tried and will continue to do so with scums with some slight modifications (maybe switching the astromech and torpedoes for proximity mines) is:

2x Gold Squadron Pilot +R2 unit+ Ion Cannon Turret + Flechette Torpedoes

4x Bandit Squadron Pilot

Good control with the Y-Wing.

I don't think the Y-Wing needs any help, it is a very good support/control ship, and will be even better with the bombs. More options is always nice of course so keep them coming, but it is not needed.

I really like Flechette torps on a Y-wing.

Cool. Sounds great. Looks like I will get two. :)

For those people who don't think bombs suck. Try and paste down a phantom list a bomb list. Go ahead. I'll wait.

Then try against an interceptor list. And a falcon list.

Sure those escorts are easy prey but the main part of their team that will eat you alive will make you rue the day you brought bombs like the scummy terrorists you are. Muhahahaha.

Also I much prefer the 2zs list

More ships is good. More ships also good for falcon match.

It has two strong targets. So that's confusing. It has two decent soft counters to phantoms.

It uses Horton. It uses EI. It's innovative.

I think the worst part is maybe getting the EI to work often as the r7t1 TL is conditional.

Edited by Blail Blerg

A team I tried and will continue to do so with scums with some slight modifications (maybe switching the astromech and torpedoes for proximity mines) is:

2x Gold Squadron Pilot +R2 unit+ Ion Cannon Turret + Flechette Torpedoes

4x Bandit Squadron Pilot

Good control with the Y-Wing.

I don't think the Y-Wing needs any help, it is a very good support/control ship, and will be even better with the bombs. More options is always nice of course so keep them coming, but it is not needed.

I really like Flechette torps on a Y-wing.

I really like the Flechette Torpedoes for the Y-Wing and Tie Bomber. For 2 points it is easy to include in a list, give them a 3 dice attack at range 2-3 and even if you miss, you give a stress token. Fun to combine with a Ion attack. Like in the team I posted, you try ionizing with the first Y-Wing, if it went in, you launch the torpedo with the other and leave the poor victim ionized and stressed for next round.

I like y-wings they blow up good.

Just fyi, from an imperial player: bombs suck

Also. The fat Horton list does look fun. Could be tier 2 competitive. By YwingAce. I like it.

Oh no, my young Imperial player. You will find that it is you who are mistaken. About a great many things.

Bombs are awesome!! The Proximity Mine should be particularly awesome against the Phantom specifically. You poop it out on the Phantom, and boom - 3 red dice. Also, if I'm reading it correctly, the Phantom (or anything else) does not get to use its green dice to defend itself from bombs.

Edited by Mikael Hasselstein

I like y-wings they blow up good.

I love how clever you are. And helpful. In no ways like an 8 year old. None at all.

To anyone that wants me to elaborate, this is probably the Fat Horton that got the most likes:

Horton Salm (25)

Ion Cannon Turret (5)

Flechette Torpedoes (2)

Proton Torpedoes (4)

R7-T1 (3)

Experimental Interface (3)

However, there are 2 others I made:

Horton Salm (25)

Ion Cannon Turret (5)

Flechette Torpedoes (2)

Flechette Torpedoes (2)

R7-T1 (3)

Experimental Interface (3)

Horton Salm (25)

Ion Cannon Turret (5)

Proton Torpedoes (4)

Proton Torpedoes (4)

R7-T1 (3)

Experimental Interface (3)

The basis is, Horton can Focus, then trigger EI to use RT to get a TL and boost if necessary.

I've said it before elsewhere, but I'll put my two cents in again here - I like Horton, but I don't think he pairs well with R7-T1. Horton likes to hang out at long range at fire off torpedoes. He packs a wallop with a proton torp especially. Once the torpedoes are gone, he isn't doing awesome work, but he's still pretty decent.

R7-T1 is good if you want to close the gap fast, or arc-dodge at close range. But torpedo-shooting Horton doesn't want to be close, and if triggers the boost he'll move himself out of his own firing arc or too close to shoot a torpedo. R7-T1 is great with ICT Y-Wings though, and I do see an ICT here, but I also see 19 points of upgrades. Horton doesn't have the resilience to justify 44 points, especially if Biggs isn't around.

I think he'll be way too tempting and vulnerable a target, and the ICT/R7-T1 combo isn't likely to be in play long enough to justify the expense.

I prefer Horton loaded with a couple of proton torpedoes, and supported by abilities on other ships, such as Garven and Airen. This way, he hits hard early-on, and when his torpedoes are gone or he is space dust, the points spent making him deadly are still on the board helping you out.