Tie Advanced with Proton Rockets

By atr127, in X-Wing

The Tie Advanced is probably the cheapest way to get 5 attack proton rockets for the Imperials. However the decencies with that build are essentially the deficiencies with the proton rockets. It is only range 1 and it burns your focus token. The best Tie Advanced pilot would be Darth Vader who is the only pilot who makes the Tie Advanced worth the point cost.

Scimitar w/ Stealth Device is cheaper. And it can carry two of them. :P

Also: prockets don't burn the focus, so you can use it to modify the attack results. One of the reasons they pair nicely alongside Jonus - roll 5 dice, re-roll 2 of them, use the focus token you obviously have (or you couldn't have fired them) to convert the focus results.

Omg with fleet officer, 24

Lt lorrir. 23

Tempest + procket x2. (48)

95 pts

The shuttle lets you stack actions or give an action on the blocked tempest, and it allows lorrir to get a focus w his barrel roll, and gives you a larger gun.

Use the extra points on hull + targetting computer for lorrir, vader or an engine upgrade. Etc

Edited by Ravncat

Captain_Proton_Opening.jpg

Captain Jonus (22)
Proton Rockets (3)
Munitions Failsafe (1)

Scimitar Squadron Pilot (16)
Proton Rockets (3)
Proton Rockets (3)
Munitions Failsafe (1)

Tempest Squadron Pilot (21)
Proton Rockets (3)
Munitions Failsafe (1)

Tempest Squadron Pilot (21)
Proton Rockets (3)
Munitions Failsafe (1)

Total: 99

View in Yet Another Squad Builder

some interesting thoughts. i think the best idea is Vessery, plus another tie for blocking, but i'm still not sure 4 ships is good enough. honestly, i think a swarm with 2 Acadamys and 2 Blacks is the best. you actually end up with more HP than a 7 tie swarm, and at range one you have more dice. the problem of course, is that a single phantom would rip you a new one.

The Tie Advanced is probably the cheapest way to get 5 attack proton rockets for the Imperials. However the decencies with that build are essentially the deficiencies with the proton rockets. It is only range 1 and it burns your focus token. The best Tie Advanced pilot would be Darth Vader who is the only pilot who makes the Tie Advanced worth the point cost. Sure you could say TL at range 3 and then close the gap to range 1 and focus. Still that risks loosing arc and also risks getting blocked by lower pilot skill ships. Still proton rockets are alright. Even on 2 agility ships you get a 4 attack at range 1 that burns focus. However many people would consider that spending 3 points to put it on a Tie bomber or Headhunter would be a waste.

I don't know about that, the card doesn't say you use up the focus token, just discard the card. I assumed it was like the Homing missile where it doesn't use up the target lock.

The Tie Advanced is probably the cheapest way to get 5 attack proton rockets for the Imperials. However the decencies with that build are essentially the deficiencies with the proton rockets. It is only range 1 and it burns your focus token. The best Tie Advanced pilot would be Darth Vader who is the only pilot who makes the Tie Advanced worth the point cost. Sure you could say TL at range 3 and then close the gap to range 1 and focus. Still that risks loosing arc and also risks getting blocked by lower pilot skill ships. Still proton rockets are alright. Even on 2 agility ships you get a 4 attack at range 1 that burns focus. However many people would consider that spending 3 points to put it on a Tie bomber or Headhunter would be a waste.

I don't know about that, the card doesn't say you use up the focus token, just discard the card. I assumed it was like the Homing missile where it doesn't use up the target lock.
hmm... Got a point there. So now some questions are can Garven passing focus count and since it is not spending focus is it immune to Canor Jax?

Again, that's like asking if Colonel Jendon passes the TL over does that mean you don't have to take a TL action to fire the Homing missiles. I don't see that it matters as long as you have the Focus/TL when you do your shooting. I would say yes both homing missiles and proton torpedoes are immune to abilities like that of Carnor Jax if you are neither performing an action to get the token nor spending it to fire the missile/torpedo, as his ability reads.

Iqbe8qA.pngyhIpRZ1.png

* I don't know of any ability like Carnor Jax that blocks TL, but that would be a good one.

CM3ZgDG.pngDeadeye.png

* It turns out the wording of Deadeye isn't redundant.

Edited by gabe69velasquez

Tempest Squadron Pilot (21)
Proton Rockets (3)

Tempest Squadron Pilot (21)
Proton Rockets (3)

Omicron Group Pilot (21)
Fleet Officer (3)
Tactician (2)

Omicron Group Pilot (21)
Darth Vader (3)
Tactician (2)

Total: 100

View in Yet Another Squad Builder

hmm... Got a point there. So now some questions are can Garven passing focus count and since it is not spending focus is it immune to Canor Jax?

Would you want to spend your prockets without being able to spend your focus though?

hmm... Got a point there. So now some questions are can Garven passing focus count and since it is not spending focus is it immune to Canor Jax?

Would you want to spend your prockets without being able to spend your focus though?

It's the same as using missiles where you have to spend a TL and modifying dice with focus, it's just the other way around, since statistically TL and Focus give you the same improvement in hits, from 50% to 75%. In these two cases where you don't spend the TL/Focus to fire (Proton/Homing), using both to modify dice, you improve your hit chance to 90%

Edited by gabe69velasquez

It's great in Epic play. I'm going to be running an Epic demo game with 4 teams of 50pt Empire vs 2 teams & Tantive Rebels. One flight is going to be 2 Tie Advanced w/ Proton Rockets. If they get their shots off at the same time, it's going to hurt the Tantive....

Going to go for an unpopular opinion. You might consider Phantoms.

The Advanced is pretty tanky as it is, it's its lack of attack dice that is the problem (for the cost). So what you need to compensate is a glass cannon, and keep your opponent focused on the tempest because of the procket threat. If your opponent goes for the glass cannons, punish him hard with the prockets.

Tempest Squadron Pilot (21)
Proton Rockets (3)

Tempest Squadron Pilot (21)
Proton Rockets (3)

Sigma Squadron Pilot (25)
Intelligence Agent (1)

Sigma Squadron Pilot (25)
Intelligence Agent (1)

Total: 100

View in Yet Another Squad Builder

Or with a standard named Phantom:

Tempest Squadron Pilot (21)
Proton Rockets (3)

Tempest Squadron Pilot (21)
Proton Rockets (3)

"Echo" (30)
Veteran Instincts (1)
Fire-Control System (2)
Recon Specialist (3)
Advanced Cloaking Device (4)

Academy Pilot (12)

Total: 100

View in Yet Another Squad Builder

It's the same as using missiles where you have to spend a TL and modifying dice with focus, it's just the other way around, since statistically TL and Focus give you the same improvement in hits, from 50% to 75%. In these two cases where you don't spend the TL/Focus to fire (Proton/Homing), using both to modify dice, you improve your hit chance to 90%

Except that you have no choice with the target lock ones, with the prockets you have other potential targets who you can hit with a focus. Worth, considering, certainly.

It's the same as using missiles where you have to spend a TL and modifying dice with focus, it's just the other way around, since statistically TL and Focus give you the same improvement in hits, from 50% to 75%. In these two cases where you don't spend the TL/Focus to fire (Proton/Homing), using both to modify dice, you improve your hit chance to 90%

Except that you have no choice with the target lock ones, with the prockets you have other potential targets who you can hit with a focus. Worth, considering, certainly.

not to mention, if it is the difference between life and death, you can use the focus for defense and fire your primary weapon.

Tempest Squadron Pilot (21)
Proton Rockets (3)

Tempest Squadron Pilot (21)
Proton Rockets (3)

Captain Jonus (22)
Deadeye (1)
Ion Pulse Missiles (3)
Ion Pulse Missiles (3)
Munitions Failsafe (1)

"Howlrunner" (18)
Determination (1)
Stealth Device (3)

Total: 100

View in Yet Another Squad Builder

I think Proton rockets make them scarier so worth having.

Jonus is here to make that initial volley a bit nastier, and can hopefully ion whatever ship you want to hit, so it's not so difficult to get in range 1 with PS2.

Howlrunner is here to give everyone a bit more teeth once the payload has been delivered.

It's the same as using missiles where you have to spend a TL and modifying dice with focus, it's just the other way around, since statistically TL and Focus give you the same improvement in hits, from 50% to 75%. In these two cases where you don't spend the TL/Focus to fire (Proton/Homing), using both to modify dice, you improve your hit chance to 90%

Except that you have no choice with the target lock ones, with the prockets you have other potential targets who you can hit with a focus. Worth, considering, certainly.

If you are close enough to Jax to fire Proton Rockets, you aren't going to be able to spend the focus no matter who you target. I think you might be thinking about Dark Curse's ability.

It's the same as using missiles where you have to spend a TL and modifying dice with focus, it's just the other way around, since statistically TL and Focus give you the same improvement in hits, from 50% to 75%. In these two cases where you don't spend the TL/Focus to fire (Proton/Homing), using both to modify dice, you improve your hit chance to 90%

Except that you have no choice with the target lock ones, with the prockets you have other potential targets who you can hit with a focus. Worth, considering, certainly.

not to mention, if it is the difference between life and death, you can use the focus for defense and fire your primary weapon.

That's not an option either. Jax stops you from being able to spend focus or evade tokens or take those action while he's in range 1.

Last night I had a lot of success with Vader, Proton Rockets, and Stealth Device. I did 6 points of damage to Chewie with one shot!

If you are close enough to Jax to fire Proton Rockets, you aren't going to be able to spend the focus no matter who you target. I think you might be thinking about Dark Curse's ability.

No, I just meant fire them when you're not close to Jax.

Last night I had a lot of success with Vader, Proton Rockets, and Stealth Device. I did 6 points of damage to Chewie with one shot!

Sounds like you played something wrong. Proton rockets max out at 5 dice, chewie can't take crits, so I'm not sure how you did six damage. Though I suppose you could use opportunist.

Edited by Ravncat

Indeed. Opportunist is a nice card - the only downside is that a TIE advanced has more trouble shedding stress than (say) an interceptor, and you really, really need to shed the stress because you can't afford to have Darth Vader carrying stress tokens because his ability becomes useless.

A TIE advanced force with proton rockets....

Hmm.

Tempests with proton rockets all round and a hull or pilot skill upgrade for you 'leader' makes for a nice simple 'base' squad - the equivalent of a 4-ship generic x-wing flight.

I'd suggest that taking the named pilots - even if just for pilot skill - is probably worth the trade, even if it costs you a ship.

Darth Vader, Proton Rockets, Adrenaline Rush, Engine Upgrade

Maarek Stele, Proton Rockets, Veteran Instincts, Hull Upgrade

Storm Squadron Pilot, Proton Rockets, Hull Upgrade

Now you've got 1 PS4 and 2 PS9 ships, plus vader in his best dogfighting mode. More importantly, you've got three ships which are as hard to bring down as TIE defenders.

The big advantage of a TIE advanced, if it has one, has to be its durability. The problem is that if you take a TIE advanced and other ships, your opponent can more-or-less ignore it because chewing through 5 hit points with agility 3 and evade to eliminate the firepower of a TIE/ln or z-95 isn't worth the effort.

If there are no softer targets in the list, and even the generic squadron pilot has a proton rocket salvo up his sleeves, there's no easy choice of targets.

Tempest Squadron Pilot/TIE Advanced (21)

Proton Rockets (3)



Tempest Squadron Pilot/TIE Advanced (21)

Proton Rockets (3)


= 48 Points - just like 4 Academies


For the remaining 52 points get 3 Academies and Backstabber/Dark Curse


Or the Fat Fettigator:



Boba Fett/Firespray-31 (39)

Proximity Mines (3)

Outmaneuver (3)

Navigator (3)

Engine Upgrade (4)




Last night I had a lot of success with Vader, Proton Rockets, and Stealth Device. I did 6 points of damage to Chewie with one shot!

Sounds like you played something wrong. Proton rockets max out at 5 dice, chewie can't take crits, so I'm not sure how you did six damage. Though I suppose you could use opportunist.

Ah - thank you, I had missed that vital piece of text on the card. I had thought I was being so clever too! :(

Proton rockets does NOT discard your Focus, just like Homing missiles don't discard your TL. That's why they are awesome.

Tempest Squadron Pilot/TIE Advanced (21)
Proton Rockets (3)
Tempest Squadron Pilot/TIE Advanced (21)
Proton Rockets (3)
= 48 Points - just like 4 Academies
For the remaining 52 points get 3 Academies and Backstabber/Dark Curse
Or the Fat Fettigator:
Boba Fett/Firespray-31 (39)
Proximity Mines (3)
Outmaneuver (3)
Navigator (3)
Engine Upgrade (4)

i'm going to be trying your first suggestion later, just yet to decide which named pilot to take.

Last night I had a lot of success with Vader, Proton Rockets, and Stealth Device. I did 6 points of damage to Chewie with one shot!

Sounds like you played something wrong. Proton rockets max out at 5 dice, chewie can't take crits, so I'm not sure how you did six damage. Though I suppose you could use opportunist.

Ah - thank you, I had missed that vital piece of text on the card. I had thought I was being so clever too! :(

To be fair the other guy was using a falcon I wouldn't feel too bad about accidental cheating.