What's a good use of 28 points for a third ship?

By mazz0, in X-Wing

I've got Corran Horn with Marksmanship and FCS and Keyan Farlander with Predator. What I'm trying to have is three ships that are all scary enough that there's no obvious target for focusing on. What's a good use the of the rmeaining 28pt? I was thinking Hobbie with R7-T1?

Two tie fighters!

Give keyan advanced sensors and for 25 you can add your choice of tarn mison and R7 or a blue squadron with fire control system.

Isn't Advanced Sensors a bit of a waste on Keyan? He surely gets less benefit than other people?

But then, he basically gets an action (as well as his free focus) each turn, so yeah, I can see how that's good. I like it...

AS instead of Predator?

A-wing with Outmaneuver. Sprinkle upgrades to suit taste.

I have been trying to get a Keyan/Corran list to work for awhile. I tried 1tala,1A and paired them with each named for blocking. I tried dutch with ICT. Naked Luke. To be perfectly honest I just don't think you can get Keyan and a loaded Corran into a great list together.

I'm a big fan of Tarn with R7, can be very hard to kill. Hobbie with R7-T1 would be nice too.

I have been trying to get a Keyan/Corran list to work for awhile. I tried 1tala,1A and paired them with each named for blocking. I tried dutch with ICT. Naked Luke. To be perfectly honest I just don't think you can get Keyan and a loaded Corran into a great list together.

What's been going wrong for you? If you can't kill quickly enough early game, maybe give Keyan HLC, and get a Rookie with the remaining points?

I hadn't looked at Tarn, Vanor, thanks.

I'm sure this has been answered elsewhere - if they declare Tarn as their target and he boosts out arc, I assume they get to declare another target like they would if he hadn't been in arc or range to start with?

Blue Squadron, E2, Ion Cannon, Tactician. Cripple n' chase.

or

Jake Farrell, Chardaan Refit, Test Pilot, Predator & Push The Limit.

or

Hobbie with R3-A2

But then, he basically gets an action (as well as his free focus) each turn, so yeah, I can see how that's good. I like it...

You can keep the predator in the build l suggested. I've run a couple games with Keyan and advanced sensors, it's been awesome for me, especially when you start barrel rolling into 1 hards

Edited by catachanninja

I'm sure this has been answered elsewhere - if they declare Tarn as their target and he boosts out arc, I assume they get to declare another target like they would if he hadn't been in arc or range to start with?

Why would Tarn boost out of arc? He acquires a TL, he doesn't get a free action.

You can keep the predator in the build l suggested. I've run a couple games with Keyan and advanced sensors, it's been awesome for me, especially when you start barrel rolling into 1 hards

Yeah, that does pretty awesome...

if they declare Tarn as their target and he boosts out arc

Well normally it's Tarn with the R7 Astromech, not R7-T1. Because he always has a TL on what ever is shooting at him. So at least once per round he can force someone to reroll. Not quite so useful in the early game when you can get lots of shots in on him, but in the end game he can be very hard to kill.

Then again you can do what happened to me last game and make the other guy reroll and have him end up with more crits...

I assume they get to declare another target like they would if he hadn't been in arc or range to start with?

R7-T1 is an action so you can't use it when another ship has declared you a target.

Why would Tarn boost out of arc? He acquires a TL, he doesn't get a free action.

Cos of R7-T1

I assume they get to declare another target like they would if he hadn't been in arc or range to start with?

R7-T1 is an action so you can't use it when another ship has declared you a target.

Good point.

For 28 points, I almost like the idea of a super slippery end game ship to draw the attention away from Corran. I would also recommend switching Predator for AdvS or PTL since it seems like a waste on him.

Then, for 26 points:

Jake w/ CR, VI + PTL

Now you have a PS9 ship and two points left over. With those two points, I would drop Marksmanship on Corran to add VI, and then your choice of EU or R2D2. It's very important for Corran to move last so he can arc dodge and stay alive, thus the EU... But it's also possible to just arc dodge with the BR, and R2D2 can regen, thus the droid, so it's your choice.

As for flying, I would throw Jake and Keyan right up the front. Either they go for Keyan, as imo they should, and Jake gets some easy shots without any damage, or they go for Jake, which takes out one of your end game threats, but leaves your heavy gun on the table. Then Corran should approach from the side, taking opportunity shots, while making sure he minimizes the # of shots on him.

Obviously your best piece is Corran, and your opponent will know this as well (especially if he has R2D2). So you'll want to make sure that he makes it to the end game, even if it costs you both the A and the B. But, if your opponent out plays you and takes him out first (as your opponent should if he can) then at least you have a second end game ship in Jake.

Advanced sensors is great on Keyan. The problem is that without Biggs a B-wing will go down hard to swarms.

Predator on Keyan isn't the best move IMO. You want Keyan to stress to activate his ability,me that basically means Opportunist or PTL.

Lastly, tarn, although great end game isn't likely to get targeted anyway with Corran and Keyan sitting there. You might as well put another juicy target down to hope to either entice your opponents or to deal heavy damage while it's being ignored.

Hobbie is 25 points, put R4D6 and PTL, that's 29 points, or opportunist for 30 points. Good damage output for either.

I suggest:

Corran VI FCS

Keyan PTL

Hobbie R4D6 Opportunist

Nobody is going to gun for Hobbie anyway, so you can put him up front and get in there. Corran now shoots at 10 and can react really well to phantoms with his barrel roll and shoots first over them. And Keyan is just a beast able to barrel roll TL every turn, then stress and shed it for a TL Focus Attack.

For 28 points, I almost like the idea of a super slippery end game ship to draw the attention away from Corran. I would also recommend switching Predator for AdvS or PTL since it seems like a waste on him.

Then, for 26 points:

Jake w/ CR, VI + PTL

...

Jake's a good idea, thanks. Losing Marksmanship on Corran seems like a waste of his ability though. If flown well, at PS8, he should be able to dodge a few arcs, and the idea is there are other big threats on the table, so with him being hard to hit is it worth the opponent trying to focus on him? Chances are they'll have to spread their attacks if they go for him.

Advanced sensors is great on Keyan. The problem is that without Biggs a B-wing will go down hard to swarms.

Yeah, I am coming around to the idea of advanced sensors, the barrel roll plus hard turn (and the short k-turns) would be awesome. Fortunately my friends rarely play swarms, but I see your point if I were to enter a tourny with it. Taking Biggs almost feels like cheating though. I've got a Corran, Biggs and Garven list that kicks arse.

Predator on Keyan isn't the best move IMO. You want Keyan to stress to activate his ability,me that basically means Opportunist or PTL.

Lastly, tarn, although great end game isn't likely to get targeted anyway with Corran and Keyan sitting there. You might as well put another juicy target down to hope to either entice your opponents or to deal heavy damage while it's being ignored.

You really don't need Opportunist or PTL to stress a B-Wing!

You really don't need Opportunist or PTL to stress a B-Wing!

Indeed. It's not particularly difficult. 1 sharp, 3 bank, 4 forward, 2 K-turn...

Hell, you can even use AS Keyan as a pseudo PtL Defender with a tighter turn and better range of movement if you want...

Tycho with VI, PTL, Chardaan and Test Pilot.

Or a Green Squadron with PTL, Predator and Proton Rockets.

Edited by PhantomFO