Up-date Time!
So I played 2 games tonight and thanks to WWHSD for the suggestion on Howlrunner. It is a better use of points. For sure.
I practiced using a Pinwheel formation keeping the Black pilot up front and howlrunner and soontir further back from the opponent.
The list I played against twice:
Game 1 was a lesson about how formation flying can and will go wrong. He managed to get one of the prototype guys to block the formation. This split them up, out of howlrunner range and wingman. I probably should have cut my losses and got Turr and Soontir out and looked to pick away slowly. However I tried to push in harder and crashed Soontir into an asteriod and he promptly died the game was gone by this point. That was down to my poor flying. But 2 Tie fighters with Wingmen are still tough to take down, K turning and removing Stress is useful.
The proton torpedoes hit really hard but we did some maths and at range 2 against an evaded and focused interceptor you can expect to either lose 1 hull or None. I think it was 32% of nothing and 36% of 1 hull. I think that highlights how hard it is to get into those interceptors.
Game 2 went much better. With an asteroid feild in the middle I flew down one side in the Pinwheel and did an L shape round the asteroids. The Awings closed in from behind but I ignored them to get all four ships onto Dutch. Horton didnt have shot due to the asteroids. With all four of them on Dutch he went down in 1 turn. From there I ran the Fleet away to regroup and then Kturned to face the Awings with Horton out of range.
Somehow All 4 ships didnt bring down the front Awing and their 2 shots a piece took out Holwrunner in a single turn! Ouch
From here I took the three ships into range 1 of Horton to avoid the protons and took him down in Two/Three more turns. From there it was a clean up of the A wings.
So lessons to take away. If flown well the combined firepower is enough to really damage a ship and probably wipe it.
If the formation is to be split up then I imagine I must realise this ahead of time and be prepared to accept a poor position and turtle up for a turn to get all guns pointing on a Target.
So I think Player skill is really important in this list. And Patience.