Will Scum be the end of Han?

By Marinealver, in X-Wing

or at least all the "I hate falcon" threads. But lets take a look at the promises of wave 6 and reading team covenants how to counter the 4th wave meta. It is easy see how wave 6 is almost made to fight against the battlefield that is dominated by Super falcons, Elite Tie-Phantoms Chiefs and the Swarm (yes I am doing a bit of a nerd out here.)

Okay lets talk about anti swarm builds, we got the Y-wing with bombs now not to mention that "genius" who allows you to chose to drop the bomb after the maneuver. Some genius I tell you that droid technically threw the pin and drop the grenade as you will be within range 1 of the bomb. But then again look at Scum Fet ability and it screams anti swarm. But hey if you are going to be suicidal why not go down with a bang and dead mans switch. Fly into a swarm, get blown up, give all ships nearby a damage and start that chain reaction.

Okay now anti-phantom, well again more bombs fore everyone so drop those proximity mines and proton bombs and pray for direct hits. However there is also items like autoblaster turrets. If it is anything like autoblasters it is an anti-high-agility secondary weapon so cloaking device would be useless. Not to mention as a turret firing arcs will not be the issue. Also a way to make firing arcs not an issue is the feedback array. Although it is like a cheaper verson of Vader's doom shuttle but if you need that last hit on a cloaked phantom this is a guaranteed hit and you don't need to be in arc. Don't like ionizing yourself in order to do one measly damage. Hot shot Blaster gives you a one time use blaster turret that does not use focus tokens.

And Now the king of everyone's meta hate the Fat F*** Han (or Chewie) and his accomplice who are wanted for numerous accounts of murder C-3PO. Okay sounds like a harder thing here. Lets take a look at some items. Exhibit A is the Accuracy correcter, which if you have a bad roll you get 2 hits. Now that screams more like an anti-C-3PO card than an anti-falcon. However the point is in order to use C-3PO against that card you have to start playing against the odds and betting 1 evade. C-3PO is so strong that you do not have to take risks. Putting in these guarantee 2 hits cards make C-3PO almost obsolete. (Though I am worried that while doing this B-wings and Y-wing will take a major hit in the central manifold from these cards).

Exhibit B would be the new segnior loop. Although I think that is more against the Outer Rim Smuggler APL combo then against Han. It is a K-turn that is harder to block. Blocking is a great strategy and if you can black a K-turn then you have flown well because now you cause a most unwelcomed stress token that they have to waste another turn to clear before they can realign themselves.

So what do you think wave 6 will do? Do you think it will shake up the meta that people will now post their Millennium Falcons and Tantive IV on Ebay (I still won't, I'm keeping mine ;) ) or do you think it will make the meta stronger and either Phantoms or Falcons or the Swarm will be stronger than ever? What are your thoughts or opinions?

No.

You are taking a pretty shallow look at everything.

For example, you can't look at 3PO as guaranteeing no damage or being worthless. 3PO is like a hull upgrade that adds 5 to your hull instead of 1. The accuracy corrector has no real impact.

The bombs will help against swarms, but I'm not not convinced that Feedback Array will do anything against Phantoms 99% of the time. As for the Accuracy Corrector, it's pretty irrelevant. I don't see why people think that replacing your roll with two hits will magically destroy the Falcon. Equipping it on one or two ships won't help much, and equipping it on several means you didn't take a ship(and won't help against any list that isn't running Falcons, shuttles, or B-Wings).

You are taking a pretty shallow look at everything.

For example, you can't look at 3PO as guaranteeing no damage or being worthless. 3PO is like a hull upgrade that adds 5 to your hull instead of 1. The accuracy corrector has no real impact.

3-PO could also be a hull upgrade that adds 0 hull all game, it depends on what you roll.

I'm hoping that the scumhawk has some anti-crew shenanigans. If it lands a crit it may deal 1 damage and discard a crew member instead of dealing a face up damage. Or something like that.

It just seems silly that EPTs and secondary weapons are vulnerable to crits, but systems and crew are untouchable.

Autothrusters will have the greatest impact on fat falcon builds, most likely.

It is way, way too early to be making any claims on the effect of the meta. We still need the base cost of the Scyk and the Starviper. Along with nearly all the unique pilots. And still a ton of upgrade options, most of them available to the other factions.

Your analysis of the anti-Phantom tech is flawed. Bombs are hardly great against Phantoms. Unless you have a high PS bomb carrier, they can decloak way from a dropped bomb fairly easily. All Feedback Array is going to do is occasionally keep the Phantom player from taking range 1 shots. And, it is far to early to make predictions about the autoblaster turret. If Range 1, then it will have some severe problems.

Accuracy Corrector is crap against the Falcon. If you are relaying on it for your damage output, then you are already in trouble. You need a lot higher damage output to put down a normal Falcon, let alone a defensive minded one. Now, there are things that look to have potential against the Falcon. 4 HLCs as an option will hurt pretty badly. While 3 BHs doesn't look like it is in the cards, Scum will still have new Firesprays, always a potent way to fight the Falcon. Then the Starviper can provide some necessary firepower.

I fail to see how it is much harder to block an S-loop than it is a K-turn. Assuming that each ship with an S-loop has it on both directions may be safe, but still an unknown factor right now. Not too much worse than those ships with more than one K-turn.

This is the anti-C3PO card you're looking for:

Intimidation.png

One ship crashed into Fat Falcons shut scaredy-droid Goldenrod down for all your other guns. For added fun, put it on A-Wing Test Pilot Arvel so he can shoot, too.

Then, if you really want Accuracy Corrector as part of the equation, put it on Corran Horn so he can play defensively yet still double-tap four hits onto the freighter on the turns you manage to cause a collision.

Arvel (23)

+ A-Wing Test Pilot (0)

+ Chardaan Refit (-2)

+ Intimidation (2)

Corran Horn (35)

+ Accuracy Corrector (3)

At 51 61 (couldn't math last night) points, this starts at about the cheapest you can get a Fat Falcon it's the same cost as Han, Luke, C3PO, MF Title, Engine. Have fun!

Edited by ObiWonka

The bombs will help against swarms, but I'm not not convinced that Feedback Array will do anything against Phantoms 99% of the time. As for the Accuracy Corrector, it's pretty irrelevant. I don't see why people think that replacing your roll with two hits will magically destroy the Falcon. Equipping it on one or two ships won't help much, and equipping it on several means you didn't take a ship(and won't help against any list that isn't running Falcons, shuttles, or B-Wings).

It is not to replace your dice roll with 2 hits but to replace you dice roll of all blanks or focuses (with no focus tokens) with 2 hits. It makes sure you don't roll any less than 2 hits. You won't be using accuracy corrector on 2 hits and a crit.

C-3PO is not hull any more than the falcon title is. Just ask do Tie Fighter have 3 more hull just because they can evade? All 3PO does is gives you 1 evade per turn when you roll 0 if you guessed 0 which most people do because the odds are better for 0 than for 1 (or 2 if range 3 agility bonus). The reason I say it could be a counter to 3PO is because the way 3PO is played aka the safe way betting on 0 means that with AC the worst you can do is 1 damage, instead of 0.

However you are right, Accuracy Corrector is not a counter to unique YT-1300 as much as it is a counter to sure betting 3PO. Also I agree with you on the feedback array I am not excited about taking an Ion hit just to do 1 damage against an opponent. Still it can make a good finisher to a ship that is on its last limb, however you need to put that ship on its last limb first.

Edited by Marinealver

So, how is 2 hits a counter to a Falcon with Threepio and an Evade token? Threepio is merely part of the equation, you are missing the full issues with the "Fat Han" builds.

So, how is 2 hits a counter to a Falcon with Threepio and an Evade token? Threepio is merely part of the equation, you are missing the full issues with the "Fat Han" builds.

You can only have 1 Falcon title and 1 C-3PO. You can have 2 accuracy corrector upgrades. 4 hits minimum > 2 evade results.

And 4 hits is the WORST you can do. If you roll 1 or no hits, AC turn it into 2. If you roll 2 hits and a crit you wouldn't be using a target lock to reroll them so you wouldn't be using accuracy corrector.

Fat Han cancels 2 hits a turn, solution is to do more than 2 hits. Now the question is the damage race. Will a guaranteed 2 damage a turn be enough to stop the Superfalcon and friends? As of now the general consensus is: NO! Fat Han is and always will be too OP.

So far I don't really see anything that makes me think the Scum and villainy faction will really shake things up. Their ship selection is a bit underwhelming to me and none of the new stuff revealed so far is particularly mind blowing. Interesting stuff for sure, but nothing that feels like it would dislodge the current top builds/ships.

If the meta really is Phantoms and Falcons/Outriders, the scum have none of these plus naturally lower pilot skill across the board in a time where pilot skill has become more important than ever. Ywing/z95/HWK are playable but have yet to be particularly dominant and that's practically half the scum lineup right there. Scyk seems functional and the Firespray has always been solid but unless the IG2000 and/or Star Viper really bring something unexpected it doesn't feel like the scum faction will be bringing any real powerhouse builds to the table beyond what is available already.

I'm interested to play with/against the scum but based on what we've seen so far I just don't get the feeling they will be particularly strong, at least not compared to the top builds we are seeing now and with wave 5

Edited by Effenhoog

Okay lets talk about anti swarm builds, we got the Y-wing with bombs now not to mention that "genius" who allows you to chose to drop the bomb after the maneuver.

And we already have cheaper bomb platforms that aren't really changing the metagame very much. TBH this is really the problem with every proposed swarm counter so far: it relies on a gimmick to stop the swarm instead of addressing the reasons why the swarm is effective. It's the same thing we've seen over and over again with assault missiles, bombs, etc. Every time it's supposedly the end of the swarm, and every time it turns out that the swarm's math efficiency is still powerful and the swarm "counter" is a niche upgrade that usually isn't worth taking.

But hey if you are going to be suicidal why not go down with a bang and dead mans switch. Fly into a swarm, get blown up, give all ships nearby a damage and start that chain reaction.

Because now you're sacrificing a ship to maybe do some damage, if your opponent blobs up their swarm AND shoots at the suicide ship instead of something else. This is just a weaker version of Blount that has to die to do anything.

Okay now anti-phantom, well again more bombs fore everyone so drop those proximity mines and proton bombs and pray for direct hits.

Again, TIE bombers and Firesprays aren't exactly kicking phantoms out of the meta. So what changes when the y-wing gets bombs?

However there is also items like autoblaster turrets. If it is anything like autoblasters it is an anti-high-agility secondary weapon so cloaking device would be useless. Not to mention as a turret firing arcs will not be the issue.

That's nice on paper, but remember that the only turret ships are y-wings and HWKs. Both of them are pretty easy to kill, and don't have the high-PS movement actions to stay out of arc or bring the turret into range (and we can expect that the autoblaster turret will be range 1).

Exhibit A is the Accuracy correcter, which if you have a bad roll you get 2 hits. Now that screams more like an anti-C-3PO card than an anti-falcon. However the point is in order to use C-3PO against that card you have to start playing against the odds and betting 1 evade. C-3PO is so strong that you do not have to take risks. Putting in these guarantee 2 hits cards make C-3PO almost obsolete.

Accuracy corrector has absolutely nothing to do with C-3P0. C-3P0 still gives its 5/8 of an evade every turn, just like it still gives 5/8 of an evade when your b-wing rolls two hits naturally. It's only a "counter" if you assume that C-3P0 is useless unless your Falcon is avoiding all damage, which is kind of an absurd idea when the Falcon has 13 HP to tank with.

The real value of the accuracy corrector is that it improves your average damage by removing bad dice, and that's something that works exactly the same way no matter what target you're shooting at.

So what do you think wave 6 will do?

I think it's pointless to ask this question until we've seen more of the cards. We still have very little information about the new faction, so we don't really understand how the cards we do have will work.

Everyone says the meta's dominated by the TIE swarm in addition to Whispers and Obese Hans, but I'm not seeing any. Is anybody else actually seeing prevalence of TIE fighter swarms?

With scum, perhaps we will see the death of Han Solo threads. You might say that I'm a dreamer, but I'm not the only one.

I hope IG88 is so broken people pine away for the days of Han Solo. Since apparently everyone is losing all their games to the exact same ship without figuring out how to beat it.

Edited by Breaking The Law

I think Wave 5 is bringing some more interesting things that will change the current meta -before- wave 6 and Scum are even a thing? Lone Wolf, Stay On Target, Ruthlessness, Mara Jade, Fleet Officer, Experimental Interface, the ships themselves? I think the fact that there are two more... "extremes" of the YT-1300 we'll say have a lot to offer to the game.

I think Wave 5 is bringing some more interesting things that will change the current meta -before- wave 6 and Scum are even a thing? Lone Wolf, Stay On Target, Ruthlessness, Mara Jade, Fleet Officer, Experimental Interface, the ships themselves? I think the fact that there are two more... "extremes" of the YT-1300 we'll say have a lot to offer to the game.

I agree totally.

But hey if you are going to be suicidal why not go down with a bang and dead mans switch. Fly into a swarm, get blown up, give all ships nearby a damage and start that chain reaction.
Because now you're sacrificing a ship to maybe do some damage, if your opponent blobs up their swarm AND shoots at the suicide ship instead of something else. This is just a weaker version of Blount that has to die to do anything.

He's specifically talking about using Fett. With offensive and defensive rerolls for every enemy at range one Fett want's to be flying straight into swarms even if he loses his action smashing into the swarm. If you're going to try to keep him surrounded you might as well take the Deadman's Switch just in the event the dice aren't on your side.

Edited by WWHSD

You are taking a pretty shallow look at everything.

For example, you can't look at 3PO as guaranteeing no damage or being worthless. 3PO is like a hull upgrade that adds 5 to your hull instead of 1. The accuracy corrector has no real impact.

Edited by WWHSD

We still have yet to see the rest of what scum and villainy can do. The designers made it sound like a control faction, which could really mess up alot of lists depending on what types of control are available.

On another note a 7 Z-95 with feedback array could be a scary list to face. The Falcon or any big HP low agility ship as an anchor hates swarms and if you can get 4 ships into range 1 of a phantom or interceptor its toast.

Not so much S&V...but I think Fat Han and his pal will be eclipsed by an even more obnoxious pair.

Dual Decimators. Especially "Free Focus" Chiraneau and 'Smash' Oicunn.

Hmm the decimator...gonna be good.

You are taking a pretty shallow look at everything.

For example, you can't look at 3PO as guaranteeing no damage or being worthless. 3PO is like a hull upgrade that adds 5 to your hull instead of 1. The accuracy corrector has no real impact.

3-PO could also be a hull upgrade that adds 0 hull all game, it depends on what you roll.

Pretty sure it is atleast 1 hull (pretty hard to take down him in one turn tho), except if you play against some very weird outmaneuver list. And still, you could get the roll if you are at range 3 :P

Edited by DreadStar

Pretty sure it is atleast 1 hull (pretty hard to take down him in one turn tho), except if you play against some very weird outmaneuver list. And still, you could get the roll if you are at range 3 :P

No, it is definitely possible to get nothing out of C-3P0. If you roll an evade on your one die (after guessing zero) you get nothing from C-3P0. If that happens every turn while your Falcon dies then you've paid 3 points for no benefit.

C3PO is one assured evade. The roll is irrelevant. C3PO just improves the roll you choose from 37,5% to 100%.

Edited by DreadStar