Rebel Aces makes me want...

By mazz0, in X-Wing

Based on what's visible of the text it's not. It seems to be something to do with the turret, possibly locking its arc. Based on that, I'd guess the full title of it is "BTL-A4 Y-wing."

Which makes the current Y-wing a BTL-S3: we've got the two man version, and the second man operates the turret.

We have the A4, it says so on the flavor text of Gold Squadron Pilot, but I'm not gonna start that argument again.....

Quite so, but I thought this thread was about what we might like for the Y-Wing in terms of a crew slot; not necessarily about what might be in store for us in the Most Wanted box. That was your tangent, not mine.

*blinks*

*blinks again*

You're harder to catch than a TIE phantom.

:lol:

Sorry, I'm not trying to be.

I think this is a case where we're addressing separate issues while thinking we're having the same conversation. The OP mentioned that Rebel Aces (which includes a crew slot card for B-Wings) made him want something similar for the Y-Wing. I agreed with him that it would be backed up by the lore to have that made possible. TheycamefromBEHIND mentioned a card the card Most Wanted, which you ran with.

Vorp referred me to your earlier posting, in which you suggested the -S3/-A4 variants, but then in reverse order. Since then i've been trying to figure out the lore aspect of it, while not being particularly concerned with whatever the card is in Most Wanted.

My fixation in on what we have and how it matches the lore. However, I would like a crew-slot upgrade for the Y-Wing.

I think the ships will end up overlapping too much. =/

too much versatility means nothing is unique.

Well, the B-Wing is supposed to replace the Y-Wing in the Y-Wing's heavy fighter role. I think that the B-Wing's system upgrade, which represents its advanced technology over the old Y-Wing's reliance on astromechs, should be somewhat similar to the Y-Wing.

Astromechs I've found are more of a design decision than outdated tech. The A-wing doesn't have an astromech because it's pretty much a cockpit strapped to a pair of engines, and the B-wing doesn't because the Verpine made it. Koensayr and Incom are the ones that like their astromechs.

I wouldn't have batted an eyelid at a BTL-S3 modification that added a crew slot in the vein of B-wing/E2, in fact, I'd have expected that card to have been a Y-wing one. Given that E2's a thing now though I don't think we're likely to see crew on a Y-wing. Plus that whole Astromech/Crew combos and Dutch + Weapons Engineer thing mentioned earlier.

Lorewise BTL-A4 as a title (rather than S3) is actually patching things up: a BTL-A4 Y-wing shouldn't be able to turn its turret. The S3 (turret Y-wing) is a classic two seater Y-wing with a pilot and gunner: the A4 (the trench run Y-wing and the one games like to repurpose as a bomber) is one seater designed with the intention of making the Y-wing more of a dogfighter.

If you throw the EU out of the window and look at the films only, the Y-wings that attack the Death Star I (Dutch Vander, Gold Squadron) are BTL-A4s, and the Y-wings that attack the Death Star II (Horton Salm, Grey Squadron) are BTL-S3s.

Edited by TIE Pilot

Astromechs I've found are more of a design decision than outdated tech. The A-wing doesn't have an astromech because it's pretty much a cockpit strapped to a pair of engines, and the B-wing doesn't because the Verpine made it. Koensayr and Incom are the ones that like their astromechs.

Yes, there's a decent debate to be had about the development of technology, as opposed to just manufacturing preferences, but that's probably just going to reflect each of our personal preferences more than a greater or lesser understanding of the SWU.

I wouldn't have batted an eyelid at a BTL-S3 modification that added a crew slot in the vein of B-wing/E2, in fact, I'd have expected that card to have been a Y-wing one. Given that E2's a thing now though I don't think we're likely to see crew on a Y-wing. Plus that whole Astromech/Crew combos and Dutch + Weapons Engineer thing mentioned earlier.

I fear you may be right about that, but at the same time there's plenty of redundancy in the game that we have. I don't have the brain right now to speculate about combinations.

The 'locked turret' makes sense. Firstly, it gives a Y-wing more 'forward guns' power than almost any other fighter thanks to putting out two shots a turn - which makes it a decent heavy fighter.

Bear in mind that this title is coming out at the same time as the Scum & Villainy "Unhinged Astromech", which makes their Y-wings a half-decent dogfighter by adding green speed 3 turns.

Really the Ys and the Bs need to be different enough not to get int he way of each other. I'm glad they're coming out with more Cannons and Turrets though. I just hope the turrets will have range limitations, and not just be silly R3 all encompassing turrets.

Given the new one looks to be Autoblaster Turret I think it going to R3 is unlikely.

Really the Ys and the Bs need to be different enough not to get int he way of each other. I'm glad they're coming out with more Cannons and Turrets though. I just hope the turrets will have range limitations, and not just be silly R3 all encompassing turrets.

It seems to me that the addition of a crew slot to the Y-Wing would simply return their differences to the status quo ante, in which they were already significantly different in terms of dials, and turrets/droids vs. systems, etc.

Oh, and the Gold Squadron Pilot card, pictured below, also specifies that it's the -A4, which is the single-seat variant.

It totally does. I've admitted elsewhere that it puts me in an uncomfortable position, but consider the following:

(1) The BTL-A4 has a fixed turret.

(2) The Y-wing in XWMG does not have a fixed turret.

It's really hard to square those with the flavor text on the Gold Squadron Pilot. My guess is that--to the extent the design team for the core set considered the issue at all--it's an S3 if you buy a turret upgrade, and an A4 if you don't.

Uh... no? The gunner isn't taken for granted in the two-person Y-wing variant; the gunner is the one operating the turret.

Bro', I love ya, man, but you're simply wrong about this one. The -A4 does not have a gunner, but it does have a turret.

The A4 does not have a turret. This is where YwingAce got tangled up in another thread: a fixed gun is not a turret, and every reference I can track down for the A4 says its dorsal weapons emplacement is fixed in a particular orientation--not something that can be changed in-flight. (As TIE Pilot says: if the A4s flown by Gold Squadron at the Battle of Yavin weren't fixed forward, why was it a problem that "...they came from... BEHIND"?)

The reason the problem they came from behind was because only 2 Y-wings actually went into the battle with working Ion Cannons, but I'm gonna let Mikael fight this one out, because I don't wanna have another 5-6 page long debate about Y-wings......

Astromechs I've found are more of a design decision than outdated tech. The A-wing doesn't have an astromech because it's pretty much a cockpit strapped to a pair of engines, and the B-wing doesn't because the Verpine made it. Koensayr and Incom are the ones that like their astromechs.

I wouldn't have batted an eyelid at a BTL-S3 modification that added a crew slot in the vein of B-wing/E2, in fact, I'd have expected that card to have been a Y-wing one. Given that E2's a thing now though I don't think we're likely to see crew on a Y-wing. Plus that whole Astromech/Crew combos and Dutch + Weapons Engineer thing mentioned earlier.

Lorewise BTL-A4 as a title (rather than S3) is actually patching things up: a BTL-A4 Y-wing shouldn't be able to turn its turret. The S3 (turret Y-wing) is a classic two seater Y-wing with a pilot and gunner: the A4 (the trench run Y-wing and the one games like to repurpose as a bomber) is one seater designed with the intention of making the Y-wing more of a dogfighter.

If you throw the EU out of the window and look at the films only, the Y-wings that attack the Death Star I (Dutch Vander, Gold Squadron) are BTL-A4s, and the Y-wings that attack the Death Star II (Horton Salm, Grey Squadron) are BTL-S3s.

A-4s CAN turn their turrets. They don't have fast tracking gunners but A-4s can turn their turrets.

Oh, and the Gold Squadron Pilot card, pictured below, also specifies that it's the -A4, which is the single-seat variant.

It totally does. I've admitted elsewhere that it puts me in an uncomfortable position, but consider the following:

(1) The BTL-A4 has a fixed turret.

(2) The Y-wing in XWMG does not have a fixed turret.

It's really hard to square those with the flavor text on the Gold Squadron Pilot. My guess is that--to the extent the design team for the core set considered the issue at all--it's an S3 if you buy a turret upgrade, and an A4 if you don't.

I think that's an acceptable understanding, given the things that we have, but like you say, it's something that we have to imagine because it's not on the cards.

Uh... no? The gunner isn't taken for granted in the two-person Y-wing variant; the gunner is the one operating the turret.

Bro', I love ya, man, but you're simply wrong about this one. The -A4 does not have a gunner, but it does have a turret.

The A4 does not have a turret. This is where YwingAce got tangled up in another thread: a fixed gun is not a turret, and every reference I can track down for the A4 says its dorsal weapons emplacement is fixed in a particular orientation--not something that can be changed in-flight. (As TIE Pilot says: if the A4s flown by Gold Squadron at the Battle of Yavin weren't fixed forward, why was it a problem that "...they came from... BEHIND"?)

Now you're trying for a semantic victory. A turret that's locked down is still a turret, just like a locked door is still a door, even if it's unable to open without a key. Even then, the round tower on a castle is called a turret, even if it doesn't rotate. The A4 does have a turret. It says so on the Canon side of the Wookiee page.

Now, it's acceptable to say that in the context of our game the turret has that 360 deg. fire, the stock -A4 doesn't come with a rotating Ion cannon, but it also doesn't come with a forward-firing ion canon.

It should not be at all surprising that our game doesn't capture the full lore, and this is one of those cases.

Wow...... this is what I've been trying to say this whole time, I applaud you Mikael for using the right words.....

Nobody loves the Y-wing more than me. Having said that it's not getting a crew slot. This has been discussed in depth in another thread. there are 2 reasons for this. 1.) FFG strongly suggested it won't. 2.) there are no ships that have both a crew and and astromech slot. doing so would probably be broken. I'd love to see the y-wing get crew, but I don't see it happening. Besides, I think that would sideline the hawk.

Well, regardless of what comes in Most Wanted, I still want to replace my Y-Wing's gunner with another crew member. I don't even know who, I just want to!

What's with all the arguing over which model is reflected where? Does it matter? There is a two seater version, the rear crew member doesn't have to be manning the turret, so why not replace turret with crew, whatever you call the upgrade?

Because they're already doing a turret locker title.

Because they're already doing a turret locker title.[citation needed]

Source please.

Because they're already doing a turret locker title.[citation needed]

Source please.

That's his best guess from earlier in the thread about the Y-Wing card in Most Wanted. While it's still speculative, I think he's right about it, given what can be read.

Edited by Mikael Hasselstein

Because they're already doing a turret locker title.

If that's the single seater variety then it's totally different though. I agree, it doesn't seem likely they'll do both.