Add this to the list of OP ships in the game

By markcsoul, in X-Wing

E-wings with R2-D2, especially decked out Corran's.

X-wings, especially Luke, were always annoying with R2-D2, but certainly beatable. Now you have a ship that has 1 more agility, 1 more green move, and 1 more shield to regen, plus the ability to take evade action, and it's just a nightmare.

Look no further than to all the Corran with R2-D2's in the TC tournament for proof. Has already cost me one game in the tourney. No lie, I think R2 got activated at least a half dozen times that game, that's ridiculous for 4 points.

Not sure how to fix it.. Perhaps a cap on how many times R2 can be activated in a game? Or maybe can only be used if you have no shields, meaning a ship could never regen it's full shields again?

It's a 40+ point ship that has 5 HP. Shoot it and kill it in one turn, or at least ensure that you're doing more damage than it is getting back. And if you can't set up a good kill shot just ignore it, kill the rest of their ships, and come back to the e-wing once you have a better shot. It's only a problem if you forget how to focus fire and throw 1-2 damage at it occasionally and fail to finish it off before it runs away and gets its shields back.

Edited by iPeregrine

Or maybe just shoot him first? If you see an R2-D2 astromech you see a ship that you don't want reaching the endgame against.

Hi Marc :)

Yeah, this ship is pretty insane. One of our locals runs it with R2+Shield upgrade and he will add Lone Wolf when it is available! I'm surprised it isn't mentioned more. You move in, shoot twice, then move out, regen shields and set up to do it again. It's simple and brutally effective.

I think the proliferation of turrets keeps it at bay for now, but it might become as meta defining as the phantom as soon as lone wolf is out.

Why is it except for

Arvel, Maarek, Fel's Wrath, Ten Numb, Winged Gundark and Kir Kanos,

every ship in the game is over powered?

Forgot to mention the barrel roll as well. X-wings (without expert handling) can't barrel roll out of arcs after regenerating a shield, but e-wings can.

Yeah, X and Y-Wings do leave a lot to be desired with their lack of responsive movement. While Expert Handling and getting in boost actions can help, they really do rely on you almost knowing where your opponent will be, particularly when it comes to the current meta which has a lot more emphasis on outmaneuvering your opponent or simply using big ships with turrets to take away the guess work. Formation flying seems to be the way to go with them, and it does work, but still has problems.

As for the E-Wing and R2-D2? As said above you're just going to either focus them down, use ion attacks, do some really skillful blocking, or get exceptionally lucky with a proton bomb.

Forgot to mention the barrel roll as well. X-wings (without expert handling) can't barrel roll out of arcs after regenerating a shield, but e-wings can.

As others have said, the ship you are talking about is a 39 point investment at minimum. It is (quite rightly) going to be rather hard to kill, and if you let it reach the endgame where it can go one-on-one (or even one-on-two, depending on your ships) it will destroy you. Thus the answer is to not let it reach the endgame; gang up on it in the early game when you have the most firepower at your disposal and kill it quickly.

Nah, I saw one die to a Y-wing. Ion Cannons do great at neutralizing R2-D2.

Damage sponge E-wings are nothing new. You want the E-wing to absorb more firepower? Put a shield upgrade and a sensor jammer. Now you got a frustrating tank for your opponent to deal with.

If you're giving them the opportunity to regenerate 6 shields then the problem is not with the combo. Yes it is tough to kill but it is also a massive points sink and reducing the opponent's overall firepower.

Being a better X-Wing doesn't exactly put a ship in Falcon or Phantom territory now.

How many times has this E-wing beaten you?

I fly Corran with ptl r2d2 and FCS. He can die, often very suddenly. If you wait until you have 3 TIE's left then yea you're pretty hosed.

Nah, I saw one die to a Y-wing. Ion Cannons do great at neutralizing R2-D2.

Edit: WRONG. Glad I never did that in a tourney!

Still, landing an ion on a 3-agility ship isn't easy.

Edited by TasteTheRainbow

You perform a WHITE 1 forward when you're ioned.

Also, if your opponent uses R2D2 six times in a single game, you need to rethink your tactics. ;)

The easy answer to that is just kill it first before it even gets to do a green and regen the sheild, I've done it before.

Or stress it and fly past it and watch as it wastes two turns getting back into the fight.

It's not even in the league of fat Hans and phantoms.

Nah, I saw one die to a Y-wing. Ion Cannons do great at neutralizing R2-D2.

Not sure why people think this. E-wing 1 forward is green and Corran will just double tap if he won't have a shot next round. I don't think E-wings are broken but if there is one thing that is not a threat, it is ion caddies.

This was already answered but just to make it even more clear:

ion-reference.png

When ioned you move forward 1 white and not green even if your dial has forward 1 green.

Edited by Scurvy Lobster

Nah, I saw one die to a Y-wing. Ion Cannons do great at neutralizing R2-D2.

Not sure why people think this. E-wing 1 forward is green and Corran will just double tap if he won't have a shot next round. I don't think E-wings are broken but if there is one thing that is not a threat, it is ion caddies.

If your ioned you don't reveal a dial.

Doesn't r2 need a green to be revealed?

I had Backstabber take corran down to one hull from untouched in one volley of fire. As tough as they are they are far from unkillable. I have more fun vs e wings than vs Falcons.

I am becoming seriously worried by the trend on this board of interpreting "I'm struggling against Game Element X" as "Game Element X is overpowered."

OP, I'm sorry you've lost to Corran + R2-D2, but what makes you arrive at the conclusion that it means the combination is broken?

I am becoming seriously worried by the trend on this board of interpreting "I'm struggling against Game Element X" as "Game Element X is overpowered."

OP, I'm sorry you've lost to Corran + R2-D2, but what makes you arrive at the conclusion that it means the combination is broken?

I'm struggling to come up with a response to this post. Vorpal Sword is OP.

On a seriouser note though, every game element has some sort of counter. Some of them are that other ships have a bit of advantage, and sometimes it's just in how you choose to fly. We've seen TIE swarms lock down Phantoms because they can't uncloak, or ships flown off the board due to ions.

If players aren't willing to be creative and explore their options, they'll always struggle against anything that isn't immediately straightforward.

I am becoming seriously worried by the trend on this board of interpreting "I'm struggling against Game Element X" as "Game Element X is overpowered."

OP, I'm sorry you've lost to Corran + R2-D2, but what makes you arrive at the conclusion that it means the combination is broken?

I'm struggling to come up with a response to this post. Vorpal Sword is OP.

On a seriouser note though, every game element has some sort of counter. Some of them are that other ships have a bit of advantage, and sometimes it's just in how you choose to fly. We've seen TIE swarms lock down Phantoms because they can't uncloak, or ships flown off the board due to ions.

If players aren't willing to be creative and explore their options, they'll always struggle against anything that isn't immediately straightforward.

The mods are considering a ban on vorp because he is that OP, I suggested they just tone down his stats but they are worried about power creep.

Oh good. It's falling again. I thought someone had finally firmly affixed the sky this time.

"Game Element X overpowered me" might be a better expression, if we really want to keep saying "overpowered."

"Major Rhymer was suspected to be overpowered by Corran Horn on his way to school yesterday. Horn reputedly threw Rhymer's textbooks in a puddle and took his lunch money."

CR90 with navigator is o.... oh wait they faq'ed that to be disallowed.

Corran R2-D2 is expensive to run in a 100pt squad and not really that hard to kill, sure it's annoying that he regenerates a shield, but Horn can be made much more annoying with a simple R2 unit, PtL, Adv. Sensors and an Engine Upgrade. You'll rarely get a shot on him in that config and in endgame he becomes virtually unstoppable.

I'd much sooner face Horn with R2-D2 than super mobile Horn.