Add this to the list of OP ships in the game

By markcsoul, in X-Wing

Super Horn builds are one the main builds that I see people conceding to, not because he is over-powered so much, but more so he becomes very tedious to chase around and people just want to quit the game. His rules, paired with R2D2 incentivises players to play a very annoying game of cat and mouse. I've taken him a lot less because of this - I see how frustrating it is for my opponent to take him down.

Edited by Gather

I love playing cat and mouse but my friend tends to concede when he gets down to one ship, me I make him work for it because I could always get lucky, just tonight I had a defender on one hit point and I used it to separate off a ship he was getting quite annoyed by its refusal to die.

Hey I flew Corran and R2-D2 one time and he got shot down before I even got to regenerate a single shield. Can we please do something about the power level of this combo? It's clearly underpowered.

As a new player, this kind of thinking kind of irks me. Corran doesn't have dice, the player does. If the dice are "hot" for Corran, they're going to be "hot" for any other ship you might choose to target.

I think the difference is in how well a ship uses dice. For example, put Farlander in that situation instead of Corran and the above-average luck doesn't matter as much. You've only got one green die, so even if it's an evade every time you're still taking damage and exploding. But with the e-wing you have enough dice to negate all incoming damage if you roll well enough, which means that when you roll above average for a while you can end that lucky streak with no damage at all and a very frustrated opponent.

(The downside is that you're also vulnerable to bad luck. Farlander still has his 8 HP even when he rolls all blanks on defense, while Corran has a habit of exploding in one turn when the green dice roll blanks.)

As I said, my main gripe is the mentality of "the dice are to blame." Yeah, in this one very limited instance, sure, maybe stuff didn't work out. But you're just as likely to experience a setup where everything you roll is exactly what you want, and I've never seen somebody say "I was totally outplayed in my game today, thankfully the other guy couldn't roll well at all and I was on FIRE!!!" The double standard is what gets under my skin. When we lose because of the dice, it's because we lost because of the dice, but when we win because of the dice, it's because we are just that awesome.

I've won because of the dice before. I was running expose+experimental interface on the decimator and rolled two crits and all hits/focus every attack save maybe one. it was gross and the game shouldn't have been that easy.

As I said, my main gripe is the mentality of "the dice are to blame." Yeah, in this one very limited instance, sure, maybe stuff didn't work out. But you're just as likely to experience a setup where everything you roll is exactly what you want, and I've never seen somebody say "I was totally outplayed in my game today, thankfully the other guy couldn't roll well at all and I was on FIRE!!!" The double standard is what gets under my skin. When we lose because of the dice, it's because we lost because of the dice, but when we win because of the dice, it's because we are just that awesome.

I can't express how much I agree with this. Everyone remembers that time Han Solo blew their Soontir Fel out of the sky on turn 2, from range 3, through an asteroid, even though Soontir had focus and evade. They don't remember the 30 other times where Han did 1 damage a turn, or the time Soontir tanked the fire from 3 rookie pilots at range 1 and wasn't scratched. They won that game because they outplayed their opponent through superior intellect.

On topic, Corran Horn costs the same as 4 academy pilots, for significantly less attack dice per turn, and way less health. I'm much more afraid of a swarm than a single fighter. Swarm is easy to play, and less susceptible to bad dice rolling. Where is my 'tie swarm is OP thread"?

Edited by Breaking The Law

Where is my 'tie swarm is OP thread"?

About 100 pages back from the forum front page? ;)

HLC kills him pretty quickly

After careful consideration, and more than 1,000 hours of play, I have come to the conclusion ...

... that the range ruler and movement templates are OP. :P

After careful consideration, and more than 1,000 hours of play, I have come to the conclusion ...

... that the range ruler and movement templates are OP. :P

Except for the 2-turn template. That one is overcosted.

As I said, my main gripe is the mentality of "the dice are to blame." Yeah, in this one very limited instance, sure, maybe stuff didn't work out. But you're just as likely to experience a setup where everything you roll is exactly what you want, and I've never seen somebody say "I was totally outplayed in my game today, thankfully the other guy couldn't roll well at all and I was on FIRE!!!" The double standard is what gets under my skin. When we lose because of the dice, it's because we lost because of the dice, but when we win because of the dice, it's because we are just that awesome.

I can't express how much I agree with this. Everyone remembers that time Han Solo blew their Soontir Fel out of the sky on turn 2, from range 3, through an asteroid, even though Soontir had focus and evade. They don't remember the 30 other times where Han did 1 damage a turn, or the time Soontir tanked the fire from 3 rookie pilots at range 1 and wasn't scratched. They won that game because they outplayed their opponent through superior intellect.

On topic, Corran Horn costs the same as 4 academy pilots, for significantly less attack dice per turn, and way less health. I'm much more afraid of a swarm than a single fighter. Swarm is easy to play, and less susceptible to bad dice rolling. Where is my 'tie swarm is OP thread"?

For me corran is good if Have some other Atk shipwith it. Is not fat han or whisper, but can make the difference if Have a little lucky

After careful consideration, and more than 1,000 hours of play, I have come to the conclusion ...

... that the range ruler and movement templates are OP. :P

Except for the 2-turn template. That one is overcosted.

You know, you would think that with all the time I have put in playing this game, I would have come to that correct conclusion. I guess I was just blinded by the OP, that I didn't see the OC. When you buy into the whole "sky is falling" thing, you can become blinded to things ... thank you for setting me straight. :D

After careful consideration, and more than 1,000 hours of play, I have come to the conclusion ...

... that the range ruler and movement templates are OP. :P

Except for the 2-turn template. That one is overcosted.

Madness it's the hard one that's completely unbalanced the meta!