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So I'm going to go ahead and assume I'm not the
only
STARFOX
fan out here? I'm going to assume further, that because it involves space and a few fairly star wars inspired things, that you guys at least know of Star Fox and what it entails regarding its ships and crack pilots?
Well, I got thinking about Starfox in XWMG. Specifically the Arwing (Not that I'm averse to The Wolfen being in it!) and I was wondering, well... What would the stats be like?
First off, we're going to check out how agile the Arwing is. Thing can turn tight as hell, a little tighter than an X-Wing. I'd actually give it two 1 turns, but due to the fact that, to achieve this in Starfox, you must brake AND pull off knife-flight, that any 1-turn 90 degrees would give you stress. Also because you do have an energy bar in game for this type of thing. Given the crazy stuff Arwings can do however, we're going to give it
3
agility. Why? It's just so damned agile a fighter. It's insane, the stuff an Arwing can pull. As for its turns, it's good to get a Red 1 90 degree, 2 white 90 degree and bank, 3 green bank, and as far as straights go, only up 4. Why? Well...
Use the boost to get through!
The Arwing straight up has a boost. But oddly enough, it has no barrel roll. Why? There's a very good reason for that. What you do in Starfox isn't really a barrel roll. What it is, is some kind of very strange roll that deflects incoming fire... So, how does one execute this? A fairly expensive EPT that is both a Barrel Roll -and- an evade. choosing this makes your Arwing very hard to damage- however, it also makes it expensive as a ship. With its qualities already, it's probably going to end up E-Wing expensive. Which is accurate considering less than ten arwings exist in the Starfox universe. It should also have a target lock, alongside a cannon slot. No systems slot or astromech. But the slots are as such.
EPT, Cannon, Torpedo.
As for abilities.
Boost, Target lock.
Now, as far as the torpedo goes, well that should be pretty obvious. Everyone knows about the big sluggish bombs you hurl out of your high performance fighter. That's why the Arwing should also come with a card that is somewhat like a flechette torped, a little more expensive, but with a blast radius of two and a damage of three. Why? Bombs are rare, used usually on massive groups and large targets. But most players never use them, or very rarely do. I feel a card representing the bomb should reflect that.
As for the cannon, well your Arwing has a base attack of
2
. Simply put, the Arwing's basic, one-laser-cannon is pretty piddly. However I do not feel that with the qualities above, it should be a basic 1 firepower. There are cannons that do 3 and 4 damage alike, so no special cards are necessarily required.
As for your hull, flown wrong the Arwing does not last long under fire. I'd expect it to have a hull of
3
, but it is stated to have shields, so I'd add at least
1
or
2
on there. I can't say for sure.
I also can't say for sure how much it should cost. But I
can
tell you how high each pilot's PS is and what their abilities would be. We're going to go from worst to best. Curiously however, there are no generic pilots. There were Arwing test pilots, so they're our PS2 generic. There weren't many of them though.
And of course we're starting with Slippy.
Slippy
. PS4. Why? Because slippy f*cking sucks. But he's got a neat ability. After suffering damage or critical damage, you may repair up to one hull point for the duration of the game.
Why? Well he's the mechanic. While he has absolutely no EPTs and is generally just awful, he can keep his bird flying fairly long. In theory. In practice he just falls absolutely flat. But who knows. The ability might come in handy.
Krystal
. PS5.
Wait, no Peppy? That's right. Post Starfox 64, Peppy relegated himself to running the Great Fox. He'd had his run back with James and defeating Andross with Fox and the new starfox team.
Post events on "Dinosaur Planet" and the rescue of Krystal by Fox (Miyamoto I still don't understand you, even if SFA was fun.), she became part of the crew. She's not an amazing pilot, but she can get the job done. What she brings to the team however (Aside from blue foxbutt for Fox to stare at all day long, anyway.) is the abilities of an empath of the psychic variety. I never really understood it but she can do some kind of psychic thing. She could read the thought patterns of aparoids and sense distress signals. Handy stuff for pilots! So, how does this come into play? Well it's no EPT, because it's something she does naturally.
Once every round, if you are behind and facing an enemy, you may select a single unit in front of you. This unit rolls one less attack dice in the attack phase of this round.
This makes Krystal a deadly target, and more than makes up for her slightly below average Pilot Skill. honestly that's something I'd field often as hell. Why choose this? Calming stuff I guess. Makes sense.
Falco
. PS8
Well.
that
was a jump. Why's that though? Well, Falco is really, really f*cking good at what he does. He's extremely brash and fairly arrogant, often being kind of a **** to Fox. Any idiot can tell they're pretty bro-sey though. But how does one reflect both his high skill and brash attitude?
Once every turn, if you do not have a stress token, you may choose to reroll one attack dice or place an evade token
.
So he can stress himself- push himself and get a little extra out of it both offensively and defensively. He's the second best pilot in the Starfox team and thus one of the best in the damned galaxy. Might even make someone like Wedge sweat a little bit. So, who's next? There's only one option now.
Fox.
PS9.
Now, why is Fox PS9- the rarest PS in the whole game?
Come on.
He's Fox motherf*cking McCloud. He's defeated Andross about three or four times, isn't too bad with a blaster (and apparently staff, like miyamoto what were-) and so on. He's a general
badass.
The high pilot skill is deadly as hell, but how does one make him feel
right
in the seat of an Arwing?
When more than one unit is in your firing arc, if your shot destroys one foe, it may detonate in a blast radius of 1, damaging any foes in range 1 of its previous position.
Out of all the characters in the Starfox team, Fox is the
only
one to use a charge shot. This should be reflected. Speedrunners, pointplayers, all these do unlocked, charged shots for more points AND more kills. They're the best of the best, and by extension, so is fox.
As for point cost? Man I have no idea. Between E-Wings and X-wings, I think. That's up to you guys.
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I hope you guys enjoyed this as much as I did. I didn't put
massive
thought into it, but I felt that the Arwing would be
perfect
for XWMG. If you liked this, I might do a Wolfen write-up. What do you guys think?