So I was thinking about this today at work. I came up with some stuff. Maybe you'll like it?
STAR FOX! WITH THE FLIGHTPATH SYSTEM!
You could play it more like campaigns where one person has to fly team Star Fox and the other gets to act more like a DM and just chuck ships at you. I'll mostly leave squad points out of this. Also, there are some new actions:
Charge Shot: Action: add one charge token. roll one additional attack die for the next primary weapon attack you make. A ship with charge token(s) may elect not to make an attack. A ship may not have more than 2 charge tokens.
New Maneuver: vertical loop (red). Initiate a 2 straight maneuver backwards. Cannot do a loop if you are in base contact with another ship when you reveal your maneuver dial. If you would do this, then initiate a red 1 straight maneuver instead.
change: you can only target lock a ship that is within your primary firing arc's.
Star Fox
(Arwing)
PS 8
Att: 3
Ag: 3
Sh: 3
Hll: 4
Actions: Charge, Target Lock, Barrel Roll, Boost
When taking the Charge action, you may acquire a free target lock.
Falco Lombardi
(Arwing)
PS 9
Att: 3
Ag: 3
Sh: 3
Hll: 4
Actions: Charge, Target Lock, Barrel Roll, Boost
If an effect would grand you an additional evade die, it instead grants two additional evade dice.
Peppy Hare
(Arwing)
PS 6
Att: 3
Ag: 2
Sh: 3
Hll: 3
Slippy Toad
(Arwing)
PS 4
Att: 3
Ag: 2
Sh: 3
Hll: 3
Any ship labeled 'BOSS' has their overall shield value reduced by 1 and their overall hull value reduced by 1.
Bomb (Arwing only): requires target lock. Spend your target lock token and discard this card to use this attack.
Attack: Range 2-3, attack dice 8. After performing this attack, all ships within range 2 of the target suffer 1 damage. All ships within range 1 of the target suffer 2 damage. Destroy any enemy ship within range 1-3 of the target whose unmodified pilot skill is 3 or less.