DO A BARREL ROLL!

By That One Guy, in X-Wing

So I was thinking about this today at work. I came up with some stuff. Maybe you'll like it?

STAR FOX! WITH THE FLIGHTPATH SYSTEM!

You could play it more like campaigns where one person has to fly team Star Fox and the other gets to act more like a DM and just chuck ships at you. I'll mostly leave squad points out of this. Also, there are some new actions:

Charge Shot: Action: add one charge token. roll one additional attack die for the next primary weapon attack you make. A ship with charge token(s) may elect not to make an attack. A ship may not have more than 2 charge tokens.

New Maneuver: vertical loop (red). Initiate a 2 straight maneuver backwards. Cannot do a loop if you are in base contact with another ship when you reveal your maneuver dial. If you would do this, then initiate a red 1 straight maneuver instead.

change: you can only target lock a ship that is within your primary firing arc's.

Star Fox

(Arwing)

PS 8

Att: 3

Ag: 3

Sh: 3

Hll: 4

Actions: Charge, Target Lock, Barrel Roll, Boost

When taking the Charge action, you may acquire a free target lock.

Falco Lombardi

(Arwing)

PS 9

Att: 3

Ag: 3

Sh: 3

Hll: 4

Actions: Charge, Target Lock, Barrel Roll, Boost

If an effect would grand you an additional evade die, it instead grants two additional evade dice.

Peppy Hare

(Arwing)

PS 6

Att: 3

Ag: 2

Sh: 3

Hll: 3

Actions: Charge, Target Lock, Barrel Roll, Boost
Any friendly ships within range 1-3 after ending a barrel roll rolls 2 additional dice during the following combat round.

Slippy Toad

(Arwing)

PS 4

Att: 3

Ag: 2

Sh: 3

Hll: 3

Actions: Charge, Target Lock, Barrel Roll, Boost

Any ship labeled 'BOSS' has their overall shield value reduced by 1 and their overall hull value reduced by 1.

Bomb (Arwing only): requires target lock. Spend your target lock token and discard this card to use this attack.

Attack: Range 2-3, attack dice 8. After performing this attack, all ships within range 2 of the target suffer 1 damage. All ships within range 1 of the target suffer 2 damage. Destroy any enemy ship within range 1-3 of the target whose unmodified pilot skill is 3 or less.

Wolf O'Donnel

'BOSS'

(Wolfen)

PS 9

Att: 3

Ag: 4

Sh: 3

Hll: 4

Actions: Charge, Target Lock, Barrel Roll, Boost
After performing a vertical loop maneuver, roll 1 additional attack die and 1 additional evade die during the combat round.
Leon Powalski
'BOSS'
(Wolfen)

PS 7

Att: 3

Ag: 4

Sh: 3

Hll: 4

Actions: Charge, Target Lock, Barrel Roll, Boost

After performing at attack that hits, you may assign one evade token to your ship.

Andrew Oikanny

'BOSS'

(Wolfen)

PS 4

Att: 3

Ag: 3

Sh: 3

Hll: 3

Actions: Charge, Target Lock, Barrel Roll, Boost
When firing on an enemy ship, if you fired on that ship last combat round you must roll 1 additional attack die and 1 less evade die.

Pigma Dengar

'BOSS'

(Wolfen)

PS 5

Att: 3

Ag: 2

Sh: 3

Hll: 3

Actions: Charge, Target Lock, Barrel Roll, Boost

During the combat round, treat all enemy pilots as if their Pilot Skill was 1 less than it actually is.

Wolfen II (Title, Wolfen only): Increase your shield, hull and agility value by 1.

Edited by That One Guy

These are awesome--love Peppy. Point costs, though?

doesn't really matter to me. Also you'll notice there are a few characters missing. Figured I'd leave them up to other fans.

Edited by That One Guy

Why did you make half the Star Fox team have crappy stats?

To return the emphasis from that game of keeping your other squad mates alive. Plus… have you ever played Star Fox? Those two get into trouble more often than anyone else.

Made these for the heck of it a while ago:

BarrelRoll_zps4cba2a48.gif

Boost_zps0687a930.gif

To return the emphasis from that game of keeping your other squad mates alive. Plus… have you ever played Star Fox? Those two get into trouble more often than anyone else.

Yeah. Slippy's pikot skill could be "part way through the game, you must initiate irritating/whiny pleas for help and then remove Slippy from play."

Also, Fox should have a mandatory rule stating that when his Arwing is destroyed at least one player must yell:

"NOOOOOOO!!!"

To return the emphasis from that game of keeping your other squad mates alive. Plus… have you ever played Star Fox? Those two get into trouble more often than anyone else.

I am assuming they are all piloting the same modle Ar-Wing, otherwise Falco would have diffrent ship stats to. All there ships should have the same stats.

I only played the first two games but I know alot about there current Ar-Wings because there are alot of StarWars TIEs and Wings vs Ar-Wing battles. I also red the Star Fox nintendo power comic.

Anyone think of abilities for other characters that I didn't put on here?

Bill Grey

PS 7

Once per round when another friendly ship at Range 1 is declared the target of an attack, it may immediately perform one free action.

ROB 64 (Crew)

At the beginning of the Activation Phase, discard this card to equip one legal upgrade of equal of lesser value to a friendly ship within Range 3.

Maybe Bill might be PS 6 though? I don't remember him being all that great...

Eh, none of the NPCs really did much in the games, and it is not like we have a lot of canon with which to work, so you could make a case for adjustment. The game implies he used to fly with Fox and thus could probably keep up with him. He was also in command of the squadrons around Katina, and you did not already have a PS7 Cornerian pilot.

Please don't mix things, this a Star wars Universe, both are great, but are two diferent kind, so I ask to stay only in this game, greettings.

Eh, none of the NPCs really did much in the games, and it is not like we have a lot of canon with which to work, so you could make a case for adjustment. The game implies he used to fly with Fox and thus could probably keep up with him. He was also in command of the squadrons around Katina, and you did not already have a PS7 Cornerian pilot.

True, all true...

The only difference between the pilots of the same card should be the pilot stat and Pilot skill! The only time this differs is for the YT-1300, and even that was an exception!

I figured original SNES Starfox Arwings were more like A-Wings than X-Wings. I don't have any cards made up but I imagined their stats would be somewhere along the lines of 2/3/2/3. Actions are Target Lock/Evade/Barrel Roll/boost (Yes no focus, to be different). If you want more attack power equip Twin/Plasma blasters with the cannon slot. Charged shots are just a use of the Target Lock.

Any 1 speed maneuver would be red on the account that Arwings needed to hit the breaks. 2 turn/bank/forward is green, 3 forward/bank is green. Red K turn at 2, 3

Smart Bombs would use a bomb upgrade. Instead of being dropped out the back it uses the 5 forward template out the front and detonates at the start of the combat phase. Every ship in range 1 of the blast receives a crit.

Twin blasters would be a Cannon: Arwing Only 2 attack Range 1-3. When attacking change 1 focus into a hit.

"Do a Barrel Roll!" Would be an EPT. After performing a barrel roll action, when defending, change 1 focus into an evade.

Fox (8): You may receive a stress token to re-roll up to two dice. [EPT]

Falco (7): When you perform the boost or barrel roll action you receive a focus token [EPT]

Slippy (6): When you receive a stress token you also receive an evade token.

Peppy (6): Friendly ships in range 1-2 may spend your evade tokens when defending.

And for those Starfox 2 players we could throw in the new Arwing types to make things interesting:

Arwing interceptor: 2/3/2/2 [Cannon][bomb] (Evade)(Barrel Roll)(Boost)(Target Lock)

Reds would be 1 forward 1 turn, greens are 2 turn/bank/forward 3 bank/forward 4 forward 5 forward

Miyu: (7) When attacking, the defending target cannot modify agility dice. [EPT]

Fay: (5) When declared the target of an attack receive a focus token.

Or something like that. Obviously spitballing ideas.

Edited by Norsehound

I don't see why everyone gets bent out of shape at the alternate stats. For one, I consider it like HP in D&D. It doesn't necessarily convey exact hull, more the ability of the pilot to soak damage. Secondly… they DID customize their own ships. Each Arwing was not identical. Third, good lord people. It's just for fun.

I want a MarioKart version...

Because of precedence established in X-Wing. Since it works, why change it?

Noticeable hardware improvements didn't show until Starfox Command unless I'm mistaken.

Now what I'd be interested in seeing are some suggestions for enemy starfighters that aren't wolfen.

Edited by Norsehound

Since Peppy was the one informing you of weak points on the bosses, my suggestion for his pilot ability would be something like:

"After another friendly ship performs an attack that deals at least one Damage card to an enemy ship on which you have a target lock, it may flip one facedown damage card faceup."

Since Peppy was the one informing you of weak points on the bosses, my suggestion for his pilot ability would be something like:

"After another friendly ship performs an attack that deals at least one Damage card to an enemy ship on which you have a target lock, it may flip one facedown damage card faceup."

Yeah, but he's most famous for his love of the barrel roll.

Please don't mix things, this a Star wars Universe, both are great, but are two diferent kind, so I ask to stay only in this game, greettings.

You didnt take into account out of phase Photon Accelerators!!!

Eh, none of the NPCs really did much in the games, and it is not like we have a lot of canon with which to work, so you could make a case for adjustment. The game implies he used to fly with Fox and thus could probably keep up with him. He was also in command of the squadrons around Katina, and you did not already have a PS7 Cornerian pilot.

We have more info than you think. Bill and Fox went to the same academy together, that has to count for something.

If we use Fox from the Nintendo Power Comic universe he is hands down the best pilot. He was the only one able to navigate the black hole ( it really a worm hole, black holes lead only to death.) He also took on a armada by him self including the atomic core ship before fighting the ape for a third time.

I don't see why everyone gets bent out of shape at the alternate stats. For one, I consider it like HP in D&D. It doesn't necessarily convey exact hull, more the ability of the pilot to soak damage. Secondly… they DID customize their own ships. Each Arwing was not identical. Third, good lord people. It's just for fun.

Well if you are having them all fly there most recent Ar-Wings Falco shouldnt have the same stats as Fox. Peppy shouldnt have the same stats as Slippy ether.

I think you should get the double laser upgrade as a modification (and an expensive one if we ever get around to making point costs). Read:

Arwing only. Increase your primary weapon value by 1.

Edited by Jedhead

Well if you are having them all fly there most recent Ar-Wings Falco shouldnt have the same stats as Fox. Peppy shouldnt have the same stats as Slippy ether.

Actually I'm going off the 64 version.

Would be pretty neat if we could get stats for the SNES/64/Assault/Command versions of the fighters as a thing.

But, also wish there were more viable enemy alternatives than just the Wolfen.

Would also be neat if somehow models could be provided through shapeways...