I'm trying to list all the systems I'll need house rules for in my next campaign, and I'd appreciate input. What systems do you find broken? What talents or skills are broken? Origin paths? Alternate career ranks?
The major ones for me are starship combat, starship components, profit factor (achievement points, starship acquisition and maintenance, colonization), and navigation.
I'd welcome any conversation on these, and greatly appreciate anything else you point out that I've forgotten since last campaign (or perhaps there's something out there my players just didn't break).