40k refugees and newbies...

By VanorDM, in X-Wing

That's half true Wolfe, if the pool of players doesn't grow, sure, you need to release more and more models (see GW right now), but if you are growing, you want to grow more, and that doesn't require you to release like crazy because the new players will also buy the old stuff if your game is well balanced (and since upgrades are shared, you may just want a ship... for the cards). It requires to have a community that plays, support the game, gain trust from your players, and try to balance the game.

Once you hit the top sure, but that's when you release 2.0 and mix things up, withouth going full GW. You never go full GW (inflating point cost to sell more models, completely destroying your game in the process to also sell Big models).

Remember when GW first came out the model prices were fairly reasonable. 30 plastic guard or orks for $30, 10 plastic space marines for $10. The metals were not bad either in general you got 2 to 3 models for about $8 unless it was a character then they were about $6. Somewhere over the course of 3rd edition things seem to have gotten priced by the battlefield value over the actual costs of making the model. FFG is technically in the Rogue Trader era of X-Wing at the moment. Hopefully they look at the lessons of GW and learn from them. X-wing is not cheap to play however it is still cheaper than 40K and WFB.

I won't say I am abandoning GW all together, I still play 40k, Fantasy, and X-wing. Though as of right now, X-wing is the majority of my playing time with Fantasy and 40k games only happening about once a month.

GW prices continue to soar without any reason. Which is the main reason I am playing with 10-20 year old miniatures (been playing 40k since 1994).

X-wing is my immediate gaming future...and I LOVE it!

I've pretty much dropped out of 40K altogether now, although some of my friends say that the current edition is the most fun they've had with the game in years.

I've pretty much dropped out of 40K altogether now, although some of my friends say that the current edition is the most fun they've had with the game in years.

They are lying to you. :D

It is like i told my friends faust (http://www.imdb.com/title/tt0223268/) was such a great movie that they had to watch it at the cinema...

Yeah, i just wanted them to share my pain on spending money on that crap.

Edited by DreadStar

I'm not convinced myself. But then again, I only played half a dozen games of the last edition of 40K, so I don't particularly feel like picking up yet another rule book just to make sure!

I've pretty much dropped out of 40K altogether now, although some of my friends say that the current edition is the most fun they've had with the game in years.

I get the same BS from my mates that still play, its 6th with more random if you didn't like 6th you wont like 7th its 95% the same edition.

Besides 8th will be out 2016, pumping out books is their new priority it seem's.

I never played Warhammer, but most everyone at my LGS have switched to X-Wing and/or Warmachines/Hordes. Too bad, I always wanted to try it, but it was just too expensive for me, I'd rather spend all that money on a bass or synthesizer. X-wing seems easier to start on a budget and build up slowly.

I started playing 40k way back in '89 and have been a ravenous player ever since. From '96 on I have been playing competitively at GT's nation wide and occasionally in Canada. For the past editions I've seriously slowed play down and adopted boardgaming and X-Wing to satisfy my gaming needs.

I won't go on with all the things that are wrong with GW as a company and the ridiculously archaic and flawed 40k system itself. It's enough to say that the game is bad, the company hates it's clientele, and the models are insanely overpriced. Unfortunately, blind consumers help GW limp on by refusing to drop it. It's tough to drop a hobby that you've invested so much money in, you HAVE to defend it. But whatever....

At any rate, my play has dropped off so much over the last two horrible editions of the game that I've dropped my armies to just a single space marine army. I use one of the new Fortresses of Redemption with it. The other day, while moving it out of the way (the fortress) from the top of my bookshelf to get at some other stuff, I raised it too high above my head and the room's ceiling fan smacked into the fortress knocking the $150 model out of my hands to come crashing to the floor. This broke the model into several pieces.

Ordinarily, I would have been horrified. Instead, my first concern was that none of my X-Wing toys were molested and/or knocked to the ground from flying debris. Luckily, nothing from my GOOD game system was harmed.

The Fortress still sits on my modeling table, two weeks later, still awaiting repairs.

I've come to the conclusion that it is either time to totally bow out of GW gaming completely or at least take what I have left and box it up saving it for a rainy day when something changes in that game/company to make me want to play again.

I hope that eventually GW hurts more and more to the point they totally cut out of rules writing and are forced to scale back to miniature making ONLY. Hopefully at a more competitive price point. FFG making rules for 40k may seem like a pipe dream, but they are already so heavily involved with spinoff GW stuff I will remain hopeful.

It's probably the only way I'll ever get involved in 40k again. It was a good run. Around 20+ years of ravenous 40k playing. When I slowed down it truly left sort of a hole in my life. I was hobby-less. Then X-Wing wound up being a serious enough endeavor, that and boardgaming more than make up for the lack of 40k play.

Why anyone would hang on, torturing themselves with GW loyalty is beyond me. That company is ****.

Played 40k for the better part of ten years. I was able to get along fine until I built a brand new army, spent ~ $1,000, and it was basically invalidated by a new edition before I had it painted. Aaaaand done. Plus, given family, job, and commuting time constraints, it is soooo much easier to get in an x-wing game or three than a 40k game.

I started playing 40k way back in '89 and have been a ravenous player ever since. From '96 on I have been playing competitively at GT's nation wide and occasionally in Canada. For the past editions I've seriously slowed play down and adopted boardgaming and X-Wing to satisfy my gaming needs.

I won't go on with all the things that are wrong with GW as a company and the ridiculously archaic and flawed 40k system itself. It's enough to say that the game is bad, the company hates it's clientele, and the models are insanely overpriced. Unfortunately, blind consumers help GW limp on by refusing to drop it. It's tough to drop a hobby that you've invested so much money in, you HAVE to defend it. But whatever....

At any rate, my play has dropped off so much over the last two horrible editions of the game that I've dropped my armies to just a single space marine army. I use one of the new Fortresses of Redemption with it. The other day, while moving it out of the way (the fortress) from the top of my bookshelf to get at some other stuff, I raised it too high above my head and the room's ceiling fan smacked into the fortress knocking the $150 model out of my hands to come crashing to the floor. This broke the model into several pieces.

Ordinarily, I would have been horrified. Instead, my first concern was that none of my X-Wing toys were molested and/or knocked to the ground from flying debris. Luckily, nothing from my GOOD game system was harmed.

The Fortress still sits on my modeling table, two weeks later, still awaiting repairs.

I've come to the conclusion that it is either time to totally bow out of GW gaming completely or at least take what I have left and box it up saving it for a rainy day when something changes in that game/company to make me want to play again.

I hope that eventually GW hurts more and more to the point they totally cut out of rules writing and are forced to scale back to miniature making ONLY. Hopefully at a more competitive price point. FFG making rules for 40k may seem like a pipe dream, but they are already so heavily involved with spinoff GW stuff I will remain hopeful.

It's probably the only way I'll ever get involved in 40k again. It was a good run. Around 20+ years of ravenous 40k playing. When I slowed down it truly left sort of a hole in my life. I was hobby-less. Then X-Wing wound up being a serious enough endeavor, that and boardgaming more than make up for the lack of 40k play.

Why anyone would hang on, torturing themselves with GW loyalty is beyond me. That company is ****.

I played against some of your wrecking crew friends at a few GTs. You guys were a rough team to face, sad to hear the 40k flee effect is hurting a lot of the old guard.

ok, this is for the old timer rogue trader and chapter approved players,

do you remember when first released the rhino came 3 to a box for about $30?

then, correct me if im wrong, I believe in 3rd edition they were selling the same model sprue for $30 a piece.

I used army builder a few weeks ago to tally up the total points of my ork army. I cleared 12,000 points before I started adding my forge world tanks and custom stompa.

I love my orks, but I just cant get excited about them any more.

and wolfe, to respond to the business end of needing sales:

lets look at battletech, superb game system that has been around as long or longer than 40k. great in-depth storyline, game has great balance and is super fun. the rules have been tweaked over the years, but nothing that totally invalidates any units, just streamlined game play. it has superior tactical opportunities, and the one thing I hated the most about war hammer, is the side that goes first has the opportunity to deliver devastating damage to the enemy before they even get a chance to attack. so 1 army usually has to start out as the underdog.

in battletech, all combat and movement is considered simultaneous.

and as far as the game supporting the fluff..........a space marine codex should be 1 marine per squad, so an army of orks would be fighting 10 marines. but that doesn't sell miniatures does it.

actually, in my opinion, the imperial codex should be imperial guard and the marines should be the elite choices.

well that's me rambling, later guys

2nd best because of vortex grenade? But in Rogue Trader you ciuld bring a vortex missile to the game. I still like RT and 2nd, 49

40K lost me as a player at about v3.5.

ok, this is for the old timer rogue trader and chapter approved players,

do you remember when first released the rhino came 3 to a box for about $30?

then, correct me if im wrong, I believe in 3rd edition they were selling the same model sprue for $30 a piece.

I used army builder a few weeks ago to tally up the total points of my ork army. I cleared 12,000 points before I started adding my forge world tanks and custom stompa.

I love my orks, but I just cant get excited about them any more.

and wolfe, to respond to the business end of needing sales:

lets look at battletech, superb game system that has been around as long or longer than 40k. great in-depth storyline, game has great balance and is super fun. the rules have been tweaked over the years, but nothing that totally invalidates any units, just streamlined game play. it has superior tactical opportunities, and the one thing I hated the most about war hammer, is the side that goes first has the opportunity to deliver devastating damage to the enemy before they even get a chance to attack. so 1 army usually has to start out as the underdog.

in battletech, all combat and movement is considered simultaneous.

and as far as the game supporting the fluff..........a space marine codex should be 1 marine per squad, so an army of orks would be fighting 10 marines. but that doesn't sell miniatures does it.

actually, in my opinion, the imperial codex should be imperial guard and the marines should be the elite choices.

well that's me rambling, later guys

Battletech is a good example about over all rules balance when it came to pre-Clans but FASA never was in the miniatures business so they had no real reason to create mechs that would sell well. However the play balance did dramatically shift when the clans arrived and many Inner Sphere players resented the coming of the Clans and in some ways there was issues of play balance. However the attempts to balance it out with later Inner Sphere upgrades helped. Then again Battletech never really had a points system to create armies with. What FASA did do well was put inherent flaws in every mech design. For example with the Clans and having arm mounted weapons and having ammo storage in the right or left torsos. :)

Ah, I guess I need to re-evaluate my investment with this game since the usual vocal whiners who throw around their self righteousness and self determined superior opinions, have moved to x-wing. I have a hard enough time getting in a game of 40k because the whiney, entitled, and over competitive, nothing like the same people doing the same thing to another game for me. Good job!

To be honest I feel for the people at FFG. As soon as the do something that violates all the whiney vocal converts self righteous ideas they'll get the same vitriol from the same people.

ok, this is for the old timer rogue trader and chapter approved players,

do you remember when first released the rhino came 3 to a box for about $30?

then, correct me if im wrong, I believe in 3rd edition they were selling the same model sprue for $30 a piece.

I used army builder a few weeks ago to tally up the total points of my ork army. I cleared 12,000 points before I started adding my forge world tanks and custom stompa.

I love my orks, but I just cant get excited about them any more.

and wolfe, to respond to the business end of needing sales:

lets look at battletech, superb game system that has been around as long or longer than 40k. great in-depth storyline, game has great balance and is super fun. the rules have been tweaked over the years, but nothing that totally invalidates any units, just streamlined game play. it has superior tactical opportunities, and the one thing I hated the most about war hammer, is the side that goes first has the opportunity to deliver devastating damage to the enemy before they even get a chance to attack. so 1 army usually has to start out as the underdog.

in battletech, all combat and movement is considered simultaneous.

and as far as the game supporting the fluff..........a space marine codex should be 1 marine per squad, so an army of orks would be fighting 10 marines. but that doesn't sell miniatures does it.

actually, in my opinion, the imperial codex should be imperial guard and the marines should be the elite choices.

well that's me rambling, later guys

Battletech is a good example about over all rules balance when it came to pre-Clans but FASA never was in the miniatures business so they had no real reason to create mechs that would sell well. However the play balance did dramatically shift when the clans arrived and many Inner Sphere players resented the coming of the Clans and in some ways there was issues of play balance. However the attempts to balance it out with later Inner Sphere upgrades helped. Then again Battletech never really had a points system to create armies with. What FASA did do well was put inherent flaws in every mech design. For example with the Clans and having arm mounted weapons and having ammo storage in the right or left torsos. :)

Aaaahh, Battletech. That was the minis game I grew up with (besides using minis for Shadowrun and AD&D combat). I have considered getting back into it, since a new company has the rights to it, and I've heard they've done a good job with it. Problem is that between X-Wing, Dreadball, and Infinity, I'm not sire I can afford the time and money for a 4th game...... and if I could it would be a fight between Battletech and Dropzone Commander.

Aaaahh, Battletech. That was the minis game I grew up with (besides using minis for Shadowrun and AD&D combat). I have considered getting back into it, since a new company has the rights to it, and I've heard they've done a good job with it. Problem is that between X-Wing, Dreadball, and Infinity, I'm not sire I can afford the time and money for a 4th game...... and if I could it would be a fight between Battletech and Dropzone Commander.

I still have my original House books and Tech readouts. I was over at Madness Comics and Games and it seems however has taken over the line has expanded on it and sadly I have been out of the loop since Victor took over Comstar and the Renegade Comstar devotees took Terra.

When I was in university, there was an annual big game of BattleTech. Maybe ten players, each piloting one Mech. One year I brought a Jenner for fun. Lasted a few turns. Next year it was an Annihilator. I spend most of the game getting shot on the ground, but it took a long time to die. I think they just didn't want to deal with my ten minutes of cluster rolls every turn.

BattleTech will never die. Heavy Gear, on the other hand... that game tried to be BattleTech but faster and cooler. At times, it is. Sadly, the new editions are really confusing "steamlines" of the classic system.

Ah, I guess I need to re-evaluate my investment with this game since the usual vocal whiners who throw around their self righteousness and self determined superior opinions, have moved to x-wing. I have a hard enough time getting in a game of 40k because the whiney, entitled, and over competitive, nothing like the same people doing the same thing to another game for me. Good job!

To be honest I feel for the people at FFG. As soon as the do something that violates all the whiney vocal converts self righteous ideas they'll get the same vitriol from the same people.

Seriously though, people will always complain about something that they care about and are invested in. It's when they start leaving the game in droves that you know there is something seriously wrong. Personally I don't think GW is evil or excessively greedy, but I do think the game has been mismanaged and might be very difficult to fix at this point. X wing is more fun for me right now. If it stops being fun, I might go to another system, and I might lament the fact that a game I liked to play isn't fun anymore. I don't see the problem with that.

Edited by Babaganoosh

When I was in university, there was an annual big game of BattleTech. Maybe ten players, each piloting one Mech. One year I brought a Jenner for fun. Lasted a few turns. Next year it was an Annihilator. I spend most of the game getting shot on the ground, but it took a long time to die. I think they just didn't want to deal with my ten minutes of cluster rolls every turn.

BattleTech will never die. Heavy Gear, on the other hand... that game tried to be BattleTech but faster and cooler. At times, it is. Sadly, the new editions are really confusing "steamlines" of the classic system.

Heavy Gear was pretty amazing about 4 years ago, even if Peace River was hilariously broken.

I've been playing Necrons since 1998, near the end of 2nd edition. I started playing 40k probably in 97 with blood angels.

I stopped when the most recent necron codex came out, right after 6th I think it was. The whole challenge system left a sour taste in my mouth, as did the near mandatory fliers.

I think I have 4500 posts on Warseer lol, and I haven't been on there in probably two years.

Edited by Koshinn

ok, this is for the old timer rogue trader and chapter approved players,

do you remember when first released the rhino came 3 to a box for about $30?

then, correct me if im wrong, I believe in 3rd edition they were selling the same model sprue for $30 a piece.

I used army builder a few weeks ago to tally up the total points of my ork army. I cleared 12,000 points before I started adding my forge world tanks and custom stompa.

I love my orks, but I just cant get excited about them any more.

and wolfe, to respond to the business end of needing sales:

lets look at battletech, superb game system that has been around as long or longer than 40k. great in-depth storyline, game has great balance and is super fun. the rules have been tweaked over the years, but nothing that totally invalidates any units, just streamlined game play. it has superior tactical opportunities, and the one thing I hated the most about war hammer, is the side that goes first has the opportunity to deliver devastating damage to the enemy before they even get a chance to attack. so 1 army usually has to start out as the underdog.

in battletech, all combat and movement is considered simultaneous.

and as far as the game supporting the fluff..........a space marine codex should be 1 marine per squad, so an army of orks would be fighting 10 marines. but that doesn't sell miniatures does it.

actually, in my opinion, the imperial codex should be imperial guard and the marines should be the elite choices.

well that's me rambling, later guys

Battletech is a good example about over all rules balance when it came to pre-Clans but FASA never was in the miniatures business so they had no real reason to create mechs that would sell well. However the play balance did dramatically shift when the clans arrived and many Inner Sphere players resented the coming of the Clans and in some ways there was issues of play balance. However the attempts to balance it out with later Inner Sphere upgrades helped. Then again Battletech never really had a points system to create armies with. What FASA did do well was put inherent flaws in every mech design. For example with the Clans and having arm mounted weapons and having ammo storage in the right or left torsos. :)

Aaaahh, Battletech. That was the minis game I grew up with (besides using minis for Shadowrun and AD&D combat). I have considered getting back into it, since a new company has the rights to it, and I've heard they've done a good job with it. Problem is that between X-Wing, Dreadball, and Infinity, I'm not sire I can afford the time and money for a 4th game...... and if I could it would be a fight between Battletech and Dropzone Commander.

Well the rules are pretty much the same what they've done is add a battle value to each mech based on the weapons and technology level they use so a 3039 mech May be 400 points but a clan mech of equal tonnage is a 1000 point unit.

They've got a starter set out now around £45 comes with two foldable mats 24 plastic mechs one of which is a timberwolf, if you wanted to give it a go that's not a bad number of mechs.

They also have a new system alphastrike that's taking off simplified rules for larger scaled battles.

I started playing 40k way back in '89 and have been a ravenous player ever since. From '96 on I have been playing competitively at GT's nation wide and occasionally in Canada. For the past editions I've seriously slowed play down and adopted boardgaming and X-Wing to satisfy my gaming needs.

I won't go on with all the things that are wrong with GW as a company and the ridiculously archaic and flawed 40k system itself. It's enough to say that the game is bad, the company hates it's clientele, and the models are insanely overpriced. Unfortunately, blind consumers help GW limp on by refusing to drop it. It's tough to drop a hobby that you've invested so much money in, you HAVE to defend it. But whatever....

At any rate, my play has dropped off so much over the last two horrible editions of the game that I've dropped my armies to just a single space marine army. I use one of the new Fortresses of Redemption with it. The other day, while moving it out of the way (the fortress) from the top of my bookshelf to get at some other stuff, I raised it too high above my head and the room's ceiling fan smacked into the fortress knocking the $150 model out of my hands to come crashing to the floor. This broke the model into several pieces.

Ordinarily, I would have been horrified. Instead, my first concern was that none of my X-Wing toys were molested and/or knocked to the ground from flying debris. Luckily, nothing from my GOOD game system was harmed.

The Fortress still sits on my modeling table, two weeks later, still awaiting repairs.

I've come to the conclusion that it is either time to totally bow out of GW gaming completely or at least take what I have left and box it up saving it for a rainy day when something changes in that game/company to make me want to play again.

I hope that eventually GW hurts more and more to the point they totally cut out of rules writing and are forced to scale back to miniature making ONLY. Hopefully at a more competitive price point. FFG making rules for 40k may seem like a pipe dream, but they are already so heavily involved with spinoff GW stuff I will remain hopeful.

It's probably the only way I'll ever get involved in 40k again. It was a good run. Around 20+ years of ravenous 40k playing. When I slowed down it truly left sort of a hole in my life. I was hobby-less. Then X-Wing wound up being a serious enough endeavor, that and boardgaming more than make up for the lack of 40k play.

Why anyone would hang on, torturing themselves with GW loyalty is beyond me. That company is ****.

I played against some of your wrecking crew friends at a few GTs. You guys were a rough team to face, sad to hear the 40k flee effect is hurting a lot of the old guard.

A bunch of the guys are staying in the game, but the WC boards are done, and the club leaders are either still going to GT's either solo, or still doing things for the 40k community. FTW podcast is WC run basically, and a few of them have opened painting services like Next Level painting by Kenny. (fantastic airbrushing) Most are still involved in 40k to some extent. Not many of us have dropped cold turkey.

It's nice that X-Wing is competitive and showing up at major gaming conventions. (NOVA, Adepticon) Should allow me (if I can ever make it to a major tourney...) to have some beers with old friends between games.

It is a great group of guys. They're a big reason that I described a 'hole' in my life where my hobby used to be. Going to GT's with that tight knit group was always a blast. Good guys, every one.

Edited by Deadshane

ok, this is for the old timer rogue trader and chapter approved players,

do you remember when first released the rhino came 3 to a box for about $30?

then, correct me if im wrong, I believe in 3rd edition they were selling the same model sprue for $30 a piece.

I used army builder a few weeks ago to tally up the total points of my ork army. I cleared 12,000 points before I started adding my forge world tanks and custom stompa.

I love my orks, but I just cant get excited about them any more.

and wolfe, to respond to the business end of needing sales:

lets look at battletech, superb game system that has been around as long or longer than 40k. great in-depth storyline, game has great balance and is super fun. the rules have been tweaked over the years, but nothing that totally invalidates any units, just streamlined game play. it has superior tactical opportunities, and the one thing I hated the most about war hammer, is the side that goes first has the opportunity to deliver devastating damage to the enemy before they even get a chance to attack. so 1 army usually has to start out as the underdog.

in battletech, all combat and movement is considered simultaneous.

and as far as the game supporting the fluff..........a space marine codex should be 1 marine per squad, so an army of orks would be fighting 10 marines. but that doesn't sell miniatures does it.

actually, in my opinion, the imperial codex should be imperial guard and the marines should be the elite choices.

well that's me rambling, later guys

Battletech is a good example about over all rules balance when it came to pre-Clans but FASA never was in the miniatures business so they had no real reason to create mechs that would sell well. However the play balance did dramatically shift when the clans arrived and many Inner Sphere players resented the coming of the Clans and in some ways there was issues of play balance. However the attempts to balance it out with later Inner Sphere upgrades helped. Then again Battletech never really had a points system to create armies with. What FASA did do well was put inherent flaws in every mech design. For example with the Clans and having arm mounted weapons and having ammo storage in the right or left torsos. :)

Aaaahh, Battletech. That was the minis game I grew up with (besides using minis for Shadowrun and AD&D combat). I have considered getting back into it, since a new company has the rights to it, and I've heard they've done a good job with it. Problem is that between X-Wing, Dreadball, and Infinity, I'm not sire I can afford the time and money for a 4th game...... and if I could it would be a fight between Battletech and Dropzone Commander.

Well the rules are pretty much the same what they've done is add a battle value to each mech based on the weapons and technology level they use so a 3039 mech May be 400 points but a clan mech of equal tonnage is a 1000 point unit.

They've got a starter set out now around £45 comes with two foldable mats 24 plastic mechs one of which is a timberwolf, if you wanted to give it a go that's not a bad number of mechs.

They also have a new system alphastrike that's taking off simplified rules for larger scaled battles.

I've actually was getting my Battletech fix online using Mechwarrior Tactics. Very faithful port of the tabletop game to PC, in my opinion. Hopefully, they'll get it back online again soon.

Edited by Audio Weasel

ok, this is for the old timer rogue trader and chapter approved players,

do you remember when first released the rhino came 3 to a box for about $30?

then, correct me if im wrong, I believe in 3rd edition they were selling the same model sprue for $30 a piece.

I used army builder a few weeks ago to tally up the total points of my ork army. I cleared 12,000 points before I started adding my forge world tanks and custom stompa.

I love my orks, but I just cant get excited about them any more.

and wolfe, to respond to the business end of needing sales:

lets look at battletech, superb game system that has been around as long or longer than 40k. great in-depth storyline, game has great balance and is super fun. the rules have been tweaked over the years, but nothing that totally invalidates any units, just streamlined game play. it has superior tactical opportunities, and the one thing I hated the most about war hammer, is the side that goes first has the opportunity to deliver devastating damage to the enemy before they even get a chance to attack. so 1 army usually has to start out as the underdog.

in battletech, all combat and movement is considered simultaneous.

and as far as the game supporting the fluff..........a space marine codex should be 1 marine per squad, so an army of orks would be fighting 10 marines. but that doesn't sell miniatures does it.

actually, in my opinion, the imperial codex should be imperial guard and the marines should be the elite choices.

well that's me rambling, later guys

Battletech is a good example about over all rules balance when it came to pre-Clans but FASA never was in the miniatures business so they had no real reason to create mechs that would sell well. However the play balance did dramatically shift when the clans arrived and many Inner Sphere players resented the coming of the Clans and in some ways there was issues of play balance. However the attempts to balance it out with later Inner Sphere upgrades helped. Then again Battletech never really had a points system to create armies with. What FASA did do well was put inherent flaws in every mech design. For example with the Clans and having arm mounted weapons and having ammo storage in the right or left torsos. :)

Aaaahh, Battletech. That was the minis game I grew up with (besides using minis for Shadowrun and AD&D combat). I have considered getting back into it, since a new company has the rights to it, and I've heard they've done a good job with it. Problem is that between X-Wing, Dreadball, and Infinity, I'm not sire I can afford the time and money for a 4th game...... and if I could it would be a fight between Battletech and Dropzone Commander.

Well the rules are pretty much the same what they've done is add a battle value to each mech based on the weapons and technology level they use so a 3039 mech May be 400 points but a clan mech of equal tonnage is a 1000 point unit.

They've got a starter set out now around £45 comes with two foldable mats 24 plastic mechs one of which is a timberwolf, if you wanted to give it a go that's not a bad number of mechs.

They also have a new system alphastrike that's taking off simplified rules for larger scaled battles.

I've actually was getting my Battletech fix online using Mechwarrior Tactics. Very faithful port of the tabletop game to PC, in my opinion. Hopefully, they'll get it back online again soon.

I was a bit weary of that given its over three years and still in closed beta.

ok, this is for the old timer rogue trader and chapter approved players,

do you remember when first released the rhino came 3 to a box for about $30?

then, correct me if im wrong, I believe in 3rd edition they were selling the same model sprue for $30 a piece.

I used army builder a few weeks ago to tally up the total points of my ork army. I cleared 12,000 points before I started adding my forge world tanks and custom stompa.

I love my orks, but I just cant get excited about them any more.

and wolfe, to respond to the business end of needing sales:

lets look at battletech, superb game system that has been around as long or longer than 40k. great in-depth storyline, game has great balance and is super fun. the rules have been tweaked over the years, but nothing that totally invalidates any units, just streamlined game play. it has superior tactical opportunities, and the one thing I hated the most about war hammer, is the side that goes first has the opportunity to deliver devastating damage to the enemy before they even get a chance to attack. so 1 army usually has to start out as the underdog.

in battletech, all combat and movement is considered simultaneous.

and as far as the game supporting the fluff..........a space marine codex should be 1 marine per squad, so an army of orks would be fighting 10 marines. but that doesn't sell miniatures does it.

actually, in my opinion, the imperial codex should be imperial guard and the marines should be the elite choices.

well that's me rambling, later guys

Battletech is a good example about over all rules balance when it came to pre-Clans but FASA never was in the miniatures business so they had no real reason to create mechs that would sell well. However the play balance did dramatically shift when the clans arrived and many Inner Sphere players resented the coming of the Clans and in some ways there was issues of play balance. However the attempts to balance it out with later Inner Sphere upgrades helped. Then again Battletech never really had a points system to create armies with. What FASA did do well was put inherent flaws in every mech design. For example with the Clans and having arm mounted weapons and having ammo storage in the right or left torsos. :)

Aaaahh, Battletech. That was the minis game I grew up with (besides using minis for Shadowrun and AD&D combat). I have considered getting back into it, since a new company has the rights to it, and I've heard they've done a good job with it. Problem is that between X-Wing, Dreadball, and Infinity, I'm not sire I can afford the time and money for a 4th game...... and if I could it would be a fight between Battletech and Dropzone Commander.

Well the rules are pretty much the same what they've done is add a battle value to each mech based on the weapons and technology level they use so a 3039 mech May be 400 points but a clan mech of equal tonnage is a 1000 point unit.

They've got a starter set out now around £45 comes with two foldable mats 24 plastic mechs one of which is a timberwolf, if you wanted to give it a go that's not a bad number of mechs.

They also have a new system alphastrike that's taking off simplified rules for larger scaled battles.

I've actually was getting my Battletech fix online using Mechwarrior Tactics. Very faithful port of the tabletop game to PC, in my opinion. Hopefully, they'll get it back online again soon.

I was a bit weary of that given its over three years and still in closed beta.

It worked just fine, was a rather good game. I'm a little wary of it right now because it seems to have shut down without a timeline to bring it back up.