Awesome idea for B wing in Rebel Aces!

By Rebel23, in X-Wing

What if you had Keyan Farlander with the B Wing E2 upgrade, gave him the Kyle Katurn Crew member and had him have push the limit and advanced censers! He would be a monster! He could do 2 actions a focus and change his eye results to hits every turn because of his way to exploit stress tokens! Isn't that good!

What would he do with the focus token from Kyle Katarn, though? It's not terribly useful on defense, and he'll be using stress in place of focus when he attacks.

Great first post

I'm not huge on Kyle on Keyan's ship, as focus is not great as defense for a B-Wing. Now, if Jan is floating around...

I present... Kyle+Jan BFFs foreves

Keyan Farlander (29)
Push the Limit (3)
Advanced Sensors (3)
Kyle Katarn (3)
B-Wing/E2 (1)
Blue Squadron Pilot (22)
Jan Ors (2)
B-Wing/E2 (1)
Rookie Pilot (21)
Prototype Pilot (17)
Chardaan Refit (-2)
Total: 100

That works. However the focus from Kyle could only be used on defense, and he has only 1 agility, so you might get better mileage out of using C-3P0 as crew for 1 point more.

Welcome to the forums!

Go with PtL and Jan. Take focus as one of your actions, convert it to an evade. You end with a "focus" for attack, an evade for defense and a third action (TL or barrel roll).

Keyan

Opportunist

B/E2 crew upgrade

C 3PO

optional: Heavy Laser Cannon for range 2-3 fun

Pair with Wes Janson so that Keyan can use Opportunist

Yum.

Yeah, I see your point. Changing it Chewie or Luke or what you said could be a good alternative

Threepio or Jan Ors are much better on Keyan. Push the Limit, focus for a evade token, push for a target lock. Get a focused/locked shot and a guaranteed evade every turn.

OR my favorite combination, HLC, opportunist, b wing/e2, Jan Ors. Always evade with your action, then hit like a train. Pricey, but effective.

OR my favorite combination, HLC, opportunist, b wing/e2, Jan Ors. Always evade with your action, then hit like a train. Pricey, but effective.

Wouldn't you need Jan Ors on another ship to take the evade? I love the idea of opportunist and HLC on Keyan!

I've run Kyle in every fight I took Keyan. It's good to have on hand.

I'm just really having a hard time seeing a 40 odd point b-wing living long enough to do it's job he's going to be the focus of every enemy ship and with only one agility 8 hull points don't last that long.

The attraction of b-wings is they offer decent survivability for a little more than an x-wing, when you make them expensive your losing that bonus, as much as I hate Biggs he'd give keyan a real chance to make an impact.

At the fourty point Mark a ship has to either offer high killing potential or high survivability a loaded keyan does not check either box.

OR my favorite combination, HLC, opportunist, b wing/e2, Jan Ors. Always evade with your action, then hit like a train. Pricey, but effective.

Wouldn't you need Jan Ors on another ship to take the evade? I love the idea of opportunist and HLC on Keyan!

http://community.fantasyflightgames.com/index.php?/topic/111525-targeting-coordinator-on-yourself/

Ruling for Targeting Coordinator, which has basically the same wording as Jan. she works fine for her own ship.

OR my favorite combination, HLC, opportunist, b wing/e2, Jan Ors. Always evade with your action, then hit like a train. Pricey, but effective.

Wouldn't you need Jan Ors on another ship to take the evade? I love the idea of opportunist and HLC on Keyan!

http://community.fantasyflightgames.com/index.php?/topic/111525-targeting-coordinator-on-yourself/

Ruling for Targeting Coordinator, which has basically the same wording as Jan. she works fine for her own ship.

Cool! Good to know!

I'm just really having a hard time seeing a 40 odd point b-wing living long enough to do it's job he's going to be the focus of every enemy ship and with only one agility 8 hull points don't last that long.

The attraction of b-wings is they offer decent survivability for a little more than an x-wing, when you make them expensive your losing that bonus, as much as I hate Biggs he'd give keyan a real chance to make an impact.

At the fourty point Mark a ship has to either offer high killing potential or high survivability a loaded keyan does not check either box.

For best results, pair with Biggs. Generally, I'd agree with you in an instant. I played that build just kind of as a way to test in a completely fun that's not necessarily competitive. I am 5-2 with that Keyan next to Biggs and Wes with VI and R3A2. Beaten a Falcon, Phantoms, Firesprays and high PS rebel lists. Not tested against a TIE swarm, though. Give Biggs the evade till he dies then keep it for Keyan. Move Biggs in and out if range to spread damage and keep all three up longer. Risky, and Keyan is pricey, but surprising damage for just three ships. Easily cleared one ship a turn in most situations, biggest exception being the Falcon.

Mainly for fun, but fun it is.

My favorite Keyan is this particular monster:

Keyan Farlander

-Push the Limit

-B-wing E/2

-Jan Ors

-+/- Advanced Sensors, depending on points

This Keyan can (pick two) target lock if he has a shot, barrel roll to get a shot, focus to get an evade token on defense. Then he has stress to fire at his opponent with, using it as a focus token and clearing the way for the same shenanigans next turn. If he has Advanced Sensors, he can TL/BR/Evade prior to a K-turn and be in the same spot. A B-wing with what amounts to a white 2k is an amazing thing to behold.

600th post!

Edited by Eruletho

Great idea, I want to probe, I need to get in my squads, thanks for share us, greettings.

My favorite Keyan is this particular monster:

Keyan Farlander

-Push the Limit

-B-wing E/2

-Jan Ors

-+/- Advanced Sensors, depending on points

This Keyan can (pick two) target lock if he has a shot, barrel roll to get a shot, focus to get an evade token on defense. Then he has stress to fire at his opponent with, using it as a focus token and clearing the way for the same shenanigans next turn. If he has Advanced Sensors, he can TL/BR/Evade prior to a K-turn and be in the same spot. A B-wing with what amounts to a white 2k is an amazing thing to behold.

600th post!

Please correct me if I'm wrong, but your saying the Jan's ability can work on Keyan when she's in the B-wing with him?

I thought the text on Jan's card means that it has to be another friendly ship (within range 1-3) and so it wouldn't work on Keyan. If this isn't the case i might have to take this one for a spin.

Please correct me if I'm wrong, but your saying the Jan's ability can work on Keyan when she's in the B-wing with him?

Yep, that's what the ruling on a similar card was. It doesn't say "another friendly ship" so it includes the ship Jan is on.

I'm just really having a hard time seeing a 40 odd point b-wing living long enough to do it's job he's going to be the focus of every enemy ship and with only one agility 8 hull points don't last that long.

The attraction of b-wings is they offer decent survivability for a little more than an x-wing, when you make them expensive your losing that bonus, as much as I hate Biggs he'd give keyan a real chance to make an impact.

At the fourty point Mark a ship has to either offer high killing potential or high survivability a loaded keyan does not check either box.

For best results, pair with Biggs. Generally, I'd agree with you in an instant. I played that build just kind of as a way to test in a completely fun that's not necessarily competitive. I am 5-2 with that Keyan next to Biggs and Wes with VI and R3A2. Beaten a Falcon, Phantoms, Firesprays and high PS rebel lists. Not tested against a TIE swarm, though. Give Biggs the evade till he dies then keep it for Keyan. Move Biggs in and out if range to spread damage and keep all three up longer. Risky, and Keyan is pricey, but surprising damage for just three ships. Easily cleared one ship a turn in most situations, biggest exception being the Falcon.

Mainly for fun, but fun it is.

I hate Biggs he represents a major failing in game design, you should never remove choice from the player, I consider using him to be a **** move and I'll never play him in any rebel list.

I'm just really having a hard time seeing a 40 odd point b-wing living long enough to do it's job he's going to be the focus of every enemy ship and with only one agility 8 hull points don't last that long.

The attraction of b-wings is they offer decent survivability for a little more than an x-wing, when you make them expensive your losing that bonus, as much as I hate Biggs he'd give keyan a real chance to make an impact.

At the fourty point Mark a ship has to either offer high killing potential or high survivability a loaded keyan does not check either box.

For best results, pair with Biggs. Generally, I'd agree with you in an instant. I played that build just kind of as a way to test in a completely fun that's not necessarily competitive. I am 5-2 with that Keyan next to Biggs and Wes with VI and R3A2. Beaten a Falcon, Phantoms, Firesprays and high PS rebel lists. Not tested against a TIE swarm, though. Give Biggs the evade till he dies then keep it for Keyan. Move Biggs in and out if range to spread damage and keep all three up longer. Risky, and Keyan is pricey, but surprising damage for just three ships. Easily cleared one ship a turn in most situations, biggest exception being the Falcon.

Mainly for fun, but fun it is.

I hate Biggs he represents a major failing in game design, you should never remove choice from the player, I consider using him to be a **** move and I'll never play him in any rebel list.

Interesting that you feel that way, because I feel like I would never play a named Rebel without Biggs because they'd always die in the first turn.

Im trying to think of an all B-wing squad, but I keep coming up with the problem of super low defense.. :/

Im trying to think of an all B-wing squad, but I keep coming up with the problem of super low defense.. :/

HLC's on as many as you can and hope overwhelming firepower takes out a few before they get through your shields?

I hate Biggs he represents a major failing in game design, you should never remove choice from the player, I consider using him to be a **** move and I'll never play him in any rebel list.

Interesting point of view, what's your stance on stress inducing abilities/munitions and Ion cannons then? Because in effect they also limit or remove the choice from the player.

I think that each one of these has the ability to remove choice and in effect control the other player with a view to dominating the battle space, but they are all limited in one way or another.

For example you have to shoot at Biggs unless he is out of arc or range. The stress inducing droid,munitions or crew have restrictions on their use, be it range or requiring a TL, and stress only limits your next move (to white or green) so doesnt remove all choice. Ion cannons on the other hand control what your next move will be but only work on the condition of tagging a ship with an attack.

To me it all seems quite balanced and none of these are a silver bullet, otherwise they would be the staple for every build.