Right now I have the core of a list that I'm very happy with, but I'm not sure how to spend the last points. So far:
Tycho + VI + PTL + proton rockets (31)
Jake + VI + PTL + proton rockets (33)
36 points left to spend
So that's a pair of high-PS threats with awesome maneuverability and a short-range nuke, and in playtesting so far they've done exactly what I've expected. But I've been trying various support options and so far I'm not really satisfied with any of them:
1) 3x bandit squadron z-95s. Awesome jousting efficiency and brings the ship count up a bit, but they just don't feel very effective. They're always shooting last, and they can't keep up with the a-wings so I feel like it's too easy for them to get isolated and destroyed without contributing much besides soaking up shots that probably wouldn't hit the out-of-arc a-wings anyway.
2) 2x refit prototype pilot, stealth devices on the elite ships. Raw numbers aren't so good, but at least now everything has the same maneuver dial and PS 1 is a slight advantage for blocking. Making the elite a-wings more durable sounds nice in theory, but do they really need it?
3) Wedge + predator + R2-D2. Major offensive threat that's almost guaranteed to kill something, and acts kind of like a super-Biggs that doesn't require a range-1 formation. On the other hand I'm really not sure about a 3-ship list where two of the ships only have two red dice.
4) Farlander + AS + VI + Jan. Same general idea as Wedge, but with less firepower in exchange for much better durability. Obviously Farlander isn't going to hit as hard, but will 8 HP with an evade every turn make up for it? And of course there's the same 3-ship problem as Wedge.
Opinions?