Hi guys, I am somewhat new GM, so I thought to ask a few questions about rules to see your opinion.
1) As far as I know flame weapons deal 1/4x(range) + 1d5 vs hordes. But what about exceptionaly- and master-crafted flame weapons? I know they get bonuses vs regular enemies (increased difficulty for Agi test if I am not mistaken), but hordes do not test against flame weapons (rules says all effects are already included in hit formula)
2) Storm of Iron works with flame weapons and when firing on semi- or full- auto, so Frag grenades as well as frag rockets do not benefit from this rule when thrown/fired from regular launcher? ( I think only Cyclone missile launcher can fire on semi-auto)
3) When calculating Characteristic bonus, multiplier goes first, then additive. but what about cases when additive bonus isn't a multiplier of ten? For example, Space Marine Uriel has 15 Str bonus from his power armor, not 20. His natural Str is 45. If he had no Unnatural Str trait, calculation would be simple 45+15 = 60, so 6 StrB. But he has, so how end result will be?
Will it be
((45)div10 )x 2 + (15)div10 = 4x2 + 1 = 9 or
^double StrB ^ additive StrB
(45 +15)div10 + (45)div10 = 6+4 = 10
^normal StrB ^unnatural StrB
4) Can character use FP to heal during process of enemy resolving attack vs character?
F.e. player (10/22 wounds ) decides to use FP to heal himself when he sees that a hit that enemy stroke against him can not be parried/dodged and will result in 16 damage after TB/armor reduction, resulting in 0 wounds and some crit damage?
Edited by Aedwynn