Enhanced Scopes.... what up with that?

By Solaufein, in X-Wing

As a primarily Imperial Player, Rebel Aces has not a lot to offer. 'Cept viable A-Wings. Which are my favorite Rebel ship, but lets set that aside for a bit.

Proton Rockets usage is fairly... uncomplicated, so lets examine the other bit, shall we?

Enhanced Scopes. Hrm. During the activation phase, suck at piloting. Okay, thats... interesting. You will be going first, usually. Is that good? Lets see who can use it...

B-Wing

E-Wing

Lambda

TIE Phantom

I think that's it.

My first thought was the Phantom, can't corral me now! Oh, but I can't react to you either. Maybe on the 2 generics, since their reaction window is a lot slimmer then the uniques?

I don't really feel it on either the B or the E. The B probably wants ASens or at least FCS, and the E probably doesn't want to be in the middle of the mosh pit, and if you aren't going for that, well, not real sure EScopes has much for ya.

Lambda? The ubiquitous OGP probably doesn't need to pay 1 point to lose 1 piloting skill. Yorr is of questionable quality, and Jendon probably wants to chill back a ways.... Kagi though... hmm. He seems like a dude who likes to drive like the shuttles turned up to 11....

I came up with this:

Captain Kagi (27)
Enhanced Scopes (1)
Rebel Captive (3)
Mara Jade (3)
Engine Upgrade (4)
Total: 38
Ram the shuttle down their throat, turn around with the EU, and do it again. Even while he doesn't have shots, he can hopefully still maneuver to stress folks with MJ and mucks up locks.
What about you folks? Anyone thought of any fun ideas or killer combos for this odd little system?

shuttle plus tactical jammer/anti pursuit lasers might work. Any with intimidate could prove useful too, but expensive

Strange the Decimator can't use it. It'd work well with Captain Oicunn.

I thought about intimidate, but I can't make it work. The shuttle's can't take an EPT and I don't really like it on a Phantom.

Generally i think of advanced scopes like cookies, its a sometimes thing. As a primarily rebel player who occasionally dabbles on the imperial side the main beneficiaries i see are b wings and the shuttle and mayyybe the e wing. You more or less outlined the shuttle but with B's and E's sometimes you need that K turn to go through and that is, in my opinion, what it's there fore.

I thought about the K-Turn thing, but I wasn't sure always going first would be worth the possibility for the K-Turn not getting blocked. Across my analysis I mostly thought "Man, I wish this cost 1-2 points more and was optional." I think it'd be a really strong contender then...

The Decimator seems like it was tailor made for this card.... and then doesn't have the slot. My mind was boggled when I noticed. I have like 6 lists scribbled on notepads and such that are all invalid. :P

Hmmm How about a combination of:

Enhanced Scopes, Intelligence Agent, Navigator, Anti-Pursuit Laser for the Lambda? Seven Points of annoyance?

I see it helping Ethan A'Baht keeping ships in his cone of pain. It would help him not be blocked by low Pilot skills so he could still use his action.

The biggest advantage of this sensor is that you will always get to preform your action as you could always fly somewhere safe.

The biggest advantage of this sensor is that you will always get to preform your action as you could always fly somewhere safe.

This, I think, highlights the biggest problem with it.

With Advanced Sensors, you will always get to perform your action, too.

And for two extra points, you get "red-move immunity" as well.

Enhanced Scopes doesn't offer you any benefit on the action side of things that Advanced Sensors doesn't; in fact, Advanced Sensors is decidedly better.

So Enhanced Scopes gives you "right of way" instead: supposing there was to be a ship collision, your ship gets to stay "on course" and take the action. Oh, but that action might not work out so great because your only viable target might have run into you after you moved. At least with Advanced Sensors, you know whether or not there's going to be a collision.

That leaves Enhanced Scopes in the territory of "making the ships that can take it into better blockers", but as pointed out, the only ships so far with a System Upgrade slot are expensive, and most of them don't want to be the center of attention. Thus, not a good choice for blockers.

There might be a card released that makes it viable eventually, but there's slim pickings right now. A card that allows you to stress a ship during your action phase would be good for Enhanced Scopes but less useful for Advanced Sensors. For instance, predicting a red maneuver from a certain ship, you could make use of Enhanced Scopes to essentially guarantee you'll pick their maneuver for them. Also, it could be used to shut down PtL/EI users.

So, until future releases, I'd say it's stuck being a cheaper, less effective Advanced Sensor.

In argument to my own point, I bring you the following:

Corran Horn

-R7-T1

-Enhanced Scopes

-???

What makes Enhanced Scopes useful in this case is that, as you plan your maneuver, there is no guesswork involved when it comes to triggering R7-T1. You know absolutely whether you are going to be able to use that TL+boost combo or not. And Corran is a prime candidate for using it, because he might have to be skipping his attack that round.

ON THE OTHER HAND it's not optional. You have to treat your skill as "0" every time.

When is FFG going to release an updated damage deck.

I thought about the K-Turn thing, but I wasn't sure always going first would be worth the possibility for the K-Turn not getting blocked. Across my analysis I mostly thought "Man, I wish this cost 1-2 points more and was optional." I think it'd be a really strong contender then...

The Decimator seems like it was tailor made for this card.... and then doesn't have the slot. My mind was boggled when I noticed. I have like 6 lists scribbled on notepads and such that are all invalid. :P

Maybe I'm not thinking about this correctly, but it seems to me that Adv Scopes works well on Arvel.

Make him move first, right in front of an enemy ship to try to get them to base, especially a large. They move next, base Arvel, Arvel can attack them and they can't attack Arvel.

What am I missing?

What am I missing?

That Arvel doesn't have a sensor slot.

Maybe I'm not thinking about this correctly, but it seems to me that Adv Scopes works well on Arvel.

Make him move first, right in front of an enemy ship to try to get them to base, especially a large. They move next, base Arvel, Arvel can attack them and they can't attack Arvel.

What am I missing?

Mostly just his lack of a Systems slot. :)

The card would be wicked fun as a mod.

True it has flaws but it is nice to have more options for builds. Also it would be bad if it was better then Advance Scope. IF you would have to squeeze points out of something it could work. Might also just explode too.

Lambda would be the ship that can use it defensively while Corran is defiantly the offensive user as you suggested. I might try it out on Nera Dantels for that 360 Torpedo Threat. I think those would be it for me with the Enhanced Scopes though.

Could be Worse: Could be Expose

Hmmm...

Give Arvel Decoy and let him swap with a B-wing so it can fire point-blank? Insane but plausible?

Maybe in the future we will see ships with Sensors and Bombs. :)

Currently, the use I see it is with Kagy.

Advanced sensors on a blue squadron pilot is okay if you are scrounging for points. it doesn't give you all the same benefits as advanced sensors but you can at least avoid getting blocked

Mostly just his lack of a Systems slot. :)

Derp. *facepalm*

I've not tested it a ton yet, but my favorite use of Enhanced Scopes is:

2x Omicron + Enhanced Scopes + Tactical Jammer

2x Sigma Squadron Pilot + Stygium Particle Accelerator

Gives you the chance to mess with a TIE Swarm or those snazzy new 15 point PS1 A-Wings instead of getting denied actions by them, and creates a wall for the Phantoms or your second shuttle to utilize. I went 3-1 in a 22 player local tournament with a very similar list (FCS on the Shuttles) and the only list that beat it did so because it moved before the shuttles, so hoping this will work as well as it seems to be so far.

That would be nuts if it were a mixup, May would allow you to choose first or last as needed, hard to keep track of though...

We need a modification upgrade that provides a System slot to any ship that doesn't already have one.

Yeah, I'd have to say that a shuttle moving first just begs to have APLs on it. Otherwise there's really no point in going first. It would be great to have a pilot like Jendon who not only has a great ability but can also be super annoying with action denial despite moving at PS 6.

We need a modification upgrade that provides a System slot to any ship that doesn't already have one.

meh, too many wicked options then :-)

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We need a modification upgrade that provides a System slot to any ship that doesn't already have one.

Do you really want to give the Falcon access to Advanced Sensors?

We need a modification upgrade that provides a System slot to any ship that doesn't already have one.

Do you really want to give the Falcon access to Advanced Sensors?

To be fair, the Falcon is not all conquering. That is obviously a poor state if affairs, and it really needs our help to be both rock, paper and scissors.

Save the Falcon I say.