Aggressor

By Jegergryte, in General Discussion

Although I am still in favour of adding two talents that would allow the use of melee weapons for reflection and throwing as force talents.

I think the issue for me and my player is that now shii-cho has become a melee only form (which the tree was, but at least the warrior career had reflect), which is really ins trak contrast to the fact that luke's blaster deflecting practices and the younglings learning how to deflect blaster was all based in Shii-cho (seeing as it's the foundational form).

Basically, I think it's crap that it get's shoe horned into the same game space as makashi, with a bunch of parry's and no reflect. But hey, on a scale of 1 to important, I think this ranks about a 2.

I think the issue for me and my player is that now shii-cho has become a melee only form (which the tree was, but at least the warrior career had reflect), which is really ins trak contrast to the fact that luke's blaster deflecting practices and the younglings learning how to deflect blaster was all based in Shii-cho (seeing as it's the foundational form).

Well, it can be argued that Luke was learning Form V from Obi-Wan and that the prequels are stinking, incoherent messes of crap (canon or not).

Anyways, the recent changes indicate that the Dev's are taking a purist approach, as though learning forms from a holocron, with the expectation that true BAMF saber-jocks will be blending a couple specs to form their own fighting styles.

I think I like the changes made to the aggressor. Prey on the Weak seems quite fun :ph34r:

Yes indeed.....Bind is its new friend for sure. :lol:

I may be not seeing if someone else posted this...but I feel that it's fairly obvious that

1) you needn't have any skill ranks in Lightsaber to use one with mild effectiveness (a single skill rank represents a significant amount of training), and

2) you needn't have a skill on your career skill list in order to purchase ranks in said skill.

So just because it doesn't have Lightsaber as a career skill, an Aggressor could still use one with some competence—perhaps because of the nature of the specialization...

Even so, I really like the Prey on the Weak talent. Excellent stuff.

Edited by awayputurwpn

I may be not seeing if someone else posted this...but I feel that it's fairly obvious that

1) you needn't have any skill ranks in Lightsaber to use one with mild effectiveness (a single skill rank represents a significant amount of training), and

2) you needn't have a skill on your career skill list in order to purchase ranks in said skill.

So just because it doesn't have Lightsaber as a career skill, an Aggressor could still use one with some competence—perhaps because of the nature of the specialization...

Even so, I really like the Prey on the Weak talent. Excellent stuff.

Well, it may not have been stated like that, but it's certianly been implied, but that's not the beef I had with it. The point for me was, or is, that the Aggressor isn't a lightsaber form... enough is really said there in my opinion... but to keep going: Why shoehorn players into using a lightsaber? Which one could argue that keeping reflect and saber throw would (particularly a high-xp talent like saber throw). I'm all for using lightsabers, but few of my players are (and I doubt they're the unique snow flakes they think themselves to be), they'd rather use melee weapons or ranged weapons or go unarmed. So except one they're all staying away from the lightsaber specialisations.

It's also an entire career with no access to reflect, and the shii-cho form has been specifically detailed as the foundational form, which is what obi wan is teaching Luke in Ep 4 (according to EU sources, of course). Not having a reflect somewhere in there is a misstep IMO.

Also pidgeon holing the saber throw in aggressor is a little frustrating, because they took out a generally useful saber talent for a good talent, but then slapped a questionable saber talent in it's place.

Like I said, I have an aggressor that is quite upset about the change, and we're not really sure how to make him happy, because his character has now changed in a way he doesn't like. Not that his opinion is god, but it still sorta sucks.

Hi, all. New poster here, with a question I couldn't find anyone else asking. I was looking over the latest update and reading the Prey on the Weak description, and I found it just a bit too vague in the wording:

"The character deals +1 damage to one hit on all successful combat checks against disoriented targets per rank of Prey on the Weak."

Does this mean the ranks in the talent add to the extra damage or to the number of hits that get extra damage? Or both? Or is it actually referring to the number of disoriented targets as the sentence structure indicates?

Edited by hollyfeld

Hi, all. New poster here, with a question I couldn't find anyone else asking. I was looking over the latest update and reading the Prey on the Weak description, and I found it just a bit too vague in the wording:

"The character deals +1 damage to one hit on all successful combat checks against disoriented targets per rank of Prey on the Weak."

Does this mean the ranks in the talent add to the extra damage or to the number of hits that get extra damage? Or both? Or is it actually referring to the number of disoriented targets as the sentence structure indicates?

It's extra damage.

So if a PC has both ranks of Prey on the Weak, they'd get +2 damage to one hit against a disoriented target.