Spawning gates when Doom is on Zero - Clarification

By GrimGuvna, in General Discussion

We decided to try and take on the Yigster last night for the first time and got well and truly pounded. It was a 5 player game and Silas, Trish and Mark all went insane, although an outstanding moment was Lily dealing 4 damage to the Feathered Serpent using only her bare hands.

A confusing situation that I require some clarification on is that during the game the Doom track went to zero and the White Ship mythos card resolved itself spawning all the gates onto the board. Now the rules state that if you have to spawn a gate and there are none available then you increase the doom track by 1

^ If a Gate cannot be spawn because the Gate stack and discard pile
are empty, advance Doom by 1 instead.
Now in our case we would be discarding the Eldritch Tokens on Yigs card as Doom was already at zero but because we were playing with 5 investigators then we have to spawn 2 gates from a mythos card effect, so my question is this:
Should we be increasing Doom by 2 (or discarding 2 eldritch tokens off yigs card) or just 1 accordingly when we have to spawn these 2 gates and there are none available.
We reread the rule several times and concluded that it would be Per gate, so we were discarding 2 eldritch tokens off Yig whenever the mythos card Gate spawn effect was triggered. Otherwise the wording would be If Gates cannot be spawned because the Gate stack and discard pile are empty, advance doom by 1 instead .

Any time the AO is awakened you must use any of the wording from his/her card to deal with doom advancement. I don't have the expansion yet, but I do know that you are correct in treating each advancement individually. In this case for each gate that cannot be spawned you advance doom by 1 for each gate. Resolve AO doom advancement protocol and then continue playing.

My reading of the situation is that you should discard two tokens. There are two instances of gates spawning (even though they are both caused by the same card) so you need to add doom/discard a token for each instance.

Concur with others - remove one token for each gate that would spawn (even if all spawn from one effect). This is very similar to a question I had sent in regarding what to do when doom should advance more than one space at a time (e.g. omen moves and multiple gates match). For full context see my first reply to Julia's thread on requesting questions for next FAQ.

thanks all!

Seems like we played it right which is a relief.