Scum & Villany: What factions are there within this grouping?

By Arden Fell, in X-Wing

Wayland Games were doing a special last weekend on Z95 headhunters so I finally got round to buying some (4 in fact) with an aim to using them as the basis of my Scum & Villany Faction.

These are obviously going to need a repaint (which was why I bought 4) buy I have little experirence of the EU save Legacy of the Force and the Bane trilogy.

I've heard Black Suns mentioned alot and of course there is the Hutts mentioned in the prequels, but what other "independant trader factions" or smugglers are out there?

Also what are their colour schemes? Are there any comics/graphic novels/video games that I should look up for paint schemes?

I don't just want to spray these guys black at the end of the day.

The only S&V Headhunters (ScumZies) are the ones coming in the Most Wanted Conversion Kit. All Z-95 expansions are rebel only(though you could switch the models the pack comes with the 2 you can use).

If you want to get ready to be able to use everything in a Most Wanted Pack then you will need 1 Y-wing, 1 HWK-290 and 1 Slave-1 as those are the dials/pilot cards/ and tiles that are in the pack but are missing the models, (it comes with a single Y-Wing but includes dials for 2)

Now if you want to buy Z-95s for your Rebel squadrons just to get practice flying Headhunters, Y-wings,and Hawks as you get used to the dials that's fine but remember only the HWK-290, Y-wing and the Imperial Slave 1 has conversion parts in the Most Wanted Pack.

Talon karrde has a fleet.

Mandalorions usually use their own ships but sometimes will fly what's provided for them.

When in comes to S&V I think you can paint it however you want a quick google search will help.

The biggest problem you'll have is the ship cards and dials. For all we know they could have different colour manuevers to the rebels or even a completely different dial.

Yeah.The plan is to pick up the Most Wanted pack when it finally gets released and if it doesn't sell out instantainously.

Have to be honest, when I ordered the Z95's at the weekend I didn't realise that Most Wanted was going to be released. Must have missed the posts on that somehow. :wacko:

Will the dials really be that different? The ships are effectively the same. Ok there may be some tweaks to performance and load out but I'd expect that the biggest changes will be with the pilot cards.

As for using the z95's as Rebel fleet, well I kinda like the idea of keeping these older ships slightly seperate. I must admit to not being 100% keen to use the Y wing in the MW pack either. I know that in one of the Legacy books, Ben steals a ywing from a bounty hunter to fly to a Sith homeworld (?) so I suppose they must be use.

I plan on keeping my S&V squad, Z95's, E-wings, with 1 of each of the medium ships (YT's, IG-2000, Firespray, etc.).

I've heard Black Suns mentioned alot and of course there is the Hutts mentioned in the prequels, but what other "independant trader factions" or smugglers are out there?

Also what are their colour schemes? Are there any comics/graphic novels/video games that I should look up for paint schemes?

You've got Ulban Arms, an arms manufacturer with their own private army, their colours are red, black and tan:

Ulban_Arms2.jpgUlban_Arms.jpg

Then you have the Zann Consortium, a criminal cartel that tried to destroy the Hutts, the Empire, AND the Rebellion, the are Grey, White and Gold:

TZ-15_shuttle.jpg

I'll give you one more - LeisureMech Enterprises, the company that started Ulban and made the star wars versions of fembots:

BD3000.jpg

Their colours are blue and purple, and it's not a stretch that a company that founded Ulban Arms already had a pretty militaristic bent:

LeisureMech.jpg

Edited by Bakura83

As of right now, there's no mention of the E-wing nor either YT being converted for use by the S&V faction. The first wave of S&V will consist of Y-wings, Z95s, HWKs, Firesprays, IG-2000, M3-A Scyk, and the Starviper.

My wife is currently proxying S&V at home by flying a mixed force of her Kath Scarlet firespray with support from a varying assortment of HWKs, Z95s and Y wings depending on scenario.

Obviously you could do a gaming club pick up or tourny game like that and we're missing the 'flavour' of illicit upgrades but the essential force mix is partly there and it looks characterful.

I've always thought Firesprays look *wrong* flanked by TIE varients as does she so it's cool to see a force or 'mercenary' ships, does make using voidstates squad builder a bit tricky though as at the mo she has to do two sublists

Why all the concern over wether there is an alternate card for S&V?

I'd have thought that any ship that is flown by a smuggler or bounty hunter in canon would by the same extension already be playable as S&V? In fact anything already flown by the Rebel alliance should as they were all outlaws fighting against the Imperials.

Are the attack dials really going to be hugely different for S&V compared to Rebel?

If so why? Better maintenance? The Rebels were constantly having to relocate, where as the Hutts were pretty much stable based on Tattooine. Whos going to have better maintained ships then?

I would say if anything the S&V ships should be faster and have better tuning, but to proxy until then using Rebel rookie and low end pilots should make do.

Bakura83: Like the Zann colours but think they may be too similar to the Rebs.

Ulban would be my next choice. Similar to the existing HWK paint scheme so that would fit in very well.

LeisureMech - Blue & Purple. Too bright for my liking, but you never know.......

Thanks for the options.

Why all the concern over wether there is an alternate card for S&V?

I'd have thought that any ship that is flown by a smuggler or bounty hunter in canon would by the same extension already be playable as S&V? In fact anything already flown by the Rebel alliance should as they were all outlaws fighting against the Imperials.

Are the attack dials really going to be hugely different for S&V compared to Rebel?

If so why? Better maintenance? The Rebels were constantly having to relocate, where as the Hutts were pretty much stable based on Tattooine. Whos going to have better maintained ships then?

I would say if anything the S&V ships should be faster and have better tuning, but to proxy until then using Rebel rookie and low end pilots should make do.

Bakura83: Like the Zann colours but think they may be too similar to the Rebs.

Ulban would be my next choice. Similar to the existing HWK paint scheme so that would fit in very well.

LeisureMech - Blue & Purple. Too bright for my liking, but you never know.......

Thanks for the options.

I would paint the LeisureMech ships black, grey or white and then use the two colours in their logo to add a dual stripe to the wings. All blue/purple would be too much, I agree.

Why all the concern over wether there is an alternate card for S&V?

I'd have thought that any ship that is flown by a smuggler or bounty hunter in canon would by the same extension already be playable as S&V? In fact anything already flown by the Rebel alliance should as they were all outlaws fighting against the Imperials.

Because the universe's fluff is not the game. The game has to be mechanically balanced for play, and giving the factions access to different ships promotes an asymmetric and visually distinctive game. Plus it would blur so many lines and create all these weird interactions.

And I don't think you're looking at Scum & Villainy the right way. They're not just "criminals" by Imperial law, they're indifferent to the ideological struggle between the Empire and the Alliance. Most of them could care less who wins, and many of them would actually prefer (and actively work towards) the fighting to continue, since wars are good business opportunities.

Han Solo, Lando Calrissian, Dash Rendar; they're certainly criminals (sometimes even under New Republic law) but they've got a moral investment in the Rebel cause.

Well, first off there's Villainy, and Scum is part of it too. :P

In fact anything already flown by the Rebel alliance should as they were all outlaws fighting against the Imperials.

The X-wing is exclusive to the Rebels as they're the ones with the schematics courtesy of Incom defection, and the A-wing and B-wing are Rebel homebrews.

Edited by Lagomorphia

Why all the concern over wether there is an alternate card for S&V?

I'd have thought that any ship that is flown by a smuggler or bounty hunter in canon would by the same extension already be playable as S&V? In fact anything already flown by the Rebel alliance should as they were all outlaws fighting against the Imperials.

Because the universe's fluff is not the game. The game has to be mechanically balanced for play, and giving the factions access to different ships promotes an asymmetric and visually distinctive game. Plus it would blur so many lines and create all these weird interactions.

And I don't think you're looking at Scum & Villainy the right way. They're not just "criminals" by Imperial law, they're indifferent to the ideological struggle between the Empire and the Alliance. Most of them could care less who wins, and many of them would actually prefer (and actively work towards) the fighting to continue, since wars are good business opportunities.

Han Solo, Lando Calrissian, Dash Rendar; they're certainly criminals (sometimes even under New Republic law) but they've got a moral investment in the Rebel cause.

But if the game is unbalanced by proxy the ships as S&V then surely it must be unbalanced if you are using the ships as Rebels?

As for not looking at S&V the right way...... oh you really don't want to use phrases like that. Some people might take a comment like that the wrong way and get upset. My viewpoint is equally as valid as yours no matter how wrong you think it is. Just pointing this out for future reference.

Lagomorphia: Thanks for that. I was unaware that the X-Wing was an exclusive and the A-Wing & B-Wing were kit bashes (so to speak). I had only planned to use the Z95 initially as I knew it was an older ship. When I saw the Y-wing on the Most Wanted i then thought that the E-wing would also translate nicely to the S&V side as it was again (to the best of my knowledge) an older model.

S&V may be "Faction #3" but it's really the alamgamation of all the groups that don't fit between the clear-cut trichotomy of Good vs Evil + Neutral; shady corporations, business cartels, pirates, smugglers, gangs, Swoop racers, isolationists, family empires, and more.

Unaligned factions like the Hapes Consortium, Corporate Sector Authority, or Chiss Ascendancy are actual governments, and so don't fit here.

The Zann Consortium and Black Sun have been mentioned. The Tenloss Syndicate is another contender, whose colours appear to be red and silver. An exhaustive source of more can be found here. With plenty of options their colours could conceivably be whatever you want, but I'd split up the colour wheel to keep the factions visually separate;

Imperials: Cold colours. Neutral grey, blue

Rebels: Warm colours. Beige-grey, red

S&V: Earthtones. Dark grey, brown

All blue-and-purple would be too much for a military starship, but use them as accent colours on a ship that's mostly grey or black...? I think that'd look sharp. Secondary colours could be anything, and could be intentionally be used to keep your fleet coherent, or go the other way and deliberately paint everything different to make each ship look personalized with a story behind each blast-scorched panel.

I really don't think that the S&V should have different dials for the sake of simplicity. A criminal empire like the Hutts [who're based on Nal Hutta / Nar Shaddaa [/nitpick]] might be more stationary than a constantly-fleeing rebellion, but they have to worry about other crims stealing or sabotaging their vessels.

Edit: As for pirates getting their hands on an X-Wing... I don't think that's any less likely than the Rebels getting a hold of Imperial capital ships, which they seemed to do with great regularity.

Edited by SunCrusher

Okay. So I'm wrong. E-wings are even younger than X-wings. I suppose this is what comes from not reading Rogue Squadron. :huh:

So it'll just be the Z95's then. Which will eventually be game compliant (not that I'll ever be at a Tourney - so I didn't really care anyway). Which is also fine as they are the only ships that I'll have for the moment; save the Firespray, YT-1300 and HWK.

I'm still going to use the YT's, as they are smugglers ships and again I don't really care that they wont be covered by the Most Wanted; they are to me S&V vehicles and should be 'balanced' as a ship regardless of which side of the good/evil/indifferent fence they sit.

the A-Wing & B-Wing were kit bashes (so to speak).

They're full on designed and manufactured starfighters, but designed by Rebel-aligned designers and companies. The B-wing was designed and built by Slayn and Korpil, for example, an Outer Rim manufacturer run by Verpine, an insectoid race of master technicians who weren't fond of the Empire.

Okay. So I'm wrong. E-wings are even younger than X-wings.

You're only wrong about being wrong: the E-wing is the successor to the X-wing, it was built several years after Endor.

EDIT: I read that backwards.

should be 'balanced' as a ship regardless of which side of the good/evil/indifferent fence they sit.

Not true. Imagine the YT-1300 and the TIE phantom in the same squad.

Outer Rim Smuggler should be fine but the named YTs might just break.

Edited by Lagomorphia

Okay. So I'm wrong. E-wings are even younger than X-wings. I suppose this is what comes from not reading Rogue Squadron. :huh:

So it'll just be the Z95's then. Which will eventually be game compliant (not that I'll ever be at a Tourney - so I didn't really care anyway). Which is also fine as they are the only ships that I'll have for the moment; save the Firespray, YT-1300 and HWK.

I'm still going to use the YT's, as they are smugglers ships and again I don't really care that they wont be covered by the Most Wanted; they are to me S&V vehicles and should be 'balanced' as a ship regardless of which side of the good/evil/indifferent fence they sit.

Don't forget the M3-A fighter - it would go great in your theme.

the A-Wing & B-Wing were kit bashes (so to speak).

They're full on designed and manufactured starfighters, but designed by Rebel-aligned designers and companies. The B-wing was designed and built by Slayn and Korpil, for example, an Outer Rim manufacturer run by Verpine, an insectoid race of master technicians who weren't fond of the Empire.

Okay. So I'm wrong. E-wings are even younger than X-wings.

You're only wrong about being wrong: the E-wing is the successor to the X-wing, it was built several years after Endor.

EDIT: I read that backwards.

should be 'balanced' as a ship regardless of which side of the good/evil/indifferent fence they sit.

Not true. Imagine the YT-1300 and the TIE phantom in the same squad.

Outer Rim Smuggler should be fine but the named YTs might just break.

Thanks Lagomorphia.

I can see why you were confused by how I worded the E-wing bit. I could have just put after Endor. :rolleyes:

As for the balance. Yes I see what you mean about combining with a Phantom (even though I don't have any of those either - must add to list :( ).

But going back to the "if it's good enough for the Rebels, then why wont it work as S&V arguement" I probably wouldn't have thought to add the YT to something which, again, I assume to be solely manufacturered for/by the Imperium for thier use. To me the Imperial ships are purely Imp Fleet. The same way that I'll now be keeping the X-, A-, E- wings away from my S&V fleet as these are purely Rebel.

Bakura83 - M3-A will in time be added to the S&V fleet but probably not until next year (when the UK finally gets some stock).

This core fleet was to tide me over until I can get my grubby mits on the good stuff. :lol:

Edited by Arden Fell

the A-Wing & B-Wing were kit bashes (so to speak).

They're full on designed and manufactured starfighters, but designed by Rebel-aligned designers and companies. The B-wing was designed and built by Slayn and Korpil, for example, an Outer Rim manufacturer run by Verpine, an insectoid race of master technicians who weren't fond of the Empire.

Okay. So I'm wrong. E-wings are even younger than X-wings.

You're only wrong about being wrong: the E-wing is the successor to the X-wing, it was built several years after Endor.

EDIT: I read that backwards.

should be 'balanced' as a ship regardless of which side of the good/evil/indifferent fence they sit.

Not true. Imagine the YT-1300 and the TIE phantom in the same squad.

Outer Rim Smuggler should be fine but the named YTs might just break.

Thanks Lagomorphia.

I can see why you were confused by how I worded the E-wing bit. I could have just put after Endor. :rolleyes:

As for the balance. Yes I see whay you mean about combining with a Phantom (even though I don't have any of theose either - must add to list :( ).

But going back to the "if it's good enough for the Rebels, then why wont it work as S&V arguement" I probably wouldn't have thought to add the YT to something which, again, I assume to be solely manufacturered for/by the Imperium for thier use. To me the Imperial ships are purely Imp Fleet. The same way that I'll now be keeping the X-, A-, E- wings away from my S&V fleet.

Bakura83 - M3-A will in time be added to the S&V fleet but probably not until next year (when the UK finally gets some stock).

This core fleet was to tide me over until I can get my grubby mits on the good stuff. :lol:

I agree that it is weird Scum don't have access to YT-1300/2400 - maybe it was a balance issue.

I look at it that if they haven't altered the YT's cards then they are either:

1) Already balanced (well at least for home play and not Tourney) with the forth coming S&V ships,

2) Planning a second wave of Most Wanted expansion cards to 'Tie' in with the more Imperial ships.

Either way as someone who has never really seen the point of Tourney play (honestly you can field 2 YT-1300's in a Rebel squad whilst splitting the canon characters between ships???) I'm not going to loose any sleep over the 'Legality' of using a non-sanctioned outer rim smuggler card in my S&V side at home.

Edited by Arden Fell

In the end, once the Z95's finally arrived, I went for an earth tone pallette as suggested by SunCrusher with the purple accent of the Ulban and I'm quite happy with the finished effect.

AAD4D058-DFA1-43E8-89F5-2FF59A255C14_zps

Edited by Arden Fell

Talon karrde has a fleet.

Mandalorions usually use their own ships but sometimes will fly what's provided for them.

When in comes to S&V I think you can paint it however you want a quick google search will help.

The biggest problem you'll have is the ship cards and dials. For all we know they could have different colour manuevers to the rebels or even a completely different dial.

Nope. FFG stated that the dials are the same, just aesthetically different

What he said^

Does the Y-Wings in Most wanted belong to the Hutts?

Right now I'd say:

Black Sun

PS3 Black Sun Soldier Z-95

Generic StarViper (?)

Prince Xizor StarViper

Kath Scarlets Gang

PS1 Binayre Pirate Z-95

Kath Scarlet Firespray

The Hutt Syndicate

PS2 Syndicate Thug Y-Wing (?)

Kavil's Pirates

Kavil Y-Wing

PS4 Pirate (?) Y-Wing

Drea Renthal' Pirates

Drea Renthal Y-Wing

PS4 Pirate (?) Y-Wing

Mandalore

all Scyks?

PS5 Firespray

Independent Individuals for hire

Boba Fett - Firespray

IG-88 - IG-2000

Kaa’to Leeachos - Z95

N’dru Suhlak - Z95

Azzameen - Firespray

Zann Consortium (?)

Generic StarViper (?)

Edited by TheRealStarkiller