Nin-in-Eilph spoiler

By Raven1015, in The Lord of the Rings: The Card Game

The trick with Tighten the Belt, if I understand it correctly, is that it forces you to hang tight for one round with let's say 2 heroes, and not spend their resources to then gain more. It's good for aggro decks, since they tend to run punchy heroes who can afford not dropping allies or equipment, but if you *need* cards out early it forces you not to do so for a whole round. Unless, as often happens, I'm totally missing the point?

That said, I like the card a lot, and it offers more variety for resource generation, always a good thing.

Oh wait, it's the heroes that HAVEN'T spent a resource. Man, I thought it was those that have spent a resource... wow, this event is so much worse to me now. Why would you even want that?

Well, that turns 3 resources into 6 if you save up for a turn.. or provides insurance against card effects that rob you of your resources, like Prowl.

To pay for expensiv but powerfull cards such as Beorn, Gildor, etc. As an example you have 1 ressource per hero in your planing phase and play a multisphere deck. So it's very likely that you can't pay for cards you would like to have in play because they are to expensive. What you do is wait one round, play Thighten the belt in the refresh phase and in the next planing phase you're suddenly swimming in ressources (at least 3 per hero if you haven't been robbed by the encounter deck!).

Edited by Crabble

It would be useful in tri-sphere decks where you usually have to save anyway. Bumping your resources ahead by a full turn is no joke, it's surviving that turn in the first place.

It's a pack full of intriguing but not super powerful cards, (though Mablung in the right situation could be awesome) like most of this cycle. I'm interested to try them out, but not blown away by anything. I like the direction that Matt and Caleb have taken in their player card design decisions, as I think interesting but not overpowered is best for the long-term game life.

Oh yeah, I read it as heroes that have spent resources, not heroes that haven't. I like it much better this way and it makes more sense for tri-sphere.

Yeah, I guess that in tri-sphere you can use it to it's whole potential.

Certainly looks better in tri-sphere to load resources on certain heroes. I like that it forces you to gamble, and can pay off - but you just might have a deadly turn that needed those extra bits and bobs you didn't play. More good design to my mind.

Team Covenant just spoiled the Celduin Traveler. Stats are 2/0/1/2. Awesome! Pretty much a must add for any secrecy deck.

Mind posting image... or link?

Yeah, he's cool. Still, Ithilien Lookout stands above him because of one little thingy - Gondor trait. With the Boromir and the Visionary Leadership, Ithilien Lookout can grow 2/3/0/2, and he is also a ranger, while Dale... not so much.

I'm just excited to see cards that are playable without secrecy and great with secrecy instead of the Dwarrowdelf approach of cards that are good with secrecy and completely unplayable without it.

Gets released tomorrow, where are encounter spoilers? =P

No debate, it goes right into my secrecy deck! 2 willpower for 1? Thats awesome!

Oh wait, it's the heroes that HAVEN'T spent a resource. Man, I thought it was those that have spent a resource... wow, this event is so much worse to me now. Why would you even want that?

It's dangerous to go alone, take this blue mountain trader.

Blue Mountain Trader is the most versatile card ever.

Next three spoilercards just went live ;)

Oh wait, it's the heroes that HAVEN'T spent a resource. Man, I thought it was those that have spent a resource... wow, this event is so much worse to me now. Why would you even want that?

Well, that's why it's called "tightening the belt" or something :D

Yeah, trix with moving resources and all that kind of stuff.

I guess it'll be good in the multiplayer, where couple of players will need to hold on for one turn, while another one prepares to unleash hell.

Edited by MyNeighbourTrololo

Oh man that art for the bow is glorious....

Yes it really is!

Really liking the art on most of this pack (the exception being Follow Me!, and thankfully I won't ever use that card). Looking forward to seeing Defender of the West. I wonder what the art depicts.

Edited by Gizlivadi

Yeah, Follow Me! is a really odd looking card. With an odd action. But I can see it being usefull!

Well, it directly interacts with this Defender of the West stuff, as an example. Saga quests where first player controls objective hero is another good example.

In a Bilbo deck, so you always are the one to draw the extra cards...

With Theodred, so you can say "sorry, I'm first, can give you Theodred's ressource"...

Cool stuff :D

Edited by alogos

dat bow..

nuff said.

Edited by Djenni