if you thought 3PO was bad.....

By CHUCKTASTIC, in X-Wing

Back to Lando for a minute...

I wonder if he's worth taking without EI. It dramatically decreases his effectiveness if he's not paired with EI, especially if your ship already has the evade action. All of this assumes my math below is correct...

There's an ~84% he gives you something. However, there's a ~60% chance he gives you something random that you could have chosen on your own. There's a 40% he's actually a double action.

If you don't have the evade action (right now this means no MF title), he becomes a bit more useful, where any double roll or single evade gets you something additional or an evade, which you couldn't otherwise get (~68%) Of course, if you just want a ship to have evade that doesn't you bring Jan Ors instead.

So, it seems like to me, Lando is best if you are looking for an additional action(s), similar to PTL but you've used your EPT for something else as there's a very small chance you can't make use of his ability (assuming your opponent doesn't bring a lot of stress inducers).

Edited by AlexW

Remember that if a Falcon burns both crew and actions around defense (like say the Gambler build, Han+3PO+Lando+MF+EI) that means there is no crew or actions left for offense so now you run the risk of not being able to produce enough offense and you could lose your support and end up with a loss.

Because of this as an Imperial Player with Phantoms, Defenders and PTL squints I will be more than happy to whittle away at your support/through your evades.

Side Question: I don't have the time to look it up now, can you spend more than one evade token per attack?

remember though that if you are brining han, the offense is pretty good already, as he gets to reroll. not as good as target lock but more or less built in gunner already.

Remember that if a Falcon burns both crew and actions around defense (like say the Gambler build, Han+3PO+Lando+MF+EI) that means there is no crew or actions left for offense so now you run the risk of not being able to produce enough offense and you could lose your support and end up with a loss.

Because of this as an Imperial Player with Phantoms, Defenders and PTL squints I will be more than happy to whittle away at your support/through your evades.

Side Question: I don't have the time to look it up now, can you spend more than one evade token per attack?

Yes you can, so while your plan sounds straight forward, it's not -- and it's an endgame nightmare ;) I went up against Chewie with that build for four or five turns at two hull in the endgame. I got him to one somewhere in there before he finally had a shot that got through and destroyed my last ship.

Han himself has an ability that generates offense. Lando has about a 40% of tossing him at least focus to help the shooting out (again, if my math is correct).

On any turn you have to get a minimum of 3 hits to cause any damage whatsoever, but there's a 60% chance that Lando gives an additional evade. This means you will most often have to get four hits to just scratch him. And the kicker is that in extreme circumstances, 3PO can guess a 1 and when right get a fourth (or convert a focus after guessing zero).

Bottom line is this is why I recommend looking at including a stress mechanic in your list to prevent at least the use of EI.

Side Question: I don't have the time to look it up now, can you spend more than one evade token per attack?

Good question, and there's no clear answer. I'm on the side of "probably", but there are some game effects (like Lando) that are a little more balanced if the answer is "no", so I'm sort of hoping the next FAQ says it falls under the rubric of one opportunity, one response.

He had nien along for the ride as well. Those 3 green straight makes it hard to bump and focus fire

Edited by CHUCKTASTIC

You are not only spending points on EI and stressing yourself. You are also giving up the opportunity to take Engine upgrade and one crew (so if you have gunner/luke, that would be c3po). I seriously doubt Lando crew card will be that efficient.

Edited by DreadStar

remember though that if you are brining han, the offense is pretty good already, as he gets to reroll. not as good as target lock but more or less built in gunner already.

Personally I wouldn't quite go that far the biggest benefit in my mind of gunner is being able to strip focus/evade tokens with your primary attack and then hit the target, without gunner Han's attack can be stopped through spending those defensive tokens and paying 60ish points for only a 3 attack turret, (even with Han's Reroll) without a gunner seems like it potentially lacks the offensive hitting power against other ships that can have evade tokens.

Yes you can, so while your plan sounds straight forward, it's not -- and it's an endgame nightmare ;) I went up against Chewie with that build for four or five turns at two hull in the endgame. I got him to one somewhere in there before he finally had a shot that got through and destroyed my last ship.

And the kicker is that in extreme circumstances, 3PO can guess a 1 and when right get a fourth (or convert a focus after guessing zero).

Well as always it comes down to one of those which you go after in this case comes down to what you are flying and the dice can abandon him as well, after all Lando basically just amounts to rolling 2 bonus green dice that you can "bank" in token form, if you still roll blanks (like we all do on green dice) it means you have an opening.

I love when they guess 1 and they roll blanks, not a reliable strategy per say but you could "bait" your opponent into guessing 1 (or more) by giving him range3/obstructed shots and then hope he doesn't get any evades, worst case you just gave him a "bonus" if he rolls 2 evades if he didn't call your bluff, best case you are at range 3 for his shot AND get an extra die against him and you bypass 3PO

But.... you can have both Dash HLC Outrider, AND Lando C-3P0 crew!

Dash + HLC + Outrider

Chewie + C-3P0 + Lando + Millennium Falcon + Experimental Interface

It just somehow... feels wrong. So very wrong.

Put Lando and EI on Dash, where his focus does a bit more defensive good. People are going to be shooting at Dash if they can anyways if you stack all that defense on a Chewie with no offensive upgrades.

Edited by GiraffeandZebra

Side Question: I don't have the time to look it up now, can you spend more than one evade token per attack?

Good question, and there's no clear answer. I'm on the side of "probably", but there are some game effects (like Lando) that are a little more balanced if the answer is "no", so I'm sort of hoping the next FAQ says it falls under the rubric of one opportunity, one response.

Side Side Question: Why would you?

I know that the rules state spending a focus token turns all eyes to hit/evade result, so there is no reason to spend multiple focus tokens...so why would it be desirable? Is there some crew combo I'm missing?

Edit: Learn to read dummy. Evade, not focus.

Edited by GiraffeandZebra

Side Question: I don't have the time to look it up now, can you spend more than one evade token per attack?

Good question, and there's no clear answer. I'm on the side of "probably", but there are some game effects (like Lando) that are a little more balanced if the answer is "no", so I'm sort of hoping the next FAQ says it falls under the rubric of one opportunity, one response.

Someone pointed this out to me in another setting. Consider this:

Chewbacca (42)

Predator (3)

C-3PO (3)

Lando Calrissian (3)

Experimental Interface (3)

Millennium Falcon (1)

Kyle Katarn (21)

Ion Cannon Turret (5)

Jan Ors (2)

Moldy Crow (3)

Bandit Squadron Pilot (12)

Total: 98

Chewie uses an evade action, and activates Lando. At the start of the combat phase, Kyle hands over a focus token to Chewie, which becomes an evade token. That's two evade tokens, plus Threepio's effect, plus whatever Lando generates--or as many as five guaranteed evade results every round (average of 3.75, median and mode of 4).

I'm not claiming it's a good list, because among other issues it has pretty awful offense. But if all you want to do is troll your opponents... yeah, I'm hoping tokens are capped at one per attack.

Going to try Chewbacca with Title, Push, Kyle Katarn Crew, Threepio, next to a B-wing or Hawk with Jan Ors Crew. Adds another evade to the Falcon every turn.

I'm not claiming it's a good list, because among other issues it has pretty awful offense. But if all you want to do is troll your opponents... yeah, I'm hoping tokens are capped at one per attack.

Will it actually limit it if they are capped?

The standard answer to dealing with Falcons these days is "Bring more guns". But more guns = more opportunities to spend evade tokens, even if they are limited to one per attack. I suspect that in the vast majority of cases you wouldn't end with any stranded tokens.

I'm not claiming it's a good list, because among other issues it has pretty awful offense. But if all you want to do is troll your opponents... yeah, I'm hoping tokens are capped at one per attack.

Will it actually limit it if they are capped?

The standard answer to dealing with Falcons these days is "Bring more guns". But more guns = more opportunities to spend evade tokens, even if they are limited to one per attack. I suspect that in the vast majority of cases you wouldn't end with any stranded tokens.

I'd say from a fundamental standpoint the standard answer to Threepio + Millennium Falcon title is really "bring more dice". Whether evade tokens matter depends on whether you do that by bringing more guns or bigger guns.

So consider an arbitrary two-ship list with really big guns (more practically, this might be something like 2x Delta+HLC with Jonus+Squad Leader, but let's not get sidetracked). If I'm making just two attacks per turn, then I care a lot about whether a Falcon with four evade tokens can spend them all in one go or has to parcel them out at a rate of one per attack.

I'd say from a fundamental standpoint the standard answer to Threepio + Millennium Falcon title is really "bring more dice". Whether evade tokens matter depends on whether you do that by bringing more guns or bigger guns.

So consider an arbitrary two-ship list with really big guns (more practically, this might be something like 2x Delta+HLC with Jonus+Squad Leader, but let's not get sidetracked). If I'm making just two attacks per turn, then I care a lot about whether a Falcon with four evade tokens can spend them all in one go or has to parcel them out at a rate of one per attack.

Fair enough, and at least late game it would still matter either way.

If you can spend multiple tokens on a single attack, it's going to open up a wider net of builds which can create mathematically impossible endgames, which is what I think you were getting at above.

I am almost sorry I got this discussion started (almost) but if my trivia is correct having 2 evade tokens on the same ship wasn't possible until Jan Ors (crew) came out correct (Well I suppose technically Lando [crew] too since they both were available at gencon but RA will be released 1st)?

Wait until lando plus experimental interface starts becoming popular. Played against it the other day and it was super annoying.

The thing about lando is that well he give random actions. He may give 2 evades, or 2 focus or an evade or a focus.

Or he may give you only a focus when you want an evade or visa versa. He may even give you nothing at all in which Solo takes the ship from him.

Now of course odds are you will get more evade tokens from him than focus which is sort of what the rebels lack when compared to their imperial counterparts. So that part of the statistics might make it seem like Lando is worth the points even if he isn't reliable.