anyone else having trouble flying their interceptors nowadays?

By KILODEN, in X-Wing

All interceptor lists are really fun to play with. They are also challenging to play too, so you can't blame people for wanting to play them.

They are "fine", their biggest problem is obviously the unreliability on dice rolls. Sometimes your opponent and you will get that 5% shot chance that will wipe out one of your interceptors out of the table. Lost the other day because my opponent's xwing got "blind pilot" crit against an interceptor with evade + focus at range 3, when he was about to finish off a 1 health b-wing. That B-wing then shot soontir fel with evade + focus and stealth at range 3 and destroyed it (i got all blanks). The bwing was stressed and actionless, but got a 2 hit + 1crit roll anyways. That's the kind of stuff 1/100.

Then games i just roll right (by right, i mean averages), and i wipe out the floor with my opponent are really satisfying tho.

Edited by DreadStar

Why do people still think 3 evade is that strong mathwingers have shown us red dice beat green everytime, sure you can evade but turtleing benefits the ships with higher HP.

The longer it takes you to down the falcon the more likely you are to lose ships.

As for an interceptor being in the winning list i'm fairly sure the phantom got most of the attention which is why soontir got to do his thing.

The OP's on about interceptor heavy squads and those we are not seeing much.

3 evade can fail, but with an evade token and a focus token it may survive a bit more. Add a stealth device and suddenly everythings much better. When i play interceptors , i play them ultra-defense. range 3 or at most 2, then long 5 and start again

believe it or not but this does a great job. Use the Academy pilots as action blockers. The best part is after the initial assault there is no reason to keep them in formation. Use their speed and boost to keep them guessing where you are going. Making sure you keep actions is important. but Ion turrets take it down.

100 points

Academy Pilot (12)

Academy Pilot (12)

Alpha Squadron Pilot (18)

Alpha Squadron Pilot (18)

Avenger Squadron Pilot (20)

Avenger Squadron Pilot (20)

The things I'm thinking WAAC stand for are not forum appropriate...

Tell me about it. After running into Draw Their Fire I suddenly thought all sorts of unlikely people were X-wing players.

I don't see him posting much, but EnglishPete on here also came up with an amazingly fun set of lists where you use swarm tactics to chain up 4 Interceptors all shooting at PS9. It didn't work well for me against svelte Han and Chewie, but in most other matchups it could be devastating.

Edited by PenguinBonaparte

Unfortunately chaining PS on interceptors leads to interceptors without PTL. Interceptors attacking at PS 9 with little or no extra actions or defense seldom live through the round.

OH...but I do remember an "Alphas" list with HOWLRUNNER and Alphas getting a few up to PS 8 at least.

All I know is my friend got a cr 90 from the sale on MM it arrived last Friday and the very next time we played he had 3PO on a falcon.

Me I've just started to collect rebels and I've sworn never to use biggs or 3PO.

I sure am having trouble. I can't get the darn thing started. It sounds like it is turning over, but not getting fuel. Does anyone know how to troubleshoot a twin ion engine starfighter?

I sure am having trouble. I can't get the darn thing started. It sounds like it is turning over, but not getting fuel. Does anyone know how to troubleshoot a twin ion engine starfighter?

Fuel...did you remember to turn the solar panels on?

I sure am having trouble. I can't get the darn thing started. It sounds like it is turning over, but not getting fuel. Does anyone know how to troubleshoot a twin ion engine starfighter?

Insert tab B into slot A... don't force it... do it real nice like.

If that doesn't work:

Call a droid mechanic.

If that doesn't work.

Call a Wookie Mechanic. They have bigger wrenches.

I sure am having trouble. I can't get the darn thing started. It sounds like it is turning over, but not getting fuel. Does anyone know how to troubleshoot a twin ion engine starfighter?

Insert tab B into slot A... don't force it... do it real nice like.

If that doesn't work:

Call a droid mechanic.

If that doesn't work.

Call a Wookie Mechanic. They have bigger wrenches.

Starting a starfighter is very much like making love to a beautiful woman, you don't just hit the starter button and expect instant results, you have to do a little warm up work first.

What drives me insane is the insinuation that wave 4, and notably the Phantom is the culprit behind the WAACjobs flying fat falcons. The CR90 had 3p0. The falcons were going to be fat from then on. It had nothing but coincidence to do with Phantom. Players like that will always exploit the system.

I'm very sorry that interceptors don't fare well against endless 360 evade token machines. Very little does.

I disagree... Swarms eat falcons.... If phantom hadn't come along to reduce the frequency of swarms (which was the old bogeyman of the tournament scene), some would have played fat Han, but it wouldn't have become a tournament staple.

Just the other day, I ran Soontir Fel, Turr Phennir, Howlrunner, and two Academy Pilots. It was great!

I did fly Turr Phennir, Col. V (Defender), and a Buzzsaw Shuttle and destroyed the Falcon in 3 turns of shooting. After that it was just killing the stupid R2D2 E-wing and Hawk. Most of the work was done by the Tie Defender and Shuttle, though.

you all know there was a Tie Interceptor in the squad that won the North American Finals right?

Everyone is gunning for Phantom, and interceptor is Phantom lite, so it gets hurt by it. Like old russian joke :One drop of nicotin kills horse, and blasts hamster to pieces :D

I was hoping it wasn't another thread bemoaning the meta recently.

I was hoping.

coming from someone who's tried many different variations on all interceptor lists since wave 2 dropped, the only all squint list that I have any endorsement for is RGP+PTLx4. yes, even that list has its share of issues and concerns, but they're substantially less so than any other all squint list.

5 Alphas should tear a turret ship appart. 20 attack dice in a turn.

shot 1 3*.75 (focus) = 2.25 expected hits vs MF title + C3PO the first shot is not likely to do much damage

shot 2-5 3*.75 (focus) = 2.25 expected hits. but the title has been used all they have is C3PO will only reduce it by one.

We are talking .25 + 1.25 + 1.25 + 1.25 + 1.25 = 5.25 damage per turn.

He is dead in 3 turns.

coming from someone who's tried many different variations on all interceptor lists since wave 2 dropped, the only all squint list that I have any endorsement for is RGP+PTLx4. yes, even that list has its share of issues and concerns, but they're substantially less so than any other all squint list.

We call that list Red Blok. It's perhaps one of the most fun lists to play; that is, if you're into mobility.

5 Alphas should tear a turret ship appart. 20 attack dice in a turn.

shot 1 3*.75 (focus) = 2.25 expected hits vs MF title + C3PO the first shot is not likely to do much damage

shot 2-5 3*.75 (focus) = 2.25 expected hits. but the title has been used all they have is C3PO will only reduce it by one.

We are talking .25 + 1.25 + 1.25 + 1.25 + 1.25 = 5.25 damage per turn.

He is dead in 3 turns.

math like this is why people make some very odd squad choices.

this doesn't take into account the probability of you actually losing one of those 5 ships before it gets to fire once on the falcon.

this also doesn't take into account the probability of losing another ship on each consecutive turn.

this also doesn't take into account the additional support fire that the falcon player will be bringing and firing with.

this also doesn't take into account that with the ability to boost, the probability of not even having shots with every ship on a given turn.

long story short = it is not nearly this simple. if it was, fat han wouldn't really be a thing at all.

I took first in a tournament with this list:

Soontir + PTL + stealth

Saber + VI + Stealth

Alpha + stealth

Alpha + stealth

I would lose on average 2-3 ships but still take the win, even against a 3 turret list. actually I didn't lose a ship against the turret list. the guy rolled horribly, I really felt bad at the end. It took about 30 minutes to play.

and I have yet to face fat han, whatever that is.

its the ewing with 2 shots and wedge I have the most trouble with

5 Alphas should tear a turret ship appart. 20 attack dice in a turn.

shot 1 3*.75 (focus) = 2.25 expected hits vs MF title + C3PO the first shot is not likely to do much damage

shot 2-5 3*.75 (focus) = 2.25 expected hits. but the title has been used all they have is C3PO will only reduce it by one.

We are talking .25 + 1.25 + 1.25 + 1.25 + 1.25 = 5.25 damage per turn.

He is dead in 3 turns.

Uh, C-3PO is the card that only applies once per round. The Millennium Falcon title gains the ability to take an evade token, but once that's spent...

All you're talking about is a swarm, but instead of having 7x2 attack dice ships (ties) you're suggesting 5x3 attack dice ships. It's a good plan, but your math doesn't seem right. it's more like: .25+2.25+2.25+2.25+2.25 damage per turn (assuming range 2 and focus). That's 9.25 damage per turn. This also assumes the 3PO guess is correct 0 and evade was taken. The Falcon could die in 2 turns. This also assumes that the Falcon rolls blanks for the last 4 shots, which is a 5/8 chance, so that's fine.

Anyway, point is, you're still just suggesting the swarm to defeat the falcon. It's not a bad suggestion, and this sounds like a more fun version of the swarm anyway. Certainly it's different than the typical Ties. I like it better personally, but it is fewer ships so your results diminish quickly as you lose ships.

Jacob

Edited by jkokura

I have had a recent love affair with Ints. Only recently have I left them to try some other stuff. But they have given me more tourney places then ever before.

Turrets have put them down a little, but I have been able to work down a dual list with Jax, 2 royals and howl. It was very close, but I was able to kill them both and during that day no one had dropped one of his ships. SO it IS possible to work them, you just needs to fly smart and have all ships on the same target.

I have run 4 ints and some others with a mix in of a Rex or t/fs in there too.

they still work and are great for one shotting headhunters! (think my tally is at like 6 now).

I have been haveing a lot of fun and success with this list. I have found interceptors with veteran instincts to be superior to interceptors with push the limit.

Carnor Jax 26

Veteran instincts 1

Hull upgrade 3

Royal guard pilot 22

Veteran instincts 1

Hull upgrade 3

Avenger squadron pilot 20

Hull upgrade 3

Alfa squadron pilot 18

Hull upgrade 3

If you are skeptical about the list itself I would suggest you try adding the royal guard in to your lists and see how you like it.

I was hoping it wasn't another thread bemoaning the meta recently.

I was hoping.

Edited by Marinealver