For charting a route, I believe an example of that endeavor is in the core RT book. However, it might be in ItS.
In another post where this was discussed, I remember various options and guidelines people came up with.
-to map the route correctly, you must travel it atleast two times, there and back.
-mapping it requires the point of entry and exit triangulations (ussually stellar), along with various POI's (points of interests) in the warp for navigation
-a POI is something that is stable (other than the Astronomican) in the warp, which allows vessels to steer with a known heading. This can be "when entrying in the vincinity of entry point 8403047x6593091y2396003z you must steer toward the center of the Rifts of Heacon at heading xyz until coming POI 2. POI 2 is a warp shoal, black hole, fiery star, and upon contact come to heading xyz until contact with POI 3. POI is a blah."
-due to Navigators perceiving the warp differently, each POI is something linked to the real world. However, this may not always me so, as with other constants like major warp anomalies (Eye of Terror, Rifts of Heacon, etc)
As for how this nets the dynasty or navigator house profit, they lease out copies of the route in which the holder pays a certain percentage of his/her shipment, a set price was already established yearly, warp route information of the holder was exchanged with the owner
How exactly do they acquire said POIs? Im assuming they can see the star from their system and say. "Well if we jump out here, we should be close to it." The navigator is essentially then creating landmarks and travels until he hits it and turns knowing if he goes this way he'll hit his next trademark then turns right and BOOM. Jackpot. Is this correct?