Keyan Farlander Exposed

By bageldrone, in X-Wing

hmm im considering 3 exposed b wings in a squad

Keyan 29

expose 4

ibtisam 28

expose 4

ten numb 31

expose 4

could be fun :)

Have been thinking about a squad with those pilots before. I think It may be viable, but not with expose. Those 4/5 dice are nice, but if you can't modify them they become very unreliable.

Try swapping Expose for AS on Ten and Keyan and PTL on Ibtisam and Keyan, maybe drop Ten down to Nera to give you some more room for upgrades and Ten's ability is not that good anyway.

Um...you know bageldrone wasn't actually serious about that list...

But anyway, a list with those pilots would be the WORST idea ever. Ten Numb and Ibtisam are complete and utter osik.

Expose is a terrible card on any ship that can take an HLC. We've been over this before.

If you just have to make expose work for personal reasons, then go ahead.

But don't try to argue that it's a decent upgrade.

Quick rundown:

HLC - no range penalty at range 3

HLC - no range bonus at range 1 (these effectively cancel each other out)

HLC - no crits at range 2-3

HLC - no loss of evade

HLC - no loss of action

HLC - no loss of EPT slot (allowing you to still ptl or sot if you wish)

TL;DR - expose still not worth it (even with EI) unless you just want to run it for fun

Expose is a terrible card on any ship that can take an HLC. We've been over this before.

If you just have to make expose work for personal reasons, then go ahead.

But don't try to argue that it's a decent upgrade.

Quick rundown:

HLC - no range penalty at range 3

HLC - no range bonus at range 1 (these effectively cancel each other out)

HLC - no crits at range 2-3

HLC - no loss of evade

HLC - no loss of action

HLC - no loss of EPT slot (allowing you to still ptl or sot if you wish)

TL;DR - expose still not worth it (even with EI) unless you just want to run it for fun

Actually, you can get crits at R2-3 with HLCs. You just don't get them on the initial roll. And yeah, no bonus at R1, but that's when you use your primary and get four dice anyway. So no, those don't cancel each other out.

Expose is a terrible card on any ship that can take an HLC. We've been over this before.

If you just have to make expose work for personal reasons, then go ahead.

But don't try to argue that it's a decent upgrade.

Quick rundown:

HLC - no range penalty at range 3

HLC - no range bonus at range 1 (these effectively cancel each other out)

HLC - no crits at range 2-3

HLC - no loss of evade

HLC - no loss of action

HLC - no loss of EPT slot (allowing you to still ptl or sot if you wish)

TL;DR - expose still not worth it (even with EI) unless you just want to run it for fun

Look what you made me do—you made me get off my butt and register so I could respond to this.

Anyway. Yes, Expose is an awful, awful card the vast majority of the time. However, combined with Experimental Interface, it works very well on Keyan Farlander and, to a lesser extent, Ibtisam. Allow me to elaborate:

Let's compare it to an HLC. Both options cost 7 points, and both give (essentially) +1 attack die. However, only Expose + EI gives the pilot a stress—something which would normally be bad, but for Keyan and Ibtisam only makes them better. And it still allows them to perform an action beforehand. If one wanted to perform an action and receive a stress with an HLC, one would have to take an extra upgrade (e.g. AS or PTL) which makes it more expensive. Also, Expose is offensively better at ranges 1 (5 dice vs. 4) and 2 (doesn't lose initial crits), but is overall worse at range 3 (target gets +1 defense die, but the attacker gets to keep initial crits).

So say what you will about Expose—I think I'll be trying it out pretty soon. It's just too bad EI precludes the use of E2...

Edited by Lochlan

expose plus fcs = 6 pts

HLC = 7 pts. and you keep your action so you can target lock every shot if you want.

do I need to say more?

expose plus fcs = 6 pts

HLC = 7 pts. and you keep your action so you can target lock every shot if you want.

do I need to say more?

AMEN NER VOD!

Edited by tiefanatic

Expose is a terrible card on any ship that can take an HLC. We've been over this before.

If you just have to make expose work for personal reasons, then go ahead.

But don't try to argue that it's a decent upgrade.

Quick rundown:

HLC - no range penalty at range 3

HLC - no range bonus at range 1 (these effectively cancel each other out)

HLC - no crits at range 2-3

HLC - no loss of evade

HLC - no loss of action

HLC - no loss of EPT slot (allowing you to still ptl or sot if you wish)

TL;DR - expose still not worth it (even with EI) unless you just want to run it for fun

Look what you made me do—you made me get off my butt and register so I could respond to this.

Anyway. Yes, Expose is an awful, awful card the vast majority of the time. However, combined with Experimental Interface, it works very well on Keyan Farlander and, to a lesser extent, Ibtisam. Allow me to elaborate:

Let's compare it to an HLC. Both options cost 7 points, and both give (essentially) +1 attack die. However, only Expose + EI gives the pilot a stress—something which would normally be bad, but for Keyan and Ibtisam only makes them better. And it still allows them to perform an action beforehand. If one wanted to perform an action and receive a stress with an HLC, one would have to take an extra upgrade (e.g. AS or PTL) which makes it more expensive. Also, Expose is offensively better at ranges 1 (5 dice vs. 4) and 2 (doesn't lose initial crits), but is overall worse at range 3 (target gets +1 defense die, but the attacker gets to keep initial crits).

So say what you will about Expose—I think I'll be trying it out pretty soon. It's just too bad EI precludes the use of E2...

You guys keep making arguments like this - conveniently ignoring the fact that expose reduces your agility to zero. It's nowhere near even. Nice try though.

I think people see all those shields and think the b-wing is tougher than it really is, that one green die offers you a little more time on the board you discard it your ensuring your big hitters dead in a couple of turns.

Keyan Farlander was expelled from rebel alliance. Reason: he enjoyed shooting rebel captives way too much :D

This build might allow you to get some really good hits out of farlander:

Farlander + opportunist + E2 + Gunner + FCS (41)

Biggs + R4-D6 (26)

Luke + DTF + R2-D2 (33)

Might not be a solid list but gunner will help even if your first shot is just a 3 attack. If you miss you'll hopefully strip the tokens and FCS will let you get the 4 attack, TL'd, stress-focused attack you're looking for.

But anyway, a list with those pilots would be the WORST idea ever. Ten Numb and Ibtisam are complete and utter osik.

(1) For my peace of mind, could you stop swearing in Mandalorian? You could say "garbage" or "junk" and get exactly the same point across.

(2) Ten Numb is really overpriced, but Ibtisam is okay. She's not as good as Farlander, and she doesn't combine gracefully with either FCS or Advanced Sensors, but her ability is still decent on attack and excellent on defense.

This build might allow you to get some really good hits out of farlander:

Farlander + opportunist + E2 + Gunner + FCS (41)

Biggs + R4-D6 (26)

Luke + DTF + R2-D2 (33)

Might not be a solid list but gunner will help even if your first shot is just a 3 attack. If you miss you'll hopefully strip the tokens and FCS will let you get the 4 attack, TL'd, stress-focused attack you're looking for.

I like the idea, but I don't see a need for Gunner at all. The idea of a Buzzsaw B-wing sort of makes sense for a Blue Squadron Pilot, but here you're spending a full 6 points to add Gunner to a build that already plans to roll 4-5 dice with target lock and focus. That seems like too much of an investment for an insurance policy that will come into effect so seldom.

To everyone complaining that Expose drops the B-Wing to 0 agility: Biggs. I would probably run something like:

Keyan Farlander [b-Wing]/Expose/Experimental Interface (36)

Biggs Darklighter [X-Wing] (25)

Prototype Pilot [A-Wing]/Chardaan Refit (15)

Bandit Squadron Pilot [Z-95] (12)

Bandit Squadron Pilot [Z-95] (12)

You could easily swap out the A-Wing and have 3 Talas, but I want blockers.

This build might allow you to get some really good hits out of farlander:

Farlander + opportunist + E2 + Gunner + FCS (41)
Biggs + R4-D6 (26)
Luke + DTF + R2-D2 (33)

Might not be a solid list but gunner will help even if your first shot is just a 3 attack. If you miss you'll hopefully strip the tokens and FCS will let you get the 4 attack, TL'd, stress-focused attack you're looking for.


I like the idea, but I don't see a need for Gunner at all. The idea of a Buzzsaw B-wing sort of makes sense for a Blue Squadron Pilot, but here you're spending a full 6 points to add Gunner to a build that already plans to roll 4-5 dice with target lock and focus. That seems like too much of an investment for an insurance policy that will come into effect so seldom.

Gunner/Opportunist/FCS is really nice on Keyan Farlander. Yes it's a lot of extra points, but especially in a list that doesn't have Wes Janson, there's a good chance Keyan's target will still have a focus or evade token on them, which means no extra die and no stress for Keyan. And since a 3 die attack with TL isn't that hard to dodge for most ships, Gunner/FCS lets Keyan follow up that jab with a swift uppercut of 4 dice with TL + Focus.

But anyway, a list with those pilots would be the WORST idea ever. Ten Numb and Ibtisam are complete and utter osik.

(1) For my peace of mind, could you stop swearing in Mandalorian? You could say "garbage" or "junk" and get exactly the same point across.(2) Ten Numb is really overpriced, but Ibtisam is okay. She's not as good as Farlander, and she doesn't combine gracefully with either FCS or Advanced Sensors, but her ability is still decent on attack and excellent on defense.

This build might allow you to get some really good hits out of farlander: Farlander + opportunist + E2 + Gunner + FCS (41)Biggs + R4-D6 (26)Luke + DTF + R2-D2 (33) Might not be a solid list but gunner will help even if your first shot is just a 3 attack. If you miss you'll hopefully strip the tokens and FCS will let you get the 4 attack, TL'd, stress-focused attack you're looking for.

I like the idea, but I don't see a need for Gunner at all. The idea of a Buzzsaw B-wing sort of makes sense for a Blue Squadron Pilot, but here you're spending a full 6 points to add Gunner to a build that already plans to roll 4-5 dice with target lock and focus. That seems like too much of an investment for an insurance policy that will come into effect so seldom.

Don't pick on the fandalorians, they get mocked enough already.

Instead pity them for being nerds even nerds pick on.

This may have already been answered but I assume Keyan can spend his stress even if he doesn't roll eyeballs. Does this also mean he can spend multiple stress tokens with or without rolling eyeballs?

This may have already been answered but I assume Keyan can spend his stress even if he doesn't roll eyeballs. Does this also mean he can spend multiple stress tokens with or without rolling eyeballs?

Ahh well that's the question isn't it some think he can some don't but I doubt he can spend multiple stress tokens in one turn that would be a little too strong.

This may have already been answered but I assume Keyan can spend his stress even if he doesn't roll eyeballs. Does this also mean he can spend multiple stress tokens with or without rolling eyeballs?

Ahh well that's the question isn't it some think he can some don't but I doubt he can spend multiple stress tokens in one turn that would be a little too strong.

Keyan attacks once per turn, which means his ability is triggered once, which means he can "spend" one stress token.

This may have already been answered but I assume Keyan can spend his stress even if he doesn't roll eyeballs. Does this also mean he can spend multiple stress tokens with or without rolling eyeballs?

Ahh well that's the question isn't it some think he can some don't but I doubt he can spend multiple stress tokens in one turn that would be a little too strong.

Keyan attacks once per turn, which means his ability is triggered once, which means he can "spend" one stress token.

Unless, of course, you have Gunner and miss with your initial attack. Then you can spend one stress per attack.

People say Ten Numb is overpriced, but put him with Etahn and he's golden.

Etahn A'bath w/ R2 and PTL
Wedge w/ R7-T1
Ten Numb w/ VI

Goes before Phantoms. Throws out crits like crazy.

People say Ten Numb is overpriced, but put him with Etahn and he's golden.

Etahn A'bath w/ R2 and PTL

Wedge w/ R7-T1

Ten Numb w/ VI

Goes before Phantoms. Throws out crits like crazy.

The problem is, how many of those crits would have gone through anyway, since crits get cancelled last?

Sub-forums be damned, what this place really needs is to get a stickied thread titled "Expose sucks, and this is why you should never, ever use it. Ever."

Edited by WonderWAAAGH

People say Ten Numb is overpriced, but put him with Etahn and he's golden.

Etahn A'bath w/ R2 and PTL

Wedge w/ R7-T1

Ten Numb w/ VI

Goes before Phantoms. Throws out crits like crazy.

The problem is, how many of those crits would have gone through anyway, since crits get cancelled last?

Against a Phantom? Maybe none. Or even an Interceptor. Or an E-wing. Or C-3PO.

Still, I've had it where both named Phantoms managed to get Blinded Pilot with their crits. It came in handy and let me win the game.

We need a PSA "expose just say no"

I'd sooner Focus than Expose.

focus on keyan is a wasted action

Fair point, but I'd sooner Target Lock than Expose too. There might just be a case for Expose with Keyan but he's far more compatible with Opportunist.

Edited by Lagomorphia

Everyone knows that using a Target Lock or Focus is better than an attack die, but you can also get those same things from different methods. You can always Push the Limit, use Dutch Vander, the Moldy Crew, or a number of other methods. So.....if you built a list that had that, would you want Expose? Well, for one, it's -3 pts and you lose a green die.

Gemmer Sojan = 22pts and you increase your green dice by 1 if within range 1 of an enemy.

Chardaan Refit is -2, which makes Expose only 1 pts, really. If you use the TL and/or Focus from another source, it not be a terrible idea to use this guy with Expose. Right? He can be 4 red dice and 3 green at a time of your choosing, or just 2 red and 4 green when you need it. All for just one point.

EDIT: The 4 red dice comes from 2 base + 1 Expose +1 Range 1. I assume you would use it when at Range 1 and when you get the extra green die.

Edited by heychadwick

The numbers on Keylanders dodge dice against 3/5/7 shots. He has Expose and EI.

Average number of dodges rolled and the difference between them.

Range 3:

Not Exposed: 3- 2.25 5- 3.75 7- 5.25

Exposed: 3- 1.13 5- 1.88 7- 2.65

Variance: 3- 1.12 5- 1.87 7- 2.60

Range 1-2:

Not Exposed: 3- 1.13 5- 1.88 7- 2.65

Exposed: 0

Variance 3- 1.13 4- 1.88 7- 2.65

Let's assume you have TL& Keylander ability, the additional attack die gives you +0.91 damage on average. As you can see in all cases you take more than .91 damage, from Exposed v not Exposed. The numbers just do not hold, you will take more damage than you dish out for a cost of 4 pts. Now I can see circumstances where you kill a ship and it doesn't get to shoot back and the variance in dodge dice can be very high on 3 or 4 agility ships, but I am seeing that as the exception and not what will happen commonly.

.

Thoughts?

is the non exposed in this using focus to evade?

those numbers dont look right to me

how can the b wing have 1.13 evades on average if its rolling one die at range 3?

or are the numbers the amount of damage that has gone through to the ship?

are you counting the attacker rolling blanks?

He is not using Focus on defense in my numbers. I assumed with this build you would go for TL & Keylander ability for attack in both cases.

how can the b wing have 1.13 evades on average if its rolling one die at range 3?

I am not doing a 1 shot compare I am assuming the enemy is focusing fire on the B-WIng and attacking with 3, 5 or 7 ships.

1 die * 3 defensive rolls * 3 evade sides / 8 sides = 1.125 - 1.13 evades against 3 people shooting at them

or are the numbers the amount of damage that has gone through to the ship?

are you counting the attacker rolling blanks?

I am just counting how many evades the B-Wing rolls versus 3, 5 and 7 attacks. The number of attacks is factored in (since that determines how many times Keylander rolls defense), but not how many dice the attacker is rolling or how well they roll. The actual number of dice the attacker throws is irrelevant in my analysis. I am just comparing how much extra damage you deal versus how much extra damage you avoid..

Any other thoughts? I am pretty confident with the math, but am open to people seeing something else in the analysis of the numbers.

To break it down further:

Versus three attackers using TL, Expose and Keylanders ability at range 2 compared to just using TL and Keylanders

For the entire round:

3 attackers: You do +.91 damage, you take 1.13 more hits on average

5 attackers: You do +.91 damage, you take 1.88 more hits on average

7 attackers: You do +.91 damage, you take 2.65 more hits on average

If I factored in a Focus for defense (say he has PTL) so that he has TL, Focus and Keylanders, the discrepancy gets bigger and Expose looks worse.