Keyan Farlander Exposed

By bageldrone, in X-Wing

my point is that expose gives you a HLC with 5 attack at range 1 for 3 points less at the expense of 1 agility (which most of the time has no affect on the outcome of an attack against the b wing) and you use an action.

But no, it doesn't give you an HLC, because it doesn't cancel range bonuses. And at the expense of the B's agility and it's action, and you don't have any way to always stress Keyan.

ok ill admit i forgot that but thats only at range 3 that has an effect. at range 2 its the same as a HLC at range 1 it is better than a HLC

my point is that expose gives you a HLC with 5 attack at range 1 for 3 points less at the expense of 1 agility (which most of the time has no affect on the outcome of an attack against the b wing) and you use an action.

But no, it doesn't give you an HLC, because it doesn't cancel range bonuses. And at the expense of the B's agility and it's action, and you don't have any way to always stress Keyan.

ok ill admit i forgot that but thats only at range 3 that has an effect. at range 2 its the same as a HLC at range 1 it is better than a HLC

No, IT"S NOT the same at range 2 because it costs an action AND your only agility. Expose is osik and it will be until EI comes out.

my point is that expose gives you a HLC with 5 attack at range 1 for 3 points less at the expense of 1 agility (which most of the time has no affect on the outcome of an attack against the b wing) and you use an action.

But no, it doesn't give you an HLC, because it doesn't cancel range bonuses. And at the expense of the B's agility and it's action, and you don't have any way to always stress Keyan.

ok ill admit i forgot that but thats only at range 3 that has an effect. at range 2 its the same as a HLC at range 1 it is better than a HLC

No, IT"S NOT the same at range 2 because it costs an action AND your only agility. Expose is osik and it will be until EI comes out.

it is the same with experimental interface

Action -> Exp Interface -> Expose -> focus

Edited by bageldrone

my point is that expose gives you a HLC with 5 attack at range 1 for 3 points less at the expense of 1 agility (which most of the time has no affect on the outcome of an attack against the b wing) and you use an action.

But no, it doesn't give you an HLC, because it doesn't cancel range bonuses. And at the expense of the B's agility and it's action, and you don't have any way to always stress Keyan.

ok ill admit i forgot that but thats only at range 3 that has an effect. at range 2 its the same as a HLC at range 1 it is better than a HLC

No, IT"S NOT the same at range 2 because it costs an action AND your only agility. Expose is osik and it will be until EI comes out.

it is the same with experimental interface

What? No it's not. Experimental Interface gives you your action back at the cost of a stress.

my point is that expose gives you a HLC with 5 attack at range 1 for 3 points less at the expense of 1 agility (which most of the time has no affect on the outcome of an attack against the b wing) and you use an action.

But no, it doesn't give you an HLC, because it doesn't cancel range bonuses. And at the expense of the B's agility and it's action, and you don't have any way to always stress Keyan.

ok ill admit i forgot that but thats only at range 3 that has an effect. at range 2 its the same as a HLC at range 1 it is better than a HLC

No, IT"S NOT the same at range 2 because it costs an action AND your only agility. Expose is osik and it will be until EI comes out.

it is the same with experimental interface

What? No it's not. Experimental Interface gives you your action back at the cost of a stress.

which on farlander is a problem how? if anything that is a benefit

my point is that expose gives you a HLC with 5 attack at range 1 for 3 points less at the expense of 1 agility (which most of the time has no affect on the outcome of an attack against the b wing) and you use an action.

But no, it doesn't give you an HLC, because it doesn't cancel range bonuses. And at the expense of the B's agility and it's action, and you don't have any way to always stress Keyan.

ok ill admit i forgot that but thats only at range 3 that has an effect. at range 2 its the same as a HLC at range 1 it is better than a HLC

No, IT"S NOT the same at range 2 because it costs an action AND your only agility. Expose is osik and it will be until EI comes out.

it is the same with experimental interface

What? No it's not. Experimental Interface gives you your action back at the cost of a stress.

which on farlander is a problem how? if anything that is a benefit

Yeah, I know. I was saying Expose will be okay once EI comes out. Especially on Farlander.

my point is that expose gives you a HLC with 5 attack at range 1 for 3 points less at the expense of 1 agility (which most of the time has no affect on the outcome of an attack against the b wing) and you use an action.

But no, it doesn't give you an HLC, because it doesn't cancel range bonuses. And at the expense of the B's agility and it's action, and you don't have any way to always stress Keyan.

ok ill admit i forgot that but thats only at range 3 that has an effect. at range 2 its the same as a HLC at range 1 it is better than a HLC

No, IT"S NOT the same at range 2 because it costs an action AND your only agility. Expose is osik and it will be until EI comes out.

it is the same with experimental interface

What? No it's not. Experimental Interface gives you your action back at the cost of a stress.

which on farlander is a problem how? if anything that is a benefit

Yeah, I know. I was saying Expose will be okay once EI comes out. Especially on Farlander.

which is a week or so away :D

my point is that expose gives you a HLC with 5 attack at range 1 for 3 points less at the expense of 1 agility (which most of the time has no affect on the outcome of an attack against the b wing) and you use an action.

But no, it doesn't give you an HLC, because it doesn't cancel range bonuses. And at the expense of the B's agility and it's action, and you don't have any way to always stress Keyan.

ok ill admit i forgot that but thats only at range 3 that has an effect. at range 2 its the same as a HLC at range 1 it is better than a HLC

No, IT"S NOT the same at range 2 because it costs an action AND your only agility. Expose is osik and it will be until EI comes out.

it is the same with experimental interface

What? No it's not. Experimental Interface gives you your action back at the cost of a stress.

which on farlander is a problem how? if anything that is a benefit

Yeah, I know. I was saying Expose will be okay once EI comes out. Especially on Farlander.

which is a month or so away :D

my point is that expose gives you a HLC with 5 attack at range 1 for 3 points less at the expense of 1 agility (which most of the time has no affect on the outcome of an attack against the b wing) and you use an action.

But no, it doesn't give you an HLC, because it doesn't cancel range bonuses. And at the expense of the B's agility and it's action, and you don't have any way to always stress Keyan.

ok ill admit i forgot that but thats only at range 3 that has an effect. at range 2 its the same as a HLC at range 1 it is better than a HLC

No, IT"S NOT the same at range 2 because it costs an action AND your only agility. Expose is osik and it will be until EI comes out.

it is the same with experimental interface

What? No it's not. Experimental Interface gives you your action back at the cost of a stress.

which on farlander is a problem how? if anything that is a benefit

Yeah, I know. I was saying Expose will be okay once EI comes out. Especially on Farlander.

which is a week or so away :D

Hopefully. You never know with FFG.

hmm im considering 3 exposed b wings in a squad

Keyan 29

expose 4

ibtisam 28

expose 4

ten numb 31

expose 4

could be fun :)

hmm im considering 3 exposed b wings in a squad

Keyan 29

expose 4

ibtisam 28

expose 4

ten numb 31

expose 4

could be fun :)

Kill me. Kill me right now. J/K

Edited by tiefanatic

hmm im considering 3 exposed b wings in a squad

Keyan 29

expose 4

ibtisam 28

expose 4

ten numb 31

expose 4

could be fun :)

Kill me. Kill me right now. J/K

You dont think ill win worlds with this?? :)

hmm im considering 3 exposed b wings in a squad

Keyan 29

expose 4

ibtisam 28

expose 4

ten numb 31

expose 4

could be fun :)

Kill me. Kill me right now. J/K

You dont think ill win worlds with this?? :)

Oh no. I think you'll win galaxies. (It's this big tournament that is for the worst lists in X-wing) :P;)

Edited by tiefanatic

I think i will run this list just to see how it does next time i play

Keyan will be the ship to kill with any build. I think you'll have to get creative to get him to live through the second round.

Then you have to force you opponent to make bad choices. Like in this list (dammit I want my Aces!);

Wes, VI

Keyan, Oppertunist, Advanced Sensors

Tala, Cluster Missiles

Tala, Cluster Missiles

100pt

VI is there just for the Phantoms, but if you still fear them, drop the Clusters for Protons or the Tala's for Bandits and get R3A2 or a Flechette on Wes.

Keyan will be the ship to kill with any build. I think you'll have to get creative to get him to live through the second round.

Then you have to force you opponent to make bad choices. Like in this list (dammit I want my Aces!);

Wes, VI

Keyan, Oppertunist, Advanced Sensors

Tala, Cluster Missiles

Tala, Cluster Missiles

100pt

VI is there just for the Phantoms, but if you still fear them, drop the Clusters for Protons or the Tala's for Bandits and get R3A2 or a Flechette on Wes.

problem is wes is a massive target there. once he is gone oppertunist is reliant on bad player choices

hmm im considering 3 exposed b wings in a squad

Keyan 29

expose 4

ibtisam 28

expose 4

ten numb 31

expose 4

could be fun :)

Have been thinking about a squad with those pilots before. I think It may be viable, but not with expose. Those 4/5 dice are nice, but if you can't modify them they become very unreliable.

Try swapping Expose for AS on Ten and Keyan and PTL on Ibtisam and Keyan, maybe drop Ten down to Nera to give you some more room for upgrades and Ten's ability is not that good anyway.

problem is wes is a massive target there. once he is gone oppertunist is reliant on bad player choices

True but a PS7 B with AS is very manoeuvrable, make them k-turn or Boost/Barrelroll to get you in their arcs and your golden.

And even if you can't manage that, a 3/4 die attack with "focus" and TL is still awesome.

Edited by Joostuh

problem is wes is a massive target there. once he is gone oppertunist is reliant on bad player choices

True but a PS7 B with AS is very manoeuvrable, make them k-turn or Boost/Barrelroll to get you in their arcs and your golden.

And even if you can't manage that, a 3/4 die attack with "focus" and TL is still awesome.

true, Im still not convinced wes is that great. I would almost always take wedge instead , realisticly the enemy will be using up their tokens form wedge who also has a higher chance of damaging them in the first place.

problem is wes is a massive target there. once he is gone oppertunist is reliant on bad player choices

True but a PS7 B with AS is very manoeuvrable, make them k-turn or Boost/Barrelroll to get you in their arcs and your golden.

And even if you can't manage that, a 3/4 die attack with "focus" and TL is still awesome.

true, Im still not convinced wes is that great. I would almost always take wedge instead , realisticly the enemy will be using up their tokens form wedge who also has a higher chance of damaging them in the first place.

I've flown biggs, Wes and Keyan and had great success with them.

Wedge is good, but doesn't guarantee to strip a token. If you roll all blanks, or he gets lucky and roll evades he keeps his focus.

Plus your not looking at other ship like Fel and other ships that can pass tokens.

If Wes shoots and hits buddy uses one to prevent damage, now he loses one as well

I've flown Wes,biggs and farlander and did extremely well imo against a tie swarm which is a lot of ships vs 3

I was killing two-3 enemies a turn.

Honestly expose imo is not that great all by itself on a bwing.

Having three bwing all with expose gives you 0 evade dice for all three ships. Come round two your going to be down a ship and turn 3 probably another.

Expose will work best with experimental interface and or the Decimator.

Opportunist is a much better option imo than expose, especially on Farlander.

Put on Wes and ships are going to die before they shoot of they are low PS.

You could also try hlc and fly Jan beside him 5 dice with no range bonus is pretty sick as well.

Take opportunist and that's possibly 6 dice with the defender getting no range bonus

Edited by Krynn007

The numbers on Keylanders dodge dice against 3/5/7 shots. He has Expose and EI.

Average number of dodges rolled and the difference between them.

Range 3:

Not Exposed: 3- 2.25 5- 3.75 7- 5.25

Exposed: 3- 1.13 5- 1.88 7- 2.65

Variance: 3- 1.12 5- 1.87 7- 2.60

Range 1-2:

Not Exposed: 3- 1.13 5- 1.88 7- 2.65

Exposed: 0

Variance 3- 1.13 4- 1.88 7- 2.65

Let's assume you have TL& Keylander ability, the additional attack die gives you +0.91 damage on average. As you can see in all cases you take more than .91 damage, from Exposed v not Exposed. The numbers just do not hold, you will take more damage than you dish out for a cost of 4 pts. Now I can see circumstances where you kill a ship and it doesn't get to shoot back and the variance in dodge dice can be very high on 3 or 4 agility ships, but I am seeing that as the exception and not what will happen commonly.

.

Thoughts?

Hi guys, do you think this would be a good build for Farlander?

Keyan Farlander (29)

Expose (4)

FCS (2)

Hull Upgrade (3)

38 points total

this gives Farlander 4 attack at range 3 and 5 attack at range 1 with a target lock

maybe switch FCS for advanced sensors with experimental interface once i get my yt 2400

what do you guys think? viable?

If I'm going to spend 38 points on Keyan, I think I would rather go the defensive route and go:

Keyan Farlander (29)

Veteran Instincts (1)

Advanced Sensors (3)

E2 Mod (1)

C-3P0 (3)

37 points. You have TL + F every round by pulling a red maneuver and TLing with Advanced Sensors. If you can restrict your movement dial to only 1 turns, 3 banks, 4 straights, and 2 K-turns, and still have a target, then you'll be a beast. I would rather have 4 dice with TL+F (range 1) than 5 dice with focus only. All the B-wing red actually looks like an opportunity now rather than a liability. C-3P0 is less useful on an 8HP ship than a 13HP ship, but it might still be worth it.

The numbers on Keylanders dodge dice against 3/5/7 shots. He has Expose and EI.

Average number of dodges rolled and the difference between them.

Range 3:

Not Exposed: 3- 2.25 5- 3.75 7- 5.25

Exposed: 3- 1.13 5- 1.88 7- 2.65

Variance: 3- 1.12 5- 1.87 7- 2.60

Range 1-2:

Not Exposed: 3- 1.13 5- 1.88 7- 2.65

Exposed: 0

Variance 3- 1.13 4- 1.88 7- 2.65

Let's assume you have TL& Keylander ability, the additional attack die gives you +0.91 damage on average. As you can see in all cases you take more than .91 damage, from Exposed v not Exposed. The numbers just do not hold, you will take more damage than you dish out for a cost of 4 pts. Now I can see circumstances where you kill a ship and it doesn't get to shoot back and the variance in dodge dice can be very high on 3 or 4 agility ships, but I am seeing that as the exception and not what will happen commonly.

.

Thoughts?

is the non exposed in this using focus to evade?

those numbers dont look right to me

how can the b wing have 1.13 evades on average if its rolling one die at range 3?

or are the numbers the amount of damage that has gone through to the ship?

are you counting the attacker rolling blanks?

Edited by bageldrone

The numbers on Keylanders dodge dice against 3/5/7 shots. He has Expose and EI.

Average number of dodges rolled and the difference between them.

Range 3:

Not Exposed: 3- 2.25 5- 3.75 7- 5.25

Exposed: 3- 1.13 5- 1.88 7- 2.65

Variance: 3- 1.12 5- 1.87 7- 2.60

Range 1-2:

Not Exposed: 3- 1.13 5- 1.88 7- 2.65

Exposed: 0

Variance 3- 1.13 4- 1.88 7- 2.65

Let's assume you have TL& Keylander ability, the additional attack die gives you +0.91 damage on average. As you can see in all cases you take more than .91 damage, from Exposed v not Exposed. The numbers just do not hold, you will take more damage than you dish out for a cost of 4 pts. Now I can see circumstances where you kill a ship and it doesn't get to shoot back and the variance in dodge dice can be very high on 3 or 4 agility ships, but I am seeing that as the exception and not what will happen commonly.

.

Thoughts?

is the non exposed in this using focus to evade?

those numbers dont look right to me

how can the b wing have 1.13 evades on average if its rolling one die at range 3?

or are the numbers the amount of damage that has gone through to the ship?

are you counting the attacker rolling blanks?

He is not using Focus on defense in my numbers. I assumed with this build you would go for TL & Keylander ability for attack in both cases.

how can the b wing have 1.13 evades on average if its rolling one die at range 3?

I am not doing a 1 shot compare I am assuming the enemy is focusing fire on the B-WIng and attacking with 3, 5 or 7 ships.

1 die * 3 defensive rolls * 3 evade sides / 8 sides = 1.125 - 1.13 evades against 3 people shooting at them

or are the numbers the amount of damage that has gone through to the ship?

are you counting the attacker rolling blanks?

I am just counting how many evades the B-Wing rolls versus 3, 5 and 7 attacks. The number of attacks is factored in (since that determines how many times Keylander rolls defense), but not how many dice the attacker is rolling or how well they roll. The actual number of dice the attacker throws is irrelevant in my analysis. I am just comparing how much extra damage you deal versus how much extra damage you avoid..

Any other thoughts? I am pretty confident with the math, but am open to people seeing something else in the analysis of the numbers.

To break it down further:

Versus three attackers using TL, Expose and Keylanders ability at range 2 compared to just using TL and Keylanders

For the entire round:

3 attackers: You do +.91 damage, you take 1.13 more hits on average

5 attackers: You do +.91 damage, you take 1.88 more hits on average

7 attackers: You do +.91 damage, you take 2.65 more hits on average

If I factored in a Focus for defense (say he has PTL) so that he has TL, Focus and Keylanders, the discrepancy gets bigger and Expose looks worse.

my point is that expose gives you a HLC with 5 attack at range 1 for 3 points less at the expense of 1 agility (which most of the time has no affect on the outcome of an attack against the b wing) and you use an action.

Emphasis mine, because that it the whole kicker. Losing an action is huge, especially for a ship like the B-Wing that really needs it. You really want to be able to do that Barrel Roll to avoid a bad position or lock on for that TL + Focus (Stress) for your attack.

And just because one dice doesn't have a great chance at deflecting a shot, it has a way better chance than no dice at all.