As I was reminded recently, one problem I've often had for Rogue Trader void conflicts is that the Imperial Navy isn't very scary. Indeed if you run them directly as presented, they're not much of a threat to any Rogue Trader, who has the distinct advantage of having a PC or Fated NPC command crew. I wanted to make some adjustment for this in a logical & fluffy manor that didn't simply resort to adding fated NPCs to every Navy ship. Enter the following rule:
Command & Control: Imperial Navy vessels have an officer core and chain of command a private vessel could never gather or sustain leading a unceasingly practiced crew. Navy vessels counts as having a PC in every ship role. In addition, they may perform as many Extended Actions as desired.
The result of this rule is that the ship is typically rolling at least 10 over it's already high crew skill. It can also take advantage of every form of roll-boosting pre-activity, often providing another 5 to 20 bonus. This should make it clear to the players that if it weren't for their PCs exceptional ability, the Navy would toast them. And in some cases may still toast them, particularly if they're out-matched for tonnage.