Mentioned this in passing in the S&V Scyk cost thread, and MajorJuggler said to start a new thread so why not?
The HWK is the one ship that I haven't spent much time MathWinging, because it needs a turret to be useful
I agree for the most part, but I think between the Z-95 and Rebel Aces refit, you might find you can fit a HWK in without a turret.
Jan + Saboteur, and 6 Bandits. Jan can pump up the Bandits, and saboteur on damage done.
Kyle + Jan, Squad Leader and 5 Prototypes w/Refit. Kyle hands out focus which Jan can convert to Evades.
Maybe not great lists, but both would let you use the HWK effectively without including a turret. The HWK isn't much of a threat so it would be low on the kill list, but even if it does die it doesn't hurt the lists extensively. Again maybe not something I'd take to Worlds, but could be fun to play.
Will also be interesting to see what we can do with the S&V HWK, without a turret.