I'm not partial to a side when I play X-Wing, I love running both Rebels and Imperials, however if I were to pick a favorite ship it would probably be the A-Wing. With Rebel Aces due to arrive soon I'm starting to think about all of the possibilities of what these refitted A-Wings could pull off.
I've already chosen how I'm going to run Gemmer Sojan every time (Gemmer Sojan + Chardaan Refit + A-Wing Test Pilot + Expose + Experimental Interface = 27 points). Gemmer has 2 attack and 3 agility. His ability will give him 4 agility at range 1, then Expose brings it back down to 3. However, he gains a red die at the cost of an action, then at range 1 he'll have 4 attack. Experimental Interface allows him to take the Expose action and take a Focus or Target Lock for his attack. Clearing the stress is no problem for an A-Wing. Tonight after watching the Team Covenant video my brain started formulating some ideas for Jake Farrell.
Jake's ability allows him to perform a boost or barrel roll action after either 1) performing a focus action or 2) being assigned a focus action. I'm not sure if there is a rule about this, but in a list that contains Kyle Katarn or Garven Dreis and Jake Farrell, could Kyle/Garven (both at PS6, while Jake is at PS7) give Jake a focus so that Jake could barrel roll/boost, and then could Jake spend that focus on offense or defense and then perform the maneuver that he didn't choose the first time? I know you can't perform the same action twice in a round, but could Jake's ability be activated twice? So his action chain goes: Kyle's/Garven's focus for boost/roll > Focus to modify dice > Boost/roll off of focus from dice modification? Seems pretty slick for 22 points with the Refit. Some nice dodging capabilities.
Then there's also Arvel + Test Pilot + Intimidation + Proton Rockets (coming in at a nifty 28 points) giving him 5 attack dice against an opponent he's touching, with the opponent's agility reduced by one. With a Target Lock that would be absolutely filthy.
Say I load up a Green Squadron Pilot with Refit + Test Pilot + Intimidation (22 points) and pair it with Wedge + Outmaneuver (32 points) - just as base builds, could add more depending on how you finish out the list. Get the Green Squadron Pilot and Wedge out around and behind the enemies so Outmaneuver activates, then ram him the GSP into the back of something to activate Intimidation. This will bring nearly all ships down to zero agility when Wedge attacks. With 46 points that leaves enough room for three Bandits/Talas, two Rookies/Reds, two Blues (for the beef), Corran to finish the job with his double-tap, or even naked Han if you wanted to go for 100 points.
I don't know about you guys but I'm beyond excited for the resurgence of the A-Wings with Rebel Aces and all of the new upgrades from Waves 5 and 6. Your thoughts on these builds?
Edit: Color was messed up
Edited by ChiSoxBoy