Imperial player needs advice on a Rebel squad

By Moore84, in X-Wing

The first squad in the list below is all about staying in formation letting Biggs take the heat, Wedge to pass off his PS11 to Lt. Blount allowing him to fire his assault missiles first to do massive damage to a swarm or mini swarm...

The second squad is going to be using Biggs, Wedge and Lt. Blount then same way but instead of using assault missiles he will use ion pulse missiles to stop a phantom in its tracks to allow the squad to make easy work of of it...

Easier said than done of course but I think this is a decent start on squad to defeat the phantom WITHOUT jumping on the YT-1300 band wagon

Wedge Antilles - 29

Veteran Instincts - 1

Lieutenant Blount - 17

Decoy - 2

Assault Missiles - 5

Biggs Darklighter - 25

Rookie Pilot - 21

100pts

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Wedge Antilles - 29

Veteran Instincts - 1

R5-K6 - 2

Lieutenant Blount - 17

Decoy - 2

Ion Pulse Missiles - 3

Biggs Darklighter - 25

Rookie Pilot - 21

100pts

How about a variation on your second squadron?

Wedge

Biggs

Blount + Ion Pulse + Swarm Tactics

Roark + Ion

That would let you be shooting two Ion weapons at PS 12 with one of them having a turret effect. A problem with Blount vs. Phantom can be getting the TL AND having the Phantom in its firing arc.

The first squad in the list below is all about staying in formation letting Biggs take the heat, Wedge to pass off his PS11 to Lt. Blount allowing him to fire his assault missiles first to do massive damage to a swarm or mini swarm...

The second squad is going to be using Biggs, Wedge and Lt. Blount then same way but instead of using assault missiles he will use ion pulse missiles to stop a phantom in its tracks to allow the squad to make easy work of of it...

Easier said than done of course but I think this is a decent start on squad to defeat the phantom WITHOUT jumping on the YT-1300 band wagon

Wedge Antilles - 29

Veteran Instincts - 1

Lieutenant Blount - 17

Decoy - 2

Assault Missiles - 5

Biggs Darklighter - 25

Rookie Pilot - 21

100pts

----------------------------

Wedge Antilles - 29

Veteran Instincts - 1

R5-K6 - 2

Lieutenant Blount - 17

Decoy - 2

Ion Pulse Missiles - 3

Biggs Darklighter - 25

Rookie Pilot - 21

100pts

Wedge PS is already High you don't need VI. He will shoot the same time if Hans is on the board so you won't have to worry about not getting an attack. If anything I would put Expose so you can get more attack dice while removing defense dice from your target. Or to keep from getting blocked Stay on Target. If Roark is on the Table then VI won't get your pilot skill high enough to counter Roark.