The first squad in the list below is all about staying in formation letting Biggs take the heat, Wedge to pass off his PS11 to Lt. Blount allowing him to fire his assault missiles first to do massive damage to a swarm or mini swarm...
The second squad is going to be using Biggs, Wedge and Lt. Blount then same way but instead of using assault missiles he will use ion pulse missiles to stop a phantom in its tracks to allow the squad to make easy work of of it...
Easier said than done of course but I think this is a decent start on squad to defeat the phantom WITHOUT jumping on the YT-1300 band wagon
Wedge Antilles - 29
Veteran Instincts - 1
Lieutenant Blount - 17
Decoy - 2
Assault Missiles - 5
Biggs Darklighter - 25
Rookie Pilot - 21
100pts
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Wedge Antilles - 29
Veteran Instincts - 1
R5-K6 - 2
Lieutenant Blount - 17
Decoy - 2
Ion Pulse Missiles - 3
Biggs Darklighter - 25
Rookie Pilot - 21
100pts