So. by now we have already half of the cycle on our virtual, and sometimes real, hands.
And, regarding this new player Doomed mechanic and Isengard trait, that were introduced in the Voice of Isengard, I have some concerns.
First of all, I wanna say that I enjoy this Doomed stuff a lot. All my solo decks featuring Lore always include Grima now (not in multiplayer, though, unfortunately - Doomed fades and decays in multiplayer). I use a lot of Doomed cards.
Now, directly to my concern. Of all post-VoI player cards already released, there is only one pure Doomed card - Close Call. By pure I mean it has printed unconditional doom on it. Why is this matters? Two things: you can google it with seeing stone from your deck AND it can be triggered outside of planning phase, which can be useful sometimes. So, first part of my concern lies within Doomed mechanic itself - will pure doom fade into optional doom to the end of the cycle?
Which leads to the second part of my concern - Isengard trait. The situation with it is even more dire than with pure doom. There wasn't any Isengard folk released post-VoI, and if my memory serves me well, there wasn't even any spoiled ones by now. Which makes me a sad, sad person, because unlike others undeveloped faction traits, like Beornings or Dale, Isengard has actual unique flavor to it - reacting to doom and interacting with it. I hope for at the very least for 1 spirit and 1 tactics Isengard ally by the end of the cycle, but given the information we have - those hopes will likely remain just hopes.