Nice avatar pic, Koshinn.
I want to know what their planned fix is. I hope it really elevates the ship to real usefulness. Even... dare I say, tournament worthy. Wouldn't that be exciting?
Nice avatar pic, Koshinn.
I want to know what their planned fix is. I hope it really elevates the ship to real usefulness. Even... dare I say, tournament worthy. Wouldn't that be exciting?
I have 4 also and have flown them all together. More ordnance carrier before the bombers came. Also used for scenarios where imperial had to use a jump capable vessel and it was the only choose at the time.
Hmm perhaps what they need is:
Advanced Targeting Computer
Modification TIE Advanced X1 only
When Attacking, You may change one of you Blank or (Focus) Attack Die to a (Hit)
If your Pilot skill is Six or higher when attacking, you may spend a (Focus) change one of your (Hit) Dice to a (Critical Hit)
Dunno about the price maybe from 2-3? You could only put it on Advanced X1s and right now the only Pilots that could use the second effect are Vader and Stele which with Stele landing Crits easier would help. Maybe two to help the lower pilots as you have to spend a focus to get the crit.
I want least one for Squad Leader and maybe more for the munitions. It's not a bad ship though but it's been out of stock where I am for a long time.
I have 4 also and have flown them all together. More ordnance carrier before the bombers came. Also used for scenarios where imperial had to use a jump capable vessel and it was the only choose at the time.
What scenarios did you do? =D
I'm pretty sure we'll be getting titles x2-x7 that offer some real flexibility. That would be a fix worth waiting for. And the new Inquisitor Pilot, bet he's fun.
Is that the inquisitor from the new Rebels series?
So much balls to put him in a Tie Advanced. Much kudos.
Yep. It's an advanced. Gonna happen.
Frakking awesome. Did you guys see Dagobah Dave's Inquisitor's Path campaign? Looks awesome.
What about a re fit card, cost zero(tie advanced). Reduce your missle cost by -2, if you hit with your secondary you gain a focus (or evade?).
Nice avatar pic, Koshinn.
I want to know what their planned fix is. I hope it really elevates the ship to real usefulness. Even... dare I say, tournament worthy. Wouldn't that be exciting?

Thanks! It's one if my favorite characters from Anima. She sneaks around like a rogue... Then shoots you with a cannon.Nice avatar pic, Koshinn.
I want to know what their planned fix is. I hope it really elevates the ship to real usefulness. Even... dare I say, tournament worthy. Wouldn't that be exciting?
Lol. That added part.
I know I'm new around here, but I have read it many, many, times that the tie advanced is over-costed...
so many that I have actually never flown my tie/adv.....
I don't get to play often and haven't played many games yet, (less than a dozen so far) so I know I will eventually use it....
it just seems like there are so many lists I want to try, eventually I will fly the tie/adv. (I always fly imp.)
I am totally rambling, but my point(question?) is this .... why is the tie/adv cost comparison always done compared to the tie fighter? the cheapest, possibly undercosted ship in the game?
the name of the game is x-wing.... and it seems like the balance/cost comparison for ships might make more sense (seem more even?) if ships were compared to the x-wing. (?, again I'm new, so be gentle)
the tie/adv vs. x-wing comparison seems more even.
at 21 pts you get a ps2 3hull 2shield ship that has either 3red/2green or the opposite 2red/3green. (red dice are definitely better, but how much? plus the tie/adv gets the evade action and BR) the dials are both good. ...
I know astromechs are very cool, but as an imperial player I have trouble figuring out the value of the upgrade slot. if we are just looking at the base ship, an empty slot isn't worth anything .... filling it costs more points ....
I'm not trying to screw up the mathswing, just want to raise a valid point(question?)
I'm totally going to fly vader next time I play.
In my opinion, the TIE Advanced is not wrongly priced. The ship is similar to the xwing. Has very slightly worse stats but has more actions. If its overpriced its only slightly.
The problem is its usefulness. When you choose a ship you want to have it shoot a lot (like the bwing, xwing...) or you want it to be cheap to have swarms (like the tie fighter or the tie interceptor) or you want it to add something to the strategy, turrets, fast maneuverability, support systems...
The TIE Advanced has none of this. You cant really modify it. Doesnt have a good attack. Doesnt really help the rest of the team. And you are almost paying double the cost of a TIE Fighter for 2 shields and 1 missile slot.
I actually like flying a TIE Advanced on occasion, and not just because of Vader. They seldom take much heat until late game, and if they can survive until there are only a few ships left they can be pretty hard to take down.
Of course, they have trouble killing anything, but you can't have it all...
(unless you fly a phantom)
With 5 red dice and a focus you are extremely unlikely to miss completely
I know I'm new around here, but I have read it many, many, times that the tie advanced is over-costed...
so many that I have actually never flown my tie/adv.....
I don't get to play often and haven't played many games yet, (less than a dozen so far) so I know I will eventually use it....
it just seems like there are so many lists I want to try, eventually I will fly the tie/adv. (I always fly imp.)
I am totally rambling, but my point(question?) is this .... why is the tie/adv cost comparison always done compared to the tie fighter? the cheapest, possibly undercosted ship in the game?
the name of the game is x-wing.... and it seems like the balance/cost comparison for ships might make more sense (seem more even?) if ships were compared to the x-wing. (?, again I'm new, so be gentle)
the tie/adv vs. x-wing comparison seems more even.
at 21 pts you get a ps2 3hull 2shield ship that has either 3red/2green or the opposite 2red/3green. (red dice are definitely better, but how much? plus the tie/adv gets the evade action and BR) the dials are both good. ...
I know astromechs are very cool, but as an imperial player I have trouble figuring out the value of the upgrade slot. if we are just looking at the base ship, an empty slot isn't worth anything .... filling it costs more points ....
I'm not trying to screw up the mathswing, just want to raise a valid point(question?)
I'm totally going to fly vader next time I play.
Firstly, you should totally have fun with Vader and the Tie Advanced! =) Its a lot of fun. Even though, YES, its "bad" or "overcosted".
It does have a role: its a tanky type of fighter capable of carrying missiles.
Vader is also useful in many different ways, but I still think over costed. (@MajorJuggler: I feel like it feels more clean to have a simple same point reduction and allow some pilots to still be overcosted. Changing each ship painstakingly to its jousting value may over-cost-efficient-ize it after another release. Secondly, some things will always be less viable, but it makes a lot of sense to do some revisions where things are completely not viable to create more diversity right?)
tie fighter is simply used because its known to be a very cost efficient ship. It was also the cheapest and at PS1, whereas the X-wing is considered overcosted by 1 point on purpose so that you can't take 5 in a 100 pt list. Its also PS2.
either way, if you had the Xwing as the base, you'd get the same results, just shifted upward.
As for the green dice vs red dice: first red dice have 4 damage sides, and 2 focus. Green have 3 evades and 2 focuses. This disparity allows the game to deal more damage and also makes green dice MUCH worse than red dice. Also, just for new comers: try to avoid throwing green dice: meaning: don't be shot at. Shoot more than your opponent. If you're throwing red, you're doing well. If you throw green, you are not playing well.
Someone else calculated this.. and has the exact numbers but I hear it takes something like 8 or 12 (cant remember) shots for an X to kill an Advanced. It takes 20 shots for the Advanced to kill the X. Also, an X should win vs the Advanced a ridiculous amount of the time, barring outlying statistics.
If you don't believe me, take some dice and try them yourself.
In my opinion, the TIE Advanced is not wrongly priced. The ship is similar to the xwing. Has very slightly worse stats but has more actions. If its overpriced its only slightly.
The problem is its usefulness. When you choose a ship you want to have it shoot a lot (like the bwing, xwing...) or you want it to be cheap to have swarms (like the tie fighter or the tie interceptor) or you want it to add something to the strategy, turrets, fast maneuverability, support systems...
The TIE Advanced has none of this. You cant really modify it. Doesnt have a good attack. Doesnt really help the rest of the team. And you are almost paying double the cost of a TIE Fighter for 2 shields and 1 missile slot.
Tie advanced is simply over costed. Red are much better than Green. See above.
Also, Astromech is a MUCH better slot. X has Torps, Adv has missiles. There are 8 unique (and mostly good!) X-wing unique pilots.
There are a total of TWO unique Adv pilots. One is HORRIBLE and EVEN MORE overcosted (they added a point or two). and Vader is... meh. okay. Still overcosted.
I have 4 also and have flown them all together. More ordnance carrier before the bombers came. Also used for scenarios where imperial had to use a jump capable vessel and it was the only choose at the time.
What scenarios did you do? =D
I forget the name but it was a fan made scenario I picked up whole ago back in wave 2. I think it came from BGG.
This scenario had three factions: Imperials, Rebels, and Pirates.
A diplomat defects from imperial and is supposed to be transported by pirates to the rebels. Pirates of course don't play nice and were holding the diplomat hostage to sell.
Pirates had a transport and y wings sans turrets but they could take a forward ion gun.
All ships had to be jump capable, so only choice was TIE Advanced. I had both Vader and Marak Steele.
NO one has 4 tie advanced so how could we?
Once the "Advanced fix" is in I will want to break them out a bit more often.
Some of us who started out in wave 2 thought they were awesome do.....
INSTANT REGRET!
I am totally rambling, but my point(question?) is this .... why is the tie/adv cost comparison always done compared to the tie fighter? the cheapest, possibly undercosted ship in the game?
the name of the game is x-wing.... and it seems like the balance/cost comparison for ships might make more sense (seem more even?) if ships were compared to the x-wing. (?, again I'm new, so be gentle)
the tie/adv vs. x-wing comparison seems more even.
It's better and more consistent to pick one ship and then baseline everything against that. The TIE Fighter is good, but it is not overpowered.
to compare to the X-wing, see next point...
In my opinion, the TIE Advanced is not wrongly priced. The ship is similar to the xwing. Has very slightly worse stats but has more actions. If its overpriced its only slightly.
The jousting value of the X-wing is worth, according to my most recent models, ~17.8 points at PS1, so just under 19 points at PS2.
The jousting value of the TIE Advanced using the same exact metrics and methodology is worth, ~15.6 points at PS1, so around 16.6 at PS2.
The TIE Advanced is overcosted by 2 points relative to the X-wing in raw stat-line jousting value, and that's before you consider the dial / upgrades potential. Add that in and it's around 2.5 points. There is simply no way that you can say that the TIE Advanced is only marginally overcosted. Also, as a reference point, the generic X-wing pilots (which themselves are overcosted by about a point relative to the TIE Fighter) are seeing very ineffective use in the competitive meta now. So even if you reduced the TIE Advanced in cost by 2.5 points, at best it would become as obsolete as the generic X-wings.
The more I think about it, the more I am gravitating towards buffing the TIE Advanced by a hair more than 2 points + FCS.
so what value do you place on the barrel roll?
it is an action that cannot be added to an x-wing (without taking a 26pt ps7 pilot and a 2pt upgrade that causes stress)
a barrel roll can put the tie/adv out of arc of the x-wing (that does not get any post-activation movement)
does that affect the value of the tie/adv in a way that doesn't show in a joust number crunch comparison?
it is the imperials post-activation movements that have made me choose imperial every game. (I played rebs once)
I realize that it would be a hard thing to factor into the number crunch because it is spacial, and conditional.
I usually fly lists that utilize flankers. generally I think it is not a good idea with imperials to joust at all if avoidable, so is a joust number really the best way to evaluate a ships worth?
The jousting value is not the ONLY metric, but it is impossible to compare ships WITHOUT it.
In regards to the barrel roll, you don't even need to compare the TIE Advanced to the X-wing, compare it to the TIE Fighter which has a barrel roll.
Wasn't the advanced used for testing new developments as well?
As such, to give it more distinction to it's other Imperial colleagues, couldn't it get a title to give it the recently announced illicit upgrades?
To test something before declaring it illegal ;-)