Hi, anyone is of course more than welcome to give their input or to shoot this idea down, but I've put MJ's name in the title because of his mathsing and he is houseruling like mad anyway it seems.
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So here's the situation: Bonus dice, it never felt right to me that lasers get bonus dice if you are real close and give extra agility if far away while cannons and turrets aren't hampered at all.
I get that secondary weapons initially just consisted of torpedoes and missiles so it makes sense they don't get bonus dice, they can steer after all. But cannons? Turrets? They are just bigger pew pews after all.
So here's my question: would the folowing house rule be broken from a maths point of view?
Primary weapon attacks at range 1: Defender lowers his agility by 1 to a minimum of 0
Primary weapon attacks at range 3: Attacker lowers his attack dice by 1 to a minimum of 0
This is to simulate that you are a bigger target up close while at a distance your weapons just aren't as powerful.
Attacks made with cannons and turret weapons at range 1: Attacker rolls one extra die
Attacks made with cannons and turret weapons at range 3: defender rolls one extra die
These are strong, powerful weapons and at range one getting hit should hurt while at range three you should be harder to hit by cumbersome weapons, this ties in nicely with the turbolasers on the corvette I feel.
Attacks with torpedoes and missiles stay the same.
I'm aware this would drastically alter the way the game plays but would it break the game?